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Search results 1-20 of 22.
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Since Crossfire 1.9 we have a server feature that would allow us to adjust Player reputations according to the used Roleplay license.The thing is... we never activated this feature on the server to allow players a free play and own Reputation decisions. With CF2.0 we will clearly use this feature.The question is in which way we will do that.I can tell you what the current setting looks like. a) you mount an ASF license -> this makes you friendly to ASF but hostile to CSFb) you mount a CSF licen…
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the above listed reputations will be fixedthe relation to factions are either hostile or friendly... you can not change thatpirate factions wont become friendlier when you try to bribe them or kill npcsthe reputation would always reset to the values above as long you are wearing the license if you dont use the license anymore you can try to fix your reputation in whatever way you want... BUT:- Clan members are not free to change roleplay or play without license- fixing reputation to be fully ne…
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to my knowledge can players dock even hostile stations the faction restrictions should not be active in MP ... this means that players actually can even buy stuff from these bases (even if its hostile)im sure you can test this on CF1.9we have not changed this behaviour the point with being constantly disturbed is of course valid .... for pirates more than for police
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I just checked it... the limitation for ship and equipment purchases is just a matter of market settingscurrently set to -0,3lowering this value would certainly allow you to buy stuff even if you are totally hostile the missions on a base however are a different topicNPCs wont offer missions if you are hostileand the job board wont display missions if you are hostile with the station owner
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no there is no way to prevent that and i see absolutely no reason for doing it at allit does not matter whats displayed there.... we are not on discoveryinfact the game will always display the name of the first faction in the char files that has reached a reputation of 0.91if thats gmg then its gmgplayers have relative limited control over that... but well.. thats a given fact since FL was released
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(Quote) seriously but that makes no sense at allbeing affiliated does not automatically means to be hostileand being hostile does not automatically means to be affiliated fact is if you are in a fight and there are 2 other playersone is -0.91 hostile (aka affiliated)and one is only -0.85 hostile (with other words not affiliated)then the chances being auto-targeted by you are equal.... simply for the fact that both are hostile to you affiliation plays absolutely no role in gameplay