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  • Hi All, I am offering my services, mainly as a 3d modeler but also as a general concepts person too. Some time ago I did offer to work under the wings of the Evo team but that ship sank before i could really do anything, however the Evo team did use one of my first ever models "The Predator" in their mod. Ship modeling is my main genre, however, I have also created all kinds of new extras from re-textured jump effects to starspheres, general concepts etc etc... Possibly known to some under the …
  • No, that would be the correct HoTa that you remember - I myself was never on crossfire though and i am familiar with the story which is neither here nor there really, we believe in the fight and thats what keeps the game going. anyhow, does this mean your drawing the line under the 1.8 version as the final? to be honest sur's should be the work of either the original modeler or a specialist in SUR creation, i wouldn't feel inclined to polish someone else's work Do let me know if you are conside…
  • You are a very abbrasive boy OP. All that you needed to do is curtiously turn down my offer of help, ...but now im a person thats come onto a community server only to be ridiculed due to my clan name, rudely blocked from donating my work as apposed to a polite alternative and for what? Yes, yes the community keeps the game alive too, both the early days of jolt and the 5thss/Moo server kept ticking on that community - but without the War, without the action, communities start to fizzle away. Th…
  • I probably should brush up on those rules, i merely assumed that being their own system that they could call those shots.. but then like mentioned previously, i wasn't part of that incursion force and not 100% on the rule-set. As a question of pure curiosity, you say you have ships etc already for versions 1.9 and 2.0 - is your Dev that far ahead? Im still fairly well set on the belief that a good community coupled with plenty of battle makes the server thrum with life, I remember when the OWL …
  • I'll reply from the screenies thread in here, As hard as you seem to please, try to hold in mind that this was all 4 years ago, back when SUR production was just a dream to the sobbing modeler as he wept into his pillow. Alot has changed now, i can see much evidence of that, which is good to see, personally i'd love to flog the MS gits in public for turning their backs on us small ppl. i also worked on a very big mining concept - i've always felt that mining was never made particularly lucrativ…
  • For the mining concept (sorry to those this will all sound jibberish to) is fairly simple by nature but trickery to make it bloom. 1st off - ships, naturally you would have a whole designated assortment of mining vessels - i only got round to creating the initial prototype of small miner, here she is.. now apart from limited defensive abilities what this ship did sport, is a mining drill, yes, a weapon that has super high hull damage rating (no shield piercing) and the range basically finished …
  • a station would gun down one of these before any damage is done i hope - but then that depends on what you give them for armour. destructable solars are just plain boring - at least with the correct balance of settings the mining roids would move at a slow pace (dynamic) you just cap the ability for the AI to steer. this would work also for creating random anomolies if you wanted to. At the end of the day if you have made certain parts of your MOD vulnerable to the mining drill then its certain…
  • If you want realism - design your own game and stop modding this one because the truth is, to get an element of expanded abilities in this game you need to use trickery - and the shield idea makes good sense to me tbh. But there ya go, i should probably refrain from pitching any more ideas as your shotgun is loaded ready to shoot em down eh [1]
  • Ahh, you do have a much subtle and preffered method of diplomacy Mr Huor_Súrion, I am all ears... perhaps you might know of a particular project? oh and - just by way of curiosity, does anyone know if the Openlancer project is still kicking? last i know of they were using the OGE for thier code and i have not heard a whisper since opengameforge started upgrading.
  • You misunderstand OP, it's not so much the message, but your choice of delivery that got my back up a bit. I understand that you are required to act in the best interest of your mod - why would anyone want a bungling newbie come and smite your hard work? Honestly, my only gripe was that as apposed to a subtle "thanks but no thanks" I just came under fire backed with a fist full of criticisms. You don't want the content, thats fine, after all I merely made my presence known because i had project…
  • Oh... P.s If you want the textures for the jump tunnels i can send those along - I think i had 1 for each jumphole colour originally.