Posts by E.T.

    -Content-


    -Current-


    -Destructible Universe
    -Customs Ships
    -Customs Factions
    -New Systems
    -Added Bases
    -Cruise speed of 800
    -Cowish Nomad
    -Battleship Encounter
    -Customs Ships
    -Npcs for clan factions
    -Custom Guns
    -Total of 80 Systems
    -Colorful jump hole and jump gate tunnel effect
    -Custom Engine
    -ENBSeries
    -Insane NPC


    -Role-Play-


    Clans are able to create systems, bases, factions... Destructible bases are useful for clan war...


    -Credits-


    Thx to the XTS team for some of the tutorial, help, encouragement and stuff: http://www.xtremeteamstudios.com
    Thx to Mancer for his shipspack
    Thx to Silvik for his SW guns
    Thx to IGx89, Wanderer for Ghost Docking Ring Mod
    Thx to Fagu_Aegeis for his custom ENBSeries


    -To be added-


    -Custom Battleship for SW NPCs
    -Torpedo BS
    -Real Flak guns
    -Raise BS guns damage (Done)
    -Advanced Phased Ion Cannon (Done)


    -Needed-


    -Server hoster-


    P.R.O.J.E.C.T. freelancer mod is looking for an hoster. If you think you can host and we need you, just send a message to E.T. on the P.R.O.J.E.C.T. website!
    We need you!
    My internet bandwich went from unlimited to 30 go per month, so thats why I need someone to host.



    Screenshots: http://www.moddb.com/mods/project/images
    Videos: http://www.moddb.com/mods/project/videos
    Website: http://project-fr.forumotion.com/forum.htm

    Quote from "Gibbon"

    The problem seems simple enough. You haven't defined your capships as capships. You've defined them as freighters. That's the first problem. Moving on from this once those are defined properly (type = CRUISER or BATTLESHIP in shiparch), you will need to move the loadouts to loadouts_special.ini as all capship ones are defined here. Then they might just show up. Remember there's nothing wrong with having a seperate shiparch entry for npc ships even though you might share a cmp and mat file with a flyable one.


    Cannot test it... Cannot chat in-game.
    On FLHook it says that I am not connected.



    Maybe you can help me on that one

    formations.ini




    Those are the formation that I need.


    It seems ok as only my Battleships are not working because Fighters encounters work perfectly.

    Hi,


    I got an error for battleship encounter with custom ships: they do not appear.


    Here is all the code I used. I recommend not to care about xwing, ywing and ewing becaus ethose are working, only CR90 and ActionVI that are not working.




    ENCOUNTERS/capitalships_order.ini


    Code
    1. [EncounterFormation] ship_by_class = 1, 1, sc_battleships pilot_job = assault_leader_job make_class = wanderer ship_by_class = 2, 2, sc_cruisers pilot_job = assault_job make_class = wanderer ship_by_class = 4, 6, sc_fighters pilot_job = assault_job make_class = wanderer formation_by_class = battleships behavior = wander arrival = cruise allow_simultaneous_creation = false zone_creation_distance = 3 times_to_create = infinite [EncounterFormation] ship_by_class = 1, 1, sc_fighters pilot_job = assault_leader_job make_class = wanderer ship_by_class = 4, 4, sc_fighters pilot_job = assault_job make_class = wanderer formation_by_class = fighters behavior = wander arrival = cruise allow_simultaneous_creation = false zone_creation_distance = 3 times_to_create = infinite [Creation] permutation = 0, 3 permutation = 0, 3




