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  • infity indeed is a very promising game, i played the first version 1-2 years ago it was looking good alreadythe gameplay was a bit hard during that time (probably due to my slow i-net) but from all upcoming games this one appears to have the most interesting concepts
  • i wonder how the surfaces are doneits not possible that those are pre-made polygon modelsjust alone one of the big isles on that vids would be a hardware killer due to the neccessary amount of polygonsnext to that the data for such a planet would sooner or later cause size problems i personally would think that the entire planet is technically a realtime rendering based on either fixed surface heights with a texture overlay (and the rest is done with some kind of bump mapping) or its based on a…
  • yes even FL does use such a method but i still can not imagine that it works this way since the numbers of polygons that are stored just be extremly high and yes there are some mip errors of textures due to instant loading (which could be avoided by just blending the textures in)
  • i see nothing bad in having an infinity community
  • play spore
  • game development often take many years, sometimes half a decade or longerea games usually half a year, but nvm usually when the game development starts the pc performances are not good enough to run the basic engine, over the years by miracle the game requirements and the pc performances reach the same lvl
  • yeah i know how the lack of help feels like