QuoteOriginally posted by ZooP
Also,
umm.. so in case of a server crash/restart everyone (especially the bomber) is basically fucked of their boom and their money
The idea is that the transit is player driven, if the server crashes then transit stops andresumes after the server comes back.
All academic if clans dont want to be able to use this feature. But here is a solution to the problem of "taking a system down perma"- OP could impliment a cooldown of a week/month on the bomb materials (spawn in space), so there could be a single point where people could retrive the "materials" for the bomb, before having to get it armed/programmed/shelled/etc.
Terrorist would love to get their hands on those materials!! Think of the resell value? ..second thoughts, this may not be a tradable item?
So Bob has to fight for this material spawn before he can get it mounted in a "bomb shell", then "programmed" by a hacker, and armed by a terrorist(?or such like). This would encourage people to "fight for the part". SO all in all, 1 bomb per week/month (spawn period) that takes down a system for 48hours. The system repawns after the 48 hours by ways of big bang theory decompression/expansion or whatever clever plan OP decides?
Maybe this suites the needs a bit better?
Best,
-T