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I know it has more fov and it's increasing a bit the horizontal view also with a kind of expandingstretching the textures or pixels at the borders, so on those screens look like you're looking at left, but not that much... O.o Very cool... 5 monitors horizntally but 2 vertically. Stretched textures/pixels are shown clearer on 7 monitors on horizontal.... (wtf you do with that view anyway, you see no shi* ) So, afterall, which is the main secret to make the textures keep looking pretty well ?