    faction_prop.ini


    Code
    1. [FactionProps] affiliation = Re_CLAN legality = lawful nickname_plurality = singular msg_id_prefix = gcs_refer_faction_Re_CLAN jump_preference = jumphole npc_ship = Re_CLAN_X-Wing npc_ship = Re_CLAN_Y-Wing npc_ship = Re_CLAN_E-Wing npc_ship = Re_CLAN_Action-VI npc_ship = Re_CLAN_CR-90 voice = pilot_f_mil_m01 voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a mc_costume = mc_li space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2 space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2 space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2 space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female firstname_male = 226608, 226741 firstname_female = 226808, 226952 lastname = 227008, 227307 rank_desig = 197002, 197003, 197004, 6, 9 formation_desig = 197808, 197820 large_ship_desig = 196976 large_ship_names = 202608, 202647 scan_for_cargo = commodity_alien_artifacts, 1 scan_for_cargo = commodity_cardamine, 2 scan_announce = true scan_chance = 0.300000 formation = fighters, fighter_li_n formation = cruisers, cruiser_delta formation = battleships, battleship_cruisers




    npcships.ini


    Code
    1. [NPCShipArch] nickname = Re_CLAN_X-Wing loadout = Re_CLAN_X-Wing_loadout level = d4 ship_archetype = xwing pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = Re_CLAN_Y-Wing loadout = Re_CLAN_Y-Wing_loadout level = d11 ship_archetype = ywing pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = Re_CLAN_E-Wing loadout = Re_CLAN_E-Wing_loadout level = d11 ship_archetype = ewing pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = Re_CLAN_Action-VI loadout = Re_CLAN_Action-VI_loadout level = d19 ship_archetype = action6_npc pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = Re_CLAN_CR-90 loadout = Re_CLAN_CR-90_loadout level = d19 ship_archetype = ccrv_npc pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19




    loadouts.ini


    Code
    1. [Loadout] nickname = Re_CLAN_X-Wing_loadout archetype = xwing equip = infinite_power equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = SW_engine equip = contrail01, HpContrail01, 1 equip = contrail01, HpContrail02, 1 equip = rebel_blaster_mark02, HpWeapon01 equip = rebel_blaster_mark02, HpWeapon02 equip = rebel_blaster_mark02, HpWeapon03 equip = rebel_blaster_mark02, HpWeapon04 equip = rebel_blaster_mark02, HpWeapon05 equip = rebel_blaster_mark02, HpWeapon06 equip = torpedo01_mark02, HpTorpedo01 equip = shield03_mark10_hf, HpShield01 [Loadout] nickname = Re_CLAN_Y-Wing_loadout archetype = ywing equip = infinite_power equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = SW_engine equip = contrail01, HpContrail01, 1 equip = contrail01, HpContrail02, 1 equip = FastSmallGreen, HpRunningLight01, 1 equip = rebel_blaster_mark01, HpWeapon01 equip = rebel_blaster_mark01, HpWeapon02 equip = rebel_blaster_mark01, HpWeapon03 equip = rebel_blaster_mark01, HpWeapon04 equip = rebel_turret01_mark01, HpTurret01 equip = rebel_turret01_mark01, HpTurret02 equip = torpedo01_mark02, HpTorpedo01 equip = torpedo01_mark02, HpTorpedo02 equip = shield03_mark10_hf, HpShield01 [Loadout] nickname = Re_CLAN_E-Wing_loadout archetype = ewing addon = infinite_power addon = ge_s_scanner_01 addon = ge_s_tractor_01 addon = SW_engine addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 equip = rebel_blaster_mark04, HpWeapon01 equip = rebel_blaster_mark04, HpWeapon02 equip = rebel_blaster_mark04, HpWeapon03 equip = rebel_blaster_mark04, HpWeapon04 equip = rebel_blaster_mark04, HpWeapon05 equip = torpedo01_mark02, HpTorpedo01 equip = shield03_mark10_hf, HpShield01 [Loadout] nickname = Re_CLAN_Action-VI_loadout archetype = action6_npc equip = infinite_power equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = SW_engine equip = rebel_blaster_mark04, HpWeapon01 equip = rebel_turret01_mark04, HpTurret01 equip = rebel_turret01_mark04, HpTurret02 equip = rebel_turret01_mark04, HpTurret03 equip = rebel_turret01_mark04, HpTurret04 equip = rebel_turret01_mark04, HpTurret05 equip = rebel_turret01_mark04, HpTurret06 equip = rebel_turret01_mark04, HpTurret07 equip = shield03_mark10_fr, HpShield01 equip = shield03_mark10_fr, HpShield02 [Loadout] nickname = Re_CLAN_CR-90_loadout archetype = ccrv_npc equip = infinite_power equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = SW_engine equip = rebel_blaster_mark04, HpWeapon01 equip = rebel_blaster_mark04, HpWeapon02 equip = rebel_turret01_mark04, HpTurret01 equip = rebel_turret01_mark04, HpTurret02 equip = rebel_turret01_mark04, HpTurret03 equip = rebel_turret01_mark04, HpTurret04 equip = rebel_turret01_mark04, HpTurret05 equip = rebel_turret01_mark04, HpTurret06 equip = rebel_turret01_mark04, HpTurret07 equip = rebel_turret01_mark04, HpTurret08 equip = shield03_mark10_fr, HpShield01 equip = shield03_mark10_fr, HpShield02




