The new version works faster. I haven't found any errors. I've solved the problem. At some point, the game's settings stopped saving, and they were always set to default after launching the game. Every time I launched the game, I had to reconfigure the sound and display settings, both after crashes and after exiting the game. Now everything works properly. I've tested the single-player mode, and the saves are working again (they also stopped working along with the settings - all the save files were present, but they were not displayed in the game).
Posts by Elk1989
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Another Idea, based on other mmos: Add dailys ...I dont know if thats possible. For example:
1. Missions: complete 3 missions in system XYZ for faction xyz
2. Trading: Compelete 2 trading from XYZ to XYZ
3. Visiting POI : visit these 5 systems
A reward could be money and / or a differnt kind of currency points which could be exchanged for special items.
Also weekly or monthly rewards could be possible.
This would encourage players to visit other systems from time to time.
exploration missions in other high-reward systems. That's a cool idea. I wonder if the mechanics of the online game allow this.
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One more thing - there are many beautiful systems, but they are located far away and there is nothing to do in them. They are visited once and never returned, or never. It would be nice to put additional paths through them, add unusual wreck, or robotic stations or planets. You can add weekly tasks to them. Mitra, Ptah, Procyon, etc
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I'm loving your ideas so far guys! Keep them coming!
My sugestion is a practical one... It would be nice to have a place to sell coalition pods other than Planet Murmansk.
This could be in a new station, or any existing non coalition affiliated stations. The selling point could be dynamic or not.
Elk1989 , what play list would you choose for coalition space instead?
I like a lot of things, but in the Sovetskaya system, the music playing during a calm flight is nervous and tense, it seems to me. It is advisable to replace it with something quieter, wonderful music from the rarely visited Tau Ceti or something like that, would be very suitable.
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Должен признать, что музыка в советских системах мне не очень нравится. В одиночной игре я изменил некоторые файлы, чтобы выбрать музыку по своему вкусу, но в многопользовательской игре это не работает, так как все файлы обновляются до стандартных.
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I was installing FL CF on Linux via Wine, but I configured something wrong, it was not updated and did not see the network at all. But otherwise it started and worked correctly.
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In my experience, the main reason for the bans was an unsuccessful update, in particular, when trading a file with old product prices, it was most likely the reason for the crashes and then the ban. There may have been other reasons, but I definitely noticed this one a few times, including when chatting with other players.
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You can use some more mechanics to develop fashion:
red energy crystals are a rare resource used for camouflage devices. Its application for other equipment could be expanded - super accelerators (