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one of the big problems as usual is the limitation of hardpoint typesthis is a real problem the features are all cool and its clearly possible to create thembut how to apply them to ships?how to prevent that e.g. a starflyer uses an engine that is balanced for very heavy fighters only?to tell FL where certain equipment can be used hardpoint types are needed... the problem with that is FL has a limited amount of hardpoint types and CF already uses all of them (that is hardcoded and can not be ch…