Posts by praryboy

    I didn't change anything, actually. My claim to fame was just being able to find the damn thing.


    @CsW
    your sendthisfile link is dead, can you reupload it?

    Well, using fled ids I've searched through InfoCards, NameResources, MiscText, EquipResources, OfferBribeResources, and MiscTextInfo2, and found nothing. what other dll's should I be looking in?

    Just thought I would let you guys know... I was in the sovetskaya system, and every large cruiser type ship was flipping over end to end very quickly. Some pulled out of it, and some simply disappeared. Thats a little wierd. Has no one else seen this?

    This is a pretty simple question. I noticed in crossfire the class 8 freighter shield hardpoint had been renamed license. How do you do that? Where are the names for the hardpoint types stored?

    Well, unfortunately the freelimits only download seems to be lost to the ages. I did find one mod that uses it, so I took the exe and the common.dll out of it. But there are 2 problems


    1. I don't know all the files the freelimits changed, so maybe I should have taken more from this other mod
    2. I don't know if this other mod changed anything else in the exe or the dll, so these might be a little different from the freelimits.


    But I'll gladly send the exe and common.dll to you if you want to take a look. Hopefully you can fix the errors the dll produces.


    Here is the site where I first learned of freelimits. Hopefully you can get more from it then I did.
    http://z14.invisionfree.com/Fr…rum/index.php?showforum=3

    Alright, I'll send you the dll straight away. The instructions are fairly simple.


    1. Replace the common.dll (after backing it up of course), with the one I'm sending you
    2. Remove the Cruise_Speed and cruise_accel_time lines from the constants.ini, for some reason having them in there will cause crashes.
    3. Add Cruise_Speed and Cruise_accel_time lines to every engine in engine_equip.ini
    4. Make sure none of your cruise speeds go over the ANOM_LIMITS_MAX_VELOCITY in the constants.ini, change one or the other so they don't conflict.
    5. ????
    6. Profit!

    I found the problem. I am using a mod that allows different cruise speed for different engines, and if I have the CRUISE_SPEED line in the constants.ini it must cause some kind of conflict. I removed that line and it seems to work fine though.


    magnet
    I never would have thought of that if I hadn't followed you suggestion. btw, what is a CTD? is this type of crash common?

    Hey there, I put an engine with 3000m/s cruise speed in the Patriot ship, and when I went into cruise, when I hit about 2000 the game crashed. Well, it didn't crash fully, it just minimized to the start bar, and wouldn't let me bring it back up, but I could still hear the music and sound effects. Very strange.


    I think it might have something to do with the LOD ranges on the ship, but I'm not sure. Anyone had something like this happen or know whats going on?

    sona1111


    yeah, it seems to be possible, by editing something in the common.dll. I'm not sure what, because I have no idea how to edit it, a normal resource editor doesn't show anything. I was able to get a hold of some of Alcander's freelimits modifications, so I now have different cruise speeds for different engines. HOWEVER, having this edited common.dll will cause Freelancer to generate an error when you quit, and it makes flserver freeze up when you try to quit. I don't know why it does this or how to fix it. But it doesn't effect gameplay, so I still use it.


    I'll gladly send the dll to anyone who wants to use it or work on it though.


    one thing I would like to know is how to change hardpoint classes. I can't for the life of me find any entries in the dll's containing the names of the hardpoints.

    Well, I did some research. I think my .dll had become corrupted by using resource hacker. I downloaded the empty dll from the downloads section and used fled ids with it, and now it works.


    so, uh, there.

    Hey there. I just created my own dll to contain the names and info of the ships I'm making, and I added it under the [Resources] entry in the freelance.ini, but for some reason my ships still get the name "IDS?". what else do I have to change to make the custom dll's work?

    now, when I reinstalled freelancer last week I told myself I wasn't gonna get into it like I did before, but to no avail. After seeing that my all time favourite ship, the ragnarok gunship, was in cf but was impossible to get, I started delving into the ini's and the dll's again.


    I'm working on my own little modifications to turn the game into what I always thought it should be. for one thing, I want all the components of the ships to be separate. when you buy a ship you should buy the hull, then the engine, the power plant, etc.


    But, there are a few things I can't figure out.


    1. After you buy an engine, you can't sell it back. Even if engines take up no space, I don't want a long list of engines on my ship. How do I make the game let me sell engines?


    2. Is there any way to make cruise speed specific to an engine?


    3. I see in CF you somehow added a "license" and a "shield upgrade" slot in the merchant window. How do you do that, and is it possible to make one for the engine, power plant, cloak device, etc?


    4. I know this seems to be an area of contention, but I really want a working cloak device in sp. I get the impression that its been done, but its some kind of super secret. will anyone break the silence?



    As a note, points 1 and 2 have been done. Someone named alcaster was working on something called the freelimits enhancement project that did just that plus a few other things... but it seems to be lost to the internet.


    Can anyone help me with any of these problems?

    Hi there. My name is Taeo, and I remember absolutely loving Freelancer. In a fit of nostalgia I reinstalled it, and I thought I would get this mod, since its said to be the best, and I don't really feel like getting back into modding this game, which I did quite heavily a few years back. (by the way, side question, did anyone ever figure out how to get cloaks working?)


    Anyways, while I love this game, I don't have the time or energy to collect money and exp, I just want to fly a ship around and explore without much worry of being decimated, so I will likely try to use a memory editor to speed up the leveling process immensely. Problem is, one of the major aspects of this mod seems to be the cheat protection.


    Now I understand that in multiplayer, cheating is a really big deal, and I would hate cheaters there too. But I am intending on playing single player, so to sum up this entire story:


    If I try to cheat in single player, what is going to happen?