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Search results 1-4 of 4.

  • it will not even be done with cf2.0
  • the setting of having 4 lvl 10 guns and 2 lvl 9 guns has existed since the release of FLduring the past 8 years were successfully playing with this setting and did not moan about it
  • 1. as far as i remember i am the one who decides what is the best for this mod2. just like mentioned - nobody else in the past 8 years had a problem3. the current setting makes the choice of weapons less boring4. it always was meant to be that you have to use weapon groups in FL, the introduction of 6 lvl 10 weapons takes away every need for other weapons, tactics or gameplay differences;if we make everything equal then we can also get rid of all other weapons, ships, missiles,...5. FL is not a …
  • having all ships as agile as redemption... wellthats not a problem, the redemption (and other ships) got changed to "normal" standards several weeks ago alreadyno fast turning anymore.... tadaaa "no" means "no"