Posts by Dark Envy
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Not a 100% sure what you mean, but I'll try and have them done very soon. As modeling is concerned, if any one has a concept (can be a doodle, a link, photo, etc) of something they'd like me to try and create I'd be happy to give it a go.
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Thanks for answering my questions. I can fix the border bug on a cube/skybox, but for something like fls cmps I get instant ctd when launching to space. When I get one together I'll post it and if you wouldn't mind taking a look, see if you can see what's wrong with it. This is the the kind of background I'm trying to recreate:
I'm fairly decent in photoshop for making the images, just can't get the model to work.
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Thanks for the c and c. I'll try and implement some changes to it. But first really need to finish what OP sent me, got side tracked with this lol.
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Anyone know what is require for making a starsphere. I've look at freelancer's cmps, but nothing. I can get a cube to work, but nothing like freelancer's kind. Always get a ctd. I made sure all the names and nodes are correct, but always get a ctd. The original fl backgrounds look so grainy, makes me want to jam my thumbs in my eyes lol. Any way using the cube/skybox way, they still seam lacking. Any way to improve texture quality? DDS is crap, but TGA's look way better but make file size huge. Is there a compromise? Anyone also know does fl support DDS DXT3 or DXT5? Anyway back to the starsphere, here's one I made via skybox style, came out ok, but files size was 25 MB for each starsphere lol:
P.S. Yes my ships back then were laughable
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More ideas on what the wings could look like, not sure yet:
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First wing preview, working on two more, might try and see what they'd look like mix as well. Anyway:
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This is far from finished, but I'm like the way its going. (still missing wings) Has a strong Black Prophecy feel to. (miss that game ) Anyway comments and criticism welcomed.
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Sorry, I getting them done when I have free time, which isn't much but anyway. Here's a few more done, got a lot to go yet. Such tedious work
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Cleaned up a few things, about 95% done:
I haven't made the glow map yet. OP, I removed part of the model due to areas over lapping and being super distorted. Is this going to be a big deal maybe to re sur file it and hardpoint it? I can redo the hardpoints, but the sur file may not match up. Also I can lighten it up or darken it, as well as add new logos on it if needed.
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Oh ok, no biggie. Not 100% done, but the basic texture redo:
Comments welcomed.
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Here's what I meant:
That's some random textures thrown on the ship you posted for me. I didn't move any of the uvs.
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Ok, just had a looksie at it, 256 is pretty hard to make look clean. Plus the UV map is not right, a lot of cords don't match up. Which means to me anyway going to have to redo the uv map. Sigh... lol. I'm going to try and bump up the texture size to 512. That also means I'll have to basically redo the whole ship. If that's ok with you.
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