    shiparch.ini


    Code
    1. [Ship] nickname = xwing ids_name = 458761 ids_info = 66515 ids_info1 = 66516 ids_info2 = 66608 ids_info3 = 66517 ship_class = 1 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 99999, 99999, 99999, 99999, 99999, 99999 type = FIGHTER DA_archetype = ships\mancer_sw\xwing\xwing.cmp material_library = ships\mancer_sw\rebels.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\mancer\xwing.ini pilot_mesh = generic_pilot nanobot_limit = 100 shield_battery_limit = 100 mass = 150 hold_size = 100 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 400 fuse = intermed_damage_smallship02, 0, 200 fuse = intermed_damage_smallship03, 0, 133 max_bank_angle = 30 camera_offset = 6, 27 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 5000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000, 50000, 230000 angular_drag = 40000, 40000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_fighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_fighter_shield_special_8, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] nickname = ywing ids_name = 458760 ids_info = 66521 ids_info1 = 66522 ids_info2 = 66608 ids_info3 = 66523 ship_class = 1 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 99999, 99999, 99999, 99999, 99999, 99999 type = FIGHTER DA_archetype = ships\mancer_sw\ywing\ywing.cmp material_library = ships\mancer_sw\rebels.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\mancer\ywing.ini pilot_mesh = generic_pilot nanobot_limit = 100 shield_battery_limit = 100 mass = 150 hold_size = 150 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 400 fuse = intermed_damage_smallship02, 0, 200 fuse = intermed_damage_smallship03, 0, 133 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 6000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 40000, 40000, 170000 angular_drag = 40000, 40000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_fighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_fighter_shield_special_8, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_turret_special_10, HpTurret01, HpTurret02 hp_type = hp_turret_special_9, HpTurret01, HpTurret02 hp_type = hp_turret_special_8, HpTurret01, HpTurret02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_turret_special_5, HpTurret01, HpTurret02 hp_type = hp_turret_special_4, HpTurret01, HpTurret02 hp_type = hp_turret_special_3, HpTurret01, HpTurret02 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_turret_special_1, HpTurret01, HpTurret02 [Ship] nickname = ewing ids_name = 458762 ids_info = 66591 ids_info1 = 66592 ids_info2 = 66608 ids_info3 = 66593 ship_class = 1 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 99999, 99999, 99999, 99999, 99999, 99999 type = FIGHTER DA_archetype = ships\mancer_sw\ewing\ewing.cmp material_library = ships\mancer_sw\rebels.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\mancer\ewing.ini pilot_mesh = generic_pilot nanobot_limit = 100 shield_battery_limit = 100 mass = 150 hold_size = 100 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 400 fuse = intermed_damage_smallship02, 0, 200 fuse = intermed_damage_smallship03, 0, 133 max_bank_angle = 30 camera_offset = 7, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 6500 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000, 24000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05




    SW01.ini