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  • Howdy folks, already during the Mod Awards in December I announced a few updates for Crossfire in 2018. One of them was a story related update introducing new Bonus missions. Crossfire already has a bunch of bonus missions that are not 100% tied to the main storyline. Id like to extend that a bit.For this purpose I will create a new thread where you can share your ideas. These ideas can be based on already existing bonus missions (we have a fancy new sleepership with unknown origin) or you can …
  • (Quote from (IOC)Wanderer) While it is possible to create checksums this way I clearly wont browse through thousands of hashs manually to find the one that is different.The task is to isolate the wrong ones only.
  • (Quote from darkwraith007) Hmm, at which point do I tell you that I disagree?Lets start with the storyline... Misssion critical NPCs are already protected when needed. Other NPCs are balanced based on a straight playthrough (thats what most players do). The general difficulty of Crossfire 2.0 has been reduced because of the massive complaints I have received from players that the mod is too hard. I am not going to change that back.The feedback to the SP since that has been overwhelming positive…
  • (Quote from (IOC)Wanderer) ill give that a trythx