Search Results

Search results 1-5 of 5.

  • Yeah, i know... new game and the first thing i do is modding it. O_o However, i thought i simply share my settings bit by bit. [heading]Part 1 - Hud modding[/heading] The file you need to edit for setting different HUD colors is called "GraphicsConfigurationOverride.xml" which should be located in "C:\Users\YOUR ACCOUT NAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\".Open that file and change it to something like this: (Code, 1 line) At Elite: Dangerous HUD colour the…
  • [heading]Part 2 - High-res Planets and Skyboxes[/heading] Well, instead of guiding you through all the settings and explaining where you have to change what I simply give you the finished config file.The graphic configuration can be found in the games main directory (where the "EliteDangerous32.exe" is located)... In my case this was "D:\Elite Dangerous\steamapps\common\Elite Dangerous\Products\FORC-FDEV-D-1010" (your path might be different -> just try to locate the "EliteDangerous32.exe"). 1.…
  • [heading]Part 3 - Post Processing[/heading] I meanwhile have 4 different post processing setups based on different shaders and methods.Personally im not 100% sure which one is best.They all have advantages and disadvantages and it mainly depends on the personal wish how the game needs to look like. e.g. I have posted screenshot in the gallery showing some shader options which have major impact on the graphics including how colors are displayed.Its really a matter of taste and a matter of proces…
  • [heading]Part 4 - Ship Textures[/heading] ***reserved*** There is a method to change the ship textures on the client side without purchasing texture packs.However, since Im not sure if that violates the EULA or something like that I will postpone a tutorial about how that is done (for now).
  • EDFX is just a configuration tool for sweetfx and reshade