Search Results
Search results 1-12 of 12.
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edit the zone in that system and remove the dust entry
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spacedust = gf_dynamiclavaast comment it outthat has nothing to do with dynamic asteroids the spin is because of the FL enginehexedit the common.dll and change the offset 0E698E from 7C to EB
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hex workshop but that is a commercial hex editor hmmm what does that line do....... well -> "Above my ship, I see a stationary, burning and smoking effect " (just about that)it displays a dynamic dust effect in the players zonenormal dust particles, glowing dust, alien organisms etc. the value does not need to be set... but you can set itit has absolutely nothing to do with the asteroids or how zones look like I cant really tell much about the FL explorer as i am usually dont use it but i remem…
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(Quote)Of course they are usefull... thats for dust and other space effects. What would be space without dust? The hex values that i provided are btw. for the patched Freelancer. So you have to apply the 1.1 patch first.
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There are various hardcoded values that you can not edit unless you find the correct offset in the compilted program libruaries.That offset completely disabled the spin inertia of the game. The 1.1 patch has nothing to do with other patches.Infact the 1.1 patch is the only official patch. It is actually a server patch which is improving the communication with the clients, improving the cheat detection and fixing various issues that appeared on the servers after the FL release in 2003.All other …
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(Quote) yes it is... but its workingnothing else uses spin values in FL... so the risk is minimal (Quote)if you use this patch on your mod then all clients make use of it... as u build your mod based on the patchu distribute your mod with that patchI can not say anything about the side effects or if its worth it... i dont use it (Quote)yes... FLE decompresses the inis but it does not fix any bugsthe files from the sdk are different than what you get from FLE (Quote)whatever.... ew03 (Quote)most…
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you just could take a look at my mod to see how its done there
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0 = dont show1 = show16 = ship wreck32 + 36 = used for zones128 = never show (even when explored)
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coz ship wrecks respawn in a special way
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I gave a valid answer to a question... an answer i just had at hands without looking closer into this topic coz i was at work u can try this hex edit:6250000f server.dll 086AEC square of maximum effect draw distance (vis_beam) much more i cant tell you atm as i dont know your mod
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at this offset you should find a float value -> 6250000which is the square of draw distance of 2500raise this value and save for your flserver problem could be multiple reason such as not being able to connect to the list server coz its not definied or IPv6 enabled or network issuesor whateverits pretty hard to see actually