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  • FLMM 1.31 is recommented to use since FLMM1.4 is extremly buggyversion 1.31 does not stop to load the mod even if the window is not responding... if you would just wait you will see that it finishes the activation the menu crash you experience has nothing to do with the activation at allyou just have not removed your old savegames which are incompatible with the mod
  • i already said to delete the savegames (that is the only possible reason for such a crash) EDIT: (Quote) wrong - you have a savegame Freelancer does create a savegame file right at the first time it gets started and every time FL does not find old savegames to initiate the SP gameworld (which is already active on the FL main menu, even if you did not click on the singleplayer button yet) I know more about FL and how it works than anybody else so stop discussing, go to the savegame folder and de…