Both of which will come in due course. As the title suggests, we are merely testing the water at this stage of development to see if anyone would be interested to work with us and support in run-up to the release. We will of course be posting screens, advertising and beta-testing in the very near future.
Posts by Ramitupem
-
-
Hello,
We are looking to potentially recruit a small amount of staff (subject to change) for our mod: Underworld Evolved, currently in development (intention to release in the New Year) in the run-up to the eagerly anticipated Star Citizen.
Our mod is set in the year 2156AS and encapsulates a small universe (Acheronian Underworld) hypothetically connected to Sirius Major through a vortex/dimensional rift. Sirius has fallen through mass infection of Sirian Humans by a bio-mechanical, nomadic parasite; predators, attacking like sea monsters of the old world legends, existing within the body, mind and spirit of a 'host' human. Whilst the majority of Sirius's population has fallen to the parasite, small fragments fled to establish new settlements in a recently discovered underworld, to recreate their social, economical and political strands once more in the wake of chaos. Marginalised in a small underworld, only the order of time will dictate how long before the hunter becomes, the hunted.
Myself and counterpart within [admin] have a combined 8 years of experience as Admin on a successful Freelancer server and have since moved on to begin to develop our own mod, complimented by 6 years of modding experience. Whilst I realise that the player basis for Freelancer is not as it once was and the fundamental part to any mod is the players, we are still very much hopeful that our project will be successful in due course and are keen for your support.
As previously stated, we are looking to recruit a small number of potential staff as [server police] prior to release. We are not actively seeking experienced modders or experienced server police, but rather establishing a small community to continue to enjoy FL. If you should be interested in offering your time to us, please email: osgood412@googlemail.com
Many Thanks,
-
the 16101 refers to
16100
You could stand to have a better reputation with %F0v1. I could hack your record for %d0 credits...that should clear things up. Of course that will make you less popular with %F1v1, %F2v1 and %F3v1. What do you say?16101
For a small contribution of %d0 credits, I could put in a good word for you with the rest of %F0v1. You should know that groups like %F1v1, %F2v1 and %F3v1 might look down on our little transaction. How about it?16102
You could stand to have a better reputation with %F0v1. I could hack your record for %d0 credits...that should clear things up. What do you say?16103
For a small contribution of %d0 credits, I could put in a good word for you with the rest of %F0v1. How about it?and:
%F0v1 is the faction you are talking to
%F1v1
%F2v1 - These are the factions that you will become unfriendly with, we assume they relate to F0's enemies
%F3v1 -
thanks for the suggestions/help however the issue was in the infocardsmap.ini
and to fix it i have to:
make your original card for the base
then insert that number first into the infocardmaps.ini then you make another infocard witht he base description in which you only place the number of in the infocardmaps.ini
so it might appear as
Map = 242001, 242002
and you do that for every new base you add
-
well we only added 2 commodities, the ones already there worked fine and still do or all the bases that were present before 2.42 mod was created.
So i dont think its new commodities causing the error.
If it helps in solving the issue i have no problem sending you the files you would need to check.
-
Checked and all bases are first then the systems.
-
Hoping someone here has the answer and i can get a quick reply as our new mod is about to be released but i have a problem that needs solving first.
We added 2 new systems and about 20 new bases.
well the commodity market was rebuilt from scratch as well.
The problem is this. i land on a number of the new bases, when i click on a commodity icon it should list all the bases i visited and the sell price of the commods, this is fine for all pre 2.42 bases but the new ones do not light up ion this list.
If you know how can you tell me how exactly i fix this.
-
Hi guys and thinks for the invite