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Search results 1-13 of 13.
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Yea, well, there are about 3 or more people on CF who nearly can't be killed in a Kusary Destroyer (ie me, a SMG and a LP)..."nearly" ofc. Indeed they aren't very balanced, even they have a lot of gunpower and damage as OP said.... they can't hit very well smaller targets. If you read teh CF 1.9 features, this is getting improved much, including more BS and cap sips... so just have a bit of patiente at complaining and just add positive ideas, not opinions Cheers
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(Quote from Huor) As I said... ideas if you have any... saying your opinion of how much they sux doesn't help Even OP or the dev team can't help or won't do part, or many of the new ideas... there might appear a great one which mproves everything, and more which aren't that 'great', but nearly. Who knows (Quote from Spiky->) And pass over Spiky's comments , he has no BS neither cap ship, not sure even if he has a soulforge :D, how he could make an opinion on something he never use ^^... sinc…
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(Quote from Spiky-) (Quote from Spiky-) Option 1 you said: Boring a VHF vs a cap ship(and that also means easy, if it'd be hard it wouldn't be boring), also you say you can kill anyone in a BS with a fighter. Option 2: Fighting a BS in VHF is hard... even ofc it's a bit harder than cap vs cap cus none of them can avoid the other's powerful guns like how a fighter does, and it's only matter of a bit of missing the target or using special firing. So ? You know many of us here always win vs a cap …
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@DW, you are right in several points.... adapting and such, but an experienced BS pilot can't learn something new or more in a BS as they have nothing new at all, but fighters have more powerful fast firerate alien guns(which make you tremble at a fast rate ) True about the F1 in space, if a Server Police will notice it being used in combat or running from RP that player will be sanctioned with a nice fine. A SP can see that misuse even in their normal chars, them move to teh SP one and make th…
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Nice post Bond... I just noticed some stuff in it but might read when I have more time... heh Faaby IF You are right: If the BIG Battleship aren't made for fighting against fighters, against aliens, against NPCs and against nothing except BIG Battleship themselves... then why they have to exist if they have no use It's like we'd make a super slow freighter with a Rail Gun in front with 1 00 mill Hull, which can only fight vs another super slow freighter with a railgun, which is defenceless vs a…
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(Quote) Bond, this is why OP posted what he posted.... This is not possible, keeping the cap ship movable... The only way it can make the BS not spin or shake (too much but it still shakes, is part of the program, cus fighters also tremble ) is adding a ton of mass (not [related with] hull, mass) and teh BS would still loose and won't even move at all with engines...
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Still the thrusters idea is pretty great... even not on OP's 'plans' as it seems... The BSes should come with 4 integrated BS thrusters (as the ship is big, needs more of them counting realistic model, but counting game's engine it can be 1 thruster but buggy at the logical sight) which give the proper propulsion (up to 250 speed or arround) for 5 seconds, cus of the secondary energy drain (not the same as wep's energy ofc).