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  • In an interview with RipTen, Casey Hudson commented on how the lack of any real weapon customisation resulted in making Mass Effect 2 a weaker game. “We had the ability to mod weapons in Mass Effect 1 and somewhat in Mass Effect 2, but it never felt as real or as physical as it should be, and there weren't enough interesting decisions to make.” “We had a tremendous response to Mass Effect 2, but one of the things people wanted to see was more intelligent decision making in terms of role-playing…