Search Results

Search results 1-1 of 1.

  • phew*in first place you need an absolutely correct uv mapped starsphere to allow seamless animationand speaking of seamless... you also need to have a seamless texture (prefered as .tga or .dds -> png is not compatible with FL) when you have all that and you can see the correctly textured starsphere you can start to create material animations you could open an existing base like the one that is used for manhattan and search for the "materialanim" nodecopy it to your own mat file and rename the …