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Search results 1-6 of 6.

  • the waypoints dont exist any longer during that part of the missionits a search mission... waypoints would be.... flaw the purposeonce you get the object in sensor range the waypoints will appear again
  • (Quote from Vedmed) There is no bug.The mission is working perfectly fine.And waypoints NEVER worked during a story mission. Not in any mod, not in vanilla FL.If there is an active story mission then the player controlled waypoint system is ALWAYS deactivated. Thats how this game was written and released in 2003.There is no single exception where the player can set own waypoints during an active mission and it would require to have the source code of the game to change how it works.
  • whats the point of setting fixed routes if the task is to explore?Next to that is the exploration part only in small systems and the waypoint is set to the location when you can closer to the target. You dont even have to find it directly. getting close to it is enough.
  • id like to sum up my points 1. its not possible to set own waypoints because the FL game engine does not allow that during a mission2. setting pattern (aka fixed waypoints) in my eyes conflicts directly with the idea of exploration3. it actually is no big deal open the map, align the ship by the grid and then explore the system. That is in many other games the default way to explore stuff.4. next to that dont you have to map the entire system because its not far away and once you get closer to …
  • i wish i knew a better solution
  • strange that thousands of other players never had problems with that.