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apropos ive found skorpionwell no i better should say i found a guy which was wearing the AGF clantag (a clan skorp created long time ago) and this guy told me he was recruited by AGF_Ratt (how skorp was called) just a few days before that i fought this new AGF, killed him 10:0 and had a nice talk afterwardshe told me that AGF_Ratt (skorp) told him that sooner or later i would appear (looks like it was sooner)finally i gave this guy a free training-lesson telling him about movements loltotally …
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The WarpBouy-ConceptIn SL there were no tradelanes to travel long distances in one sector... and this was a problem for SL-Rebornppl who played SL know that you just activated the autopilot and you flew a long distance to a new area To do something similar in SL-Reborn without the use of tradelanes i created a new type of bouy... this bouy is dockable and creates a small warpanomaly below or above itthis anomaly will speed you up to a speed of 2500 (tradelane speed)to make it shot it is nearly …
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ppl have asked my why it takes so long to create SL-R while i created CF in just a few weeks the answer is quiete simple:about 350 new models... beginning with ships... planets... stations... missiles... guns... pods... new "HUD elements"... wrecks... and much more SL-R is the biggest modding project in FL... way more time consuming than any other mods i want to finish SL-R at the end of this year... so you just should wait a little bit here are some more screenshots:a new torpedo (the original…
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the SL-R page got a massive updatehttp://www.sl-reborn.swat-portal.de tons of screenshots... equipment descriptions and background info is available now many of those stats will change coz the game needs to be balanced... many information are still missing and some of the screenshots are already outdated... but you can get an overview about how it will look like ill do more updates from time to time... so check the page regulary
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there are technical problems with the asteroid fieldFL doesnt display static asteroids coz the system is too bigso i recreated the asteroid files and made dynamic... now hundreds of big black asteroids appear 8k around the ship and float throught spaceall of them are destructable and lootable in the end ive a giant dynamic astroid field with floating roidsthat those roids are moving is an add to realism (unlike the static roids in normal FL) so lets see this as a new feature which was born out …
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(Quote) yes thats how it was plannedweapons are fixed mounted - only missile launchers can be bought (Quote) you start with a simple shuttle and do missions until you have enough money for a small fighterbetter fighters will be damn expensive and hard to buy this way (Quote) missions can be done to make money... not much... its also possible trade or loot asteroidsmost money can be done by destroying presetted targets (Quote) clans will be organized in a military way... freelancers are voluntee…
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this is one of the new stations which will be part of SL-R (many FL stations will remain in SL-R because there are not enough station models for SL-R) ive done some changes on the planets (as you can see earth has real clouds now)i also was able to compress some textures as stated in the mines concept i was working on making "tactical mines" which dont only do a little bit damagethe result is this mineafter being dropped it will activate after 30seconds... it will not move so you need to place …