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Search results 1-7 of 7.

  • I'm not sure how many of you (if any besides OP) have followed my delving into ship stuff, but I'm reworking several of PantherX's ships for my mod and for the community as a whole. So far, I've completed only most of the Hellhound, specifically, I have destructable components and a custom wireframe. The only remaining obstacle is the creation of a custom SUR. Now, I have both SUR exporters, but I've been told 1.2 is s***, so I don't use it. I have my simple SUR model created, though I don't kn…
  • No dice, I'm not getting any collision detection. This would mean that I'm doing something wrong... but what? MK
  • It... It... It... ...works. [SIZE=4]IT WORKS!!![/SIZE] WOOHOO! Now, there are a few areas that lack hit detection, but I have a few theories on how to fix that. Testing will commence presently. It bloody works, though. MK *edit* No dice, I can't get the extrimeties to work. There also seems to be a problem is destroying the SUR if a part is destroyed. Still, this is a giant leap foward.
  • I edited my post above before I saw yours, OP, so it has some (bad-ish) news. Basically, I created a SUR model around the Milkshape model. Nothing really spectacular, and I'm sure you can do the steps. Now, since I like multiple components, all of my ships have those. I opened mine in UTF, and here's a sample of the nodes: -VMeshLibrary-Cmpd-MainHull_lod1.3db-LeftForeWing_lod1.3db-RightForeWing_lod1.3db And so on. Wavey's quotation of Startracker led me to my discovery. I regrouped my SUR into …
  • I included the Root in the 7. MainHull_lod1 (Root)LeftForeWing_lod1RightForeWing_lod1LeftRearWing_lod1RightRearWing_lod1LeftEngine01_lod1RightEngine01_lod1 Those are my seven. MK
  • All right, that's helped. I get full hit detection everywhere on the ship. Two problems, though: 1. My shield bubble seems to remain even if my shield isn't attached This is... annoying, because the shield bubble is so freaking huge that, when I try to exit the docking bay, I bump into it. The shield bubble doesn't seem to exist on wrecks though, meaning it's probably an INI deal, rather than a problem with the SUR. 2. This, however, is definitely a SUR problem. I know, OP, that you don't like …
  • I followed what Startrader's tutorial said, and indeed the problem of disappearing components was solved. Unfortunatly, I was right back to square one on getting 100% hit detection. I have two SUR files that I would consider working. Unfortunatly, neither are 100% working. One will have all parts that have been destroyed have their SURs disappear, but will have areas of no hit detection. The other will have hit detection everywhere on the ship, but a component's SUR section will remain even if …