so the server gonna start again? because i see him offline
Posts by Dias
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the server is down?
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i have download the mod also, the file is 104 MB also i try to run it and it says error, i try to download it again the the link have problem.
All the people waiting the link -
Code
- <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KqxNg_rb350&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KqxNg_rb350&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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Hello please change the mod to ther download sesion, you have the old one and some people download the old mod
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I would like to announce that Colonial Wars is open again.
* - 30 new systems.
* - 12 new Factions.
* - Coalition is the new threat to Sirius.
* - No Vanilla ships existing all new ships.
* - 100 new ships.
* - 8 new Battleships.
* - All ships flyable.
* - 18 new Freighters.
* - All ships re-balanced weapons armor and shields.
* - New commodities.
* - 10 Clan Systems.
* - Hidden Secrets.
Lawful.
Unlawful.
Mercenary.
Trader.
Coalition.
Alliance.
* - New effects in jump gates and holes
* - Spining Planets
* - New colours in space systems
* - New Wrecks the old one have delete.
* - New Guns for the wrecks and also commodities
* - New Missles and guns, no vanilla missles and guns
* - Most existing planets now dock able.
* - High payments missions
* - And many other suprises.Please visit us http://colonialwars.forumotion.com
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kill missions my friend
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Hello again
One last help for you.
I have missions in all stasions against npc fighters.But i want to make missions again battleships. How can i put missions against battleships? -
i have the tools but i dont know if i must change something in ini files
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Hello my friends,
Iwant to ask you something.
i want to know who i can make players with ships dock in players with battleships.
i know they must use the command /dock but i want to know what i must change in the ini files to make this.Please inform me
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i fix it my friend .
The problem was in xtml file
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the same problem , when i load the script with out the docking ring then is ok but when i load it with that then the mod manager cant load the mod
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you mean the cmp? i must put it to my mod files?
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when i plus the docking ring in xtml then appear this problem cant load the mod in mod manager
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i have plus new line and now the mod cant load in flmod manager says this
Unable to load mod!
Parsing error on line 981: No </script> found (in 'C:\Program Files\Freelancer Mod Manager\mods\Coalition Wars3\script.xml')
Parsing mod script...
Found mod: C:\Program Files\Freelancer Mod Manager\mods\Coalition Wars3 -
edit to my message to see the file xtml is it correct?
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i have add this in script but now the mod manager dont load the mod am i have anything wrong?i have make you copy the last lines because with out the docking the script working correct
please edit to the message i send now because all the message dont appear
[Good]
nickname = colonialbr_gun01_mark02
equipment = colonialbr_gun01_mark02
category = equipment
price = 464508
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun3.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Jonn Club")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"jonn Club" Bretonian Tachyon Cannon</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Named after the Fearsome Weapon of the Bobby's that can be found on all Bretonian planets and base's. Many a criminal has run in fear of the Billy Club, yet nowhere near as many as those that have been brought to justice by one.</TEXT><TEXT> </TEXT> <PARA/><TEXT> </TEXT> <PARA/><TEXT>Unfortunately it was discovered the power core used on these first generation Bretonian weapons has an extremely short half-life. So while the hit and range remains the same, their power consumption increases dramatically as time passes.</TEXT><PARA/><POP/></RDL></xml>")
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
</source>
</data></data>
</header><data file="DATA\SOLAR\DOCKABLE\docking_ringx2_lod.sur" method="renamefile" newfilename="DATA\SOLAR\DOCKABLE\docking_ringx2_lod_.sur">
</data></script>
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i am gonna try it
thank you my friend
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and if i host that mod i have everyone gonna be ok?
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in the dockable i have only this modular_station2