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actually you answered your own questionit is possible in the original storyline because you are not on a mission all the timebetween the missions are periods of free time... only during these periods you can go to explorewhile the mission is running you dont have that freedom when you play the new campaign you are always on a mission... it is not possible to set additional free time periods since the freelancer engine does not allow itit is hardcoded and can not be changed by us as long we dont…
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actually freelancers knows only 2 states1. player is on a mission2. player is not on a mission the conditions mission objective enables is definied either by rank/money or by the mission script itself just like I said... it is not possible to add further free time periods since the developers of the game have limited exactly this part of the gamethat we managed to extend the story campaign in such a way is practically a wonder since we could only do that using a workaround which didnt violate t…