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Search results 1-13 of 13.
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if you uninstall FLMM nothing is changed on your mods. They remain activated in the last state before you uninstalled FLMM.The more important question would be - what happens if you install it again. As far as i know FLMM would again make all mods acivatable - and thats an point where you probably would run into confilcts as an already activated mod wont activate again and probably other mods wont activate again as the structure of the previos activated mod wont fit to the structure of the curr…
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If you create something on your own -you have a copyright. That its public does not mean you can use it. At least the german law is very clear on this. And i and OP as well are not concerned if anyone else see it different or how the law in other countries are. If you want to use anything in a mod that you havent created on your own than you need the permission of the owner. And as OP is responsible for this place (called SWAT) against any authorities here in germany he has to obey those laws. …
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Great! Could you give a hint about:3. there was an small effect update which will raise the visibility a bit Will we recognize it or is it so is it way too tiny to see it with human eyes? I am just curious as i like new effects^^If you need help with calculating some stuff you know where you can post for support
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for sure - but you might recognize that all ships are influenced on their way through the nebula. So the hunter would only come closer while the hunted is already in the nebula and the hunter not yet - getting out of nebulas and the effect is reversed - so the distance between both is finally the same^^But we could test this out in game. Maybe PX - they know how to hunt me through the entire universe without any chance to get me^^ (LOL that was a good lesson where i gladly remind myself to