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Search results 1-8 of 8.
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1. the bullpup is not bigger... also the size of ships were adjustedyou might get that impression based on the camera position but reality looks different 2. bullpup (depening on which of those we are talking about) is not fasteragain the camera position might lead to subjective feelings 3. the formula used calculated the exact values for the ships based on their class and equipment 4. another thing you might take into credit is the fact that equipment has mass now and changes the way ships han…
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(Quote from Firedragon478) 1. it pleases me when somebody tries to teach me modding2. the file containing the ship settings is a plain text file... so what admin program did you need? -> notepad is enough3. what do you want with those 3 values? Ship agility consists of 9 basic values. Based on those 9 values you can 6 new values which represent basic turning speed and turning acceleration ... putting these into a timeframe you can calculated another 3 values which actually are the real turning …
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there are 268 player ships in this modi have balanced them to fit exactly the vanilla ship schematics .... of course they are not 100% the same... they have different weapons... different shields... different engines... different equipmentstill the differences between the ship handling is minimal If you dont like it and cant live with it then leave this server.Ive spent 2 weeks just doing those calculations with the task to created a balanced mod. And that is exactly what CF1.9 is.I have not do…
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because of ALL the previously mentioned reasonsno matter if you like it or not... they are true next to that do i know all the admin tools for FL and none of them gives correct results... not even flscan gives them if you cant live with CFs balance then stop playingbut dont bother me with such a shit