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Search results 1-9 of 9.
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Postbeing realistic and active during the past 3 years I can say we have 10-20 players caps and that only changes if a new mod is released and lasts about 2-3 weeks then it's all back to the standard low population 1 correction, OP: how a mod looks like has almost nothing to do with the number of ppl who play the server, it's how Roleplay is planned and executed from the very beginning, and ofc, one of the reasons for the decrease that more than 60% of the old players were 25+ in age and have left … -
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Postactually im studiny law 2nd year -
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Postyes, add 368 more systems and 2.8gb there you go -
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PostClan wars are always the most entertaining part of a space flying battle simulation, but real wars, not like GO? UHM... WAIT, CIGGY... OK GO NOW^^, but the real deal, a lot more strict ships and equipment restrictions for players (meaning restricting shields, ships etc. ONLY to friendly clans, if anyone wants to get any of those by force entry and purchase that player is risking an open war between his clans, or is provoking retaliation from entire clan whose territory the player invaded, simpl… -
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PostNot bad (brainstorming while installing CF 1.82)... -
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PostIntruders can also use the event to explore systems usually out of their reach -
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Postall that would be perfect if we had like 50 players :D, we have to adjust the funs options for 15-25 players conquering and attacking systems would require constant clan members online, which, perhaps, with the exception of SA and PX is very often not the case Conquering a system is a strong word to use when there is none to defend And that is exactly why we need to make this event-type, to tell ppl when they can expect this sort of action to occur so they make sure they are there to participat… -
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PostObviously not... if it were true wouldn't you manage to come online at least once? You missed many events and battles -
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PostStephanoV: I do strike you as an intelligent person, and no, that wasn't a question (at least not one to be answered)