Posts by Dias

    i have download the mod also, the file is 104 MB also i try to run it and it says error, i try to download it again the the link have problem.
    All the people waiting the link :)

    Code
    1. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KqxNg_rb350&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KqxNg_rb350&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


    I would like to announce that Colonial Wars is open again.


    * - 30 new systems.
    * - 12 new Factions.
    * - Coalition is the new threat to Sirius.
    * - No Vanilla ships existing all new ships.
    * - 100 new ships.
    * - 8 new Battleships.
    * - All ships flyable.
    * - 18 new Freighters.
    * - All ships re-balanced weapons armor and shields.
    * - New commodities.
    * - 10 Clan Systems.
    * - Hidden Secrets.
    Lawful.
    Unlawful.
    Mercenary.
    Trader.
    Coalition.
    Alliance.
    * - New effects in jump gates and holes
    * - Spining Planets
    * - New colours in space systems
    * - New Wrecks the old one have delete.
    * - New Guns for the wrecks and also commodities
    * - New Missles and guns, no vanilla missles and guns
    * - Most existing planets now dock able.
    * - High payments missions
    * - And many other suprises.


    Please visit us http://colonialwars.forumotion.com

    Hello again


    One last help for you.
    I have missions in all stasions against npc fighters.But i want to make missions again battleships. How can i put missions against battleships?

    Hello my friends,


    Iwant to ask you something.
    i want to know who i can make players with ships dock in players with battleships.
    i know they must use the command /dock but i want to know what i must change in the ini files to make this.


    Please inform me

    i have plus new line and now the mod cant load in flmod manager says this


    Unable to load mod!
    Parsing error on line 981: No </script> found (in 'C:\Program Files\Freelancer Mod Manager\mods\Coalition Wars3\script.xml')
    Parsing mod script...
    Found mod: C:\Program Files\Freelancer Mod Manager\mods\Coalition Wars3

    i have add this in script but now the mod manager dont load the mod am i have anything wrong?i have make you copy the last lines because with out the docking the script working correct


    please edit to the message i send now because all the message dont appear


    [Good]
    nickname = colonialbr_gun01_mark02
    equipment = colonialbr_gun01_mark02
    category = equipment
    price = 464508
    item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun3.3db
    combinable = false
    ids_name = 0 ;GENERATESTRRES("Jonn Club")
    ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"jonn Club" Bretonian Tachyon Cannon</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Named after the Fearsome Weapon of the Bobby's that can be found on all Bretonian planets and base's. Many a criminal has run in fear of the Billy Club, yet nowhere near as many as those that have been brought to justice by one.</TEXT><TEXT> </TEXT> <PARA/><TEXT> </TEXT> <PARA/><TEXT>Unfortunately it was discovered the power core used on these first generation Bretonian weapons has an extremely short half-life. So while the hit and range remains the same, their power consumption increases dramatically as time passes.</TEXT><PARA/><POP/></RDL></xml>")
    shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
    material_library = equipment\models\ge_equip.mat
    </source>
    </data>


    </data>
    </header>


    <data file="DATA\SOLAR\DOCKABLE\docking_ringx2_lod.sur" method="renamefile" newfilename="DATA\SOLAR\DOCKABLE\docking_ringx2_lod_.sur">
    </data>




    </script>