Posts by Valamir

    They were selected, it just wouldn't respond for some reason. I ended up reloading or docking and undocking from a station and it would correct itself. Not sure why it would do that but there's a solution.

    Greetings all, I'm returning after a very long time. I've installed the new crossfire 2.0 client and went to start the single player campaign and I can't fire despite confirming that mouse 2 was selected as my fire button. Does anyone have any clue why this is happening?

    That works as intended. I had discovered this just out of shear boredom while waiting for someone in the New York system. The dispatcher, if you would like to give them that title, lets you know that you are clear to moor. So then it goes into the cut scene mode which was a surprise to me when it happened. The whole reason why I had made this thread was to inform you all because I knew this wasn't supposed to be possible, I mean sure it would be cool to be able to moor with space stations. It would allow more trading opportunities.

    I don't think you people are understanding what I am typing. I would like battleships to work like trains do and ONLY have the capability to dock with mooring fixtures. Right now battleships are able to dock with any station like Trenton Outpost which inevitably ends up forcing you to logout of the game and then back in due to a glitch or improper coding of the docking procedure.

    I don't necessarily want anything changed with battleships at all. The one I have seems like it might have some use for it in many different forms ranging from smuggling support to pirate taxing schemes. I would however like to see the capability to use the docking feature with stations fixed like it is with trains making it only possible to dock with mooring fixtures. Trains work, essentially, the way I think battleships should as far as docking goes.

    I remember using The Next Generation mod for Freelancer last year, it actually made docking real easy for docking with planets. Basically they removed the docking rings and all you did was click the planet and you could dock that way, thus removing the mooring fixture out of the equation. I can already tell myself this would never be in CF because...well things might be abused. As for using battleships, I think they can be a practical and vital piece of this mod. They are underused. Plus they are beasts. I can honestly say they hurt, really bad when they hit you. I had seen some posts about them being weak and easy to kill. When 840,000 armor is considered into there I don't understand how they can be easy to destroy, I have the class 10 hull on them, very nice addition.


    Now is it possible to use the shield generators on them? I understand thrusters don't work on battleships at all, will this be fixed in 1.8 or just not even being considered? Honestly, if a pirate used a battle ship to get taxes from someone, I would hope to be pissing my pants in an RP stand point. They can be very influential tools.

    They aren't that functional as far as docking goes, but something I recently tested. Newark station for instance. i had hit the dock button and it said I was good to moor. So I was thinking, "ALRIGHT!", this wasn't truly the case. It went into that cut scene mode and it stayed. I pretty much had to logout and back in to get out of it. So then I went to Trenton Outpost there and also tested this. Sure enough it say i am good to moor with them but nothing ever comes of it. Is this supposed to happen, i mean the ability to get them to say I can moor or is this something new to be fixed?


    On a side note, it was kind of funny.

    I do know about that but it wont allow me to run CF over LAN, sadly....conflict of versions you know. Oh well.

    We all have the ability to create a LAN game, the resources are right there in the game directory, but where is the create game button...I just thought this might be something to consider in the future for something like a LAN party. Anyway, regardless if it will or not happen the idea has been put out there.

    While I understand that you, OP, don't like people doing things without permission with the CF database, I think that we should have the capability to do games with friends and family through LAN instead of having to log onto the SWAT server and waste bandwidth and increase the load of the server. I like playing online but there are times I would like to get away from all that and play with friends and family only. Could this be possibly considered in the upcoming release please? I mean after all the mod is free so then could it not be possible to allow others to host CF servers and set their own rules and such?

    Hello fellow gamers. I seem to be having problems with activating this enticing mod through FLMM 1.4 beta4. To best describe it I took a screen shot of the following error message I received. If at all possible might I get some help please?



    I was wondering, where might the log be located as well?



    Edit: I should possibly hit myself....this requires 1.31 FLMM doesn't it. It is working as intended now, please disregard and remove this thread.