Posts by FLYBYU

    Go to your DATA\MISSIONS mbases.ini file and look for bribes.
    They look like this
    bribe = gd_bh_grp, 10000, 16101


    Ok now the middle number the 10000 is the amount for 10 points of rep. A bribe will only bring your rep up to 60 or 6ten units into the green. So if you are at total neutral or 0 it will only take you to 6ten units of green and at 10000credits for 1ten unit the total would be 60000 credits to buy that bribe.


    If you are red to the faction you want to bribe say 8ten units then your bribe will move 14ten units so it would cost you 140000 credits to get to green with them.


    Now if you have a mod and bribes at a cheap cost mess things up. Then instead of removing the bribes make them very expensive I have my bribes set at 150000 so a total neutral bribe will cost me 6x150000=900000 credits to bribe that faction. It would look like this bribe = gd_bh_grp, 150000, 16101


    Or you could set bribes at bribe = gd_bh_grp, 1, 16101 and it would cost a neutral faction 6 credits to bring them to 6 ten units into the green.


    Or Or you could set bribes at bribe = gd_bh_grp, 1000000, 16101 and it would cost a neutral faction 6000000 credits to bring them to 6 ten units into the green.


    Remember when I say 6ten units I mean 60 rep points but I use the 6 ten units for easier calculation.


    I hope this is helpful. I don't like bribes to much but it is apart of the game and in real life. I just made it more realistic in my view.

    In SP it will only let you go to level 40 max so you might need to do something like this.


    However you could change it to whatever you like.


    ptough_graph_pt = 0, 0
    ptough_graph_pt = 100000, 1
    ptough_graph_pt = 200000, 2
    ptough_graph_pt = 300000, 3
    ptough_graph_pt = 500000, 4
    ptough_graph_pt = 700000, 5
    ptough_graph_pt = 900000, 6
    ptough_graph_pt = 1100000, 7
    ptough_graph_pt = 3300000, 8
    ptough_graph_pt = 5500000, 9
    ptough_graph_pt = 7700000, 10
    ptough_graph_pt = 10000000, 11
    ptough_graph_pt = 13350000, 12
    ptough_graph_pt = 16000000, 13
    ptough_graph_pt = 19500000, 14
    ptough_graph_pt = 22000000, 15
    ptough_graph_pt = 27500000, 16
    ptough_graph_pt = 32000000, 17
    ptough_graph_pt = 37500000, 18
    ptough_graph_pt = 46000000, 19
    ptough_graph_pt = 48500000, 20
    ptough_graph_pt = 52500000, 21
    ptough_graph_pt = 57500000, 22
    ptough_graph_pt = 62500000, 23
    ptough_graph_pt = 64500000, 24
    ptough_graph_pt = 70000000, 25
    ptough_graph_pt = 75500000, 26
    ptough_graph_pt = 80000000, 27
    ptough_graph_pt = 84500000, 28
    ptough_graph_pt = 90000000, 29
    ptough_graph_pt = 95500000, 30
    ptough_graph_pt = 102000000, 31
    ptough_graph_pt = 109500000, 32
    ptough_graph_pt = 116000000, 33
    ptough_graph_pt = 130500000, 34
    ptough_graph_pt = 150000000, 35
    ptough_graph_pt = 200000000, 36
    ptough_graph_pt = 300000000, 37
    ptough_graph_pt = 500000000, 38
    ptough_graph_pt = 750000000, 39
    ptough_graph_pt = 999000000, 40

    Yes you


    can change the amount of nan/bat just go to Freelancer/DATA/Ships/loadouts.ini file and look


    for somthing like this


    [Loadout]
    nickname = co_ge_fighter_loadout01
    archetype =


    ge_fighter
    equip = ge_gf1_engine_01
    equip = shield01_mark03_lf, HpShield01
    equip =


    infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip =


    ge_s_thruster_01, HpThruster01
    equip = armor_scale_3
    equip = co_gun01_mark04,


    HpWeapon01
    equip = co_gun01_mark04, HpWeapon02
    equip = co_gun01_mark04,


    HpWeapon03
    equip = ge_s_cm_01, HpCM01
    cargo = ge_s_cm_01_ammo, 20
    equip =


    LargeWhiteSpecial, HpHeadlight
    equip = SlowSmallOrange, HpRunningLight01
    equip =


    SlowSmallOrange, HpRunningLight02
    equip = SlowSmallOrange, HpRunningLight05
    equip =


    contrail01, HpContrail01
    equip = contrail01, HpContrail02
    equip =


    DockingLightRedSmall, HpDockLight01
    equip = DockingLightRedSmall, HpDockLight02
    cargo


    = ge_s_battery_01, 100<<<<<<<<<HERE


    cargo = ge_s_repair_01,


    100<<<<<<<<<<HERE



    Do you see here?


    Ok Just put in the number of NAN/BATs


    you want like this


    [Loadout]
    nickname = co_ge_fighter_loadout01
    archetype =


    ge_fighter
    equip = ge_gf1_engine_01
    equip = shield01_mark03_lf, HpShield01
    equip =


    infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip =


    ge_s_thruster_01, HpThruster01
    equip = armor_scale_3
    equip = co_gun01_mark04,


    HpWeapon01
    equip = co_gun01_mark04, HpWeapon02
    equip = co_gun01_mark04,


    HpWeapon03
    equip = ge_s_cm_01, HpCM01
    cargo = ge_s_cm_01_ammo, 20
    equip =


    LargeWhiteSpecial, HpHeadlight
    equip = SlowSmallOrange, HpRunningLight01
    equip =


    SlowSmallOrange, HpRunningLight02
    equip = SlowSmallOrange, HpRunningLight05
    equip =


    contrail01, HpContrail01
    equip = contrail01, HpContrail02
    equip =


    DockingLightRedSmall, HpDockLight01
    equip = DockingLightRedSmall, HpDockLight02
    cargo


    = ge_s_battery_01, 10<<<<<<<HERE


    cargo = ge_s_repair_01, 10<<<<<<<<HERE


    And


    your done.


    P.S. Leave out the Arrows<<<<<