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data/solar/solararch.ini: *entry for the object using wormhole effect* Code: [Solar]nickname = random_wormholeids_name = 1ids_info = 1type = NON_TARGETABLEDA_archetype = solar\misc\gravity_buoy.3dbmaterial_library = solar\Solar_mat_misc02.matLODranges = 0, 50, 100, 400, 1500, 5000mass = 10000.000000solar_radius = 2.443000shape_name = NNM_SM_NAVBUOYhit_pts = 100000000fuse = fuse_random_wormhole, 0.000000, 100000001 data/fx/fuse.ini: *actual fuse entry, triggering the effects* Code: [fuse]name = …