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  • Okay, last part of my contribution to CF2.0 I know CF is a fighter-oriented mod, and i fully support that. But! There were always players who'd like to fly a massive capital ship and destroy smaller craft, aliens, NPCs and stuff. So, I am not suggesting "GIBE MOAR ARMOR TO CAPS RDAI", I am suggesting the following: Due to the sheer size of them, the capital ships should get buffed in these ways: -Expand their cargo holds - Nobody saw a ship as big as a Rheinland Battleship carrying only 100 ite…
  • I tought you'd write something like that so here goes my answer. What you said about specialized zones is okay by me. That's what they are anyways. Special kind of ships. Changing stuff in fact SOMETIMES does have a negative impact, but, you can't know if you don't try it.Raising the cargo volume - I was thinking, since when a fully upgraded capship goes off in space, it has ~200 cargo left, which is sometimes, not enough. Sometimes is not every single time, but it is sometimes good. So I'd sug…
  • Okay, thanks for the clarification i'd say, but it isn't possible to make it consume more cargospace? With this, i end my thing
  • Oh, I'm not trying to change the mod drastically, but buffing capital ships , and by this, i mean their guns, and maybe adding, instead of two torpedo slots (or 4 somewhere), add 1 heavy turret and 1 torpedo slot (or two heavy turrets, and two torpedo slots), and buff the capital ships price so its not like, after 1 hour of playing you get to buy one. (cuz yeah, i make 100 millions per hour when i do it right)
  • Uh... Why not? Can't we drop in another type of slot, like the Jammer is going to receive?
  • Oh, thats what you were talking about... Okay, so why not let trains and liners and stuff like them use it? It's not like the pirates will have a harder time killing any one of them
  • This thread is abandoned. Time to kick it back to life. So, i don't mind PvPing at all, I enjoy it, but the irritating sound of incoming missile going for the whole pvp is kinda annoying, don'tcha think? So, to cut to the chase, limit CDs to 20 and/or increase their cooldown timer (5 seconds). Which is enough for pirate/cop/merc to stop his target.
  • Just invest your time and patience into understanding how the AI works, learn some new techniques along the way and you'll be fine