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  • (Quote) It sounds as though you have some experience... sliding, decent equipment, etc. Here are a couple more ideas to consider: In Single Player (SP), a rugged ship is more important than a highly maneuverable ship, unless you plan to mostly avoid fights. Multi Player (MP) is completely different. There, the winners prize maneuverability highly. I have been experimenting with three ships recently that are quite interesting: the Bullpup Mk3 "Assault Freighter", the APC Armored Transport, and t…
  • (Quote) In vanilla Freelancer you can kill all of the enemies on every mission. In Crossfire, I am not sure that is possible... it certainly is not cost effective! "We aren't running away. We are evading!"
  • (Quote) Don't worry, you aren't the only one, brouss! You should give King a good kick in the pants for not teaching you to slide during Mission 1. I think there is a rumor that mentions it, but the game never really tells you how important the technique is. Press the "Z" key to kill your engines. Your ship will now continue to move due to inertia -- sliding. You can turn faster while sliding, then use your thrusters to accelerate without breaking the slide. Just use your engines or press "Z" a…
  • (Quote) Oops! Sorry, that's my bad. "Match Speed" is common in space sims... but it is not a normal Freelancer command. (I never use it... obviously!) Forget that I said anything about "match speed". Just slow down so that you don't over-shoot when they put on the brakes ("X" key) or when they do a sliding turn in front of you. Use the thrusters to fine-tune your distance to the target. I use the scroll wheel on my mouse to control engine speed (when I am not sliding).
  • (Quote) > Forget that I said anything about "match speed".> (I never use it... obviously!) With a little more practice, you will never use it, either. By the way, I know that Mission 1 in Single Player is notoriously a long grind because the Starflier is ultra light and comes with those lame Liberty Lasers. However, it is worthwhile to slug your way through it a couple of times. It forces you to become a better pilot. And you WILL get better with practice. I play Crossfire (SP) with difficulty …
  • (Quote) Excellent suggestions, Arkane! What kind of a controller do you use? I like to keep combat buttons to a minimum, so I usually skip strafing during combat. Everybody has to find their own style. (Quote) There are approximately 16 zillion FAQs, Walkthroughs, and Tips pages -- each a little bit different from the other. If we really want to make a high quality and comprehensive guide, we're probably going to have to write it ourselves. On the other hand, many of these tips are in the Freel…
  • (Quote) Yes. But it is not just Freelancer. Space itself is like that. Planetary orbits tend to flatten into a disk, much like planetary rings. Likewise, solar systems orbit around galactic cores, often in a flattened shape. The Milky Way, for example, is a spiral... sort of like a two-sided Frisbee shape, with a bulge in the middle. An alternative would be to indicate "level" as compared to whatever reference point we choose. But, yeah... it's a little different in space!
  • "You too much TV", Arkane! Just kidding... (it is another favorite quote from Mr. Miyagi) I like the vectored thrust idea. I would have to change my keyboard layout to do it. In fact, I am not sure that I would want to try it on a keyboard... I have never really been comfortable with QWES and always wind up mapping to something else. I keep looking for a left-hand controller that would suit me better than a keyboard. No joy yet. I can usually outmaneuver the NPC's, even in a small freighter. A …
  • (Quote) Hellraiser is right: Yes. There are bar Rumors suggesting that you do exactly that. It's a huge bribe, but worth it.
  • (Quote) Yeah, it is a long trip. Others have suggested some kind of shortcut so that we only have to make the long journey once.
  • (Quote) This is probably a translation issue, Zatexev, but I do not understand what you are asking?