Search Results

Search results 1-4 of 4.

  • Well, as asteroids aren't movable objects(no variable for that), even if you are a huge ship of a million ton , you won't move it, it's not needed to jump out like a feather either, but as you can't move those asteroids, they return the entire force you made on you, with bigger, the more you jump... and it's pretty big with the inertia. So the pinball effect isn't that OP made it that way, but it's a reaction/effect of the made changes in the FL's engine. And I don't think there's a solution to…
  • The BSes don't spinn that much now, noticed ? Before you could easely spin like, 20 times without stopping soon, try vanilla again
  • wow ?won't a fast spinning detector be harmful for the server ? I mean, stability and ping.
  • I just noticed something similar to the "old" inertia linear drag, but not the same thing, when I got killed by NPCs having commodities in my cargo(full cargo I think), when I undocked, that inertia was the same, or at least bigger than it should be when having an empty cargo. But it got fixed when I jettisoned new commodity stuff I got from NPCs. It just seems that it sometimes misses to recalculate the char's inertia in certain situations... but it's something rare.