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  • I admit this may be a noobish question, but: Is there a specific reason for the drastic change in starting credits and credits rewarded for SP campaign missions in 2.0? I'm sure there's something I'm not realizing, but it just seems rather unbalancing that by the end of mission 1 you have over $200,000 credits when you're supposed to be a peniless refuge from a destroyed space station barely scraping by. Certainly the prices of vanilla ships and weapons and ordinance becomes completely trivial,…
  • Ok, so granting that's the case, would it make sense to scale the cost of vanilla equipment accordingly, so that at least there's still some sense of accomplishment with obtaining equipment while playing through the vanilla campaigns? For example if by the end of Mission 1, I have $200,000 credits, then a $17,000 credit upgrade to the Patriot LF seems awfully trivial, not to mention that it can be bought and decked out before you even begin mission 1. Shouldn't it cost closer to $170,000 in tha…
  • That makes a lot more sense to me. Now I have chosen NOT to immediately go to the Vega system and get a kitted out Eagle to play the whole game with, resulting in just a large surplus of money while my ship and equipment is capped by what vanilla made available at any given point along the storyline, and I am able to afford the best of what's available as soon as I have access to it via new bases. So while that has made the majority of grinding levels virtually non-existent so far, I suppose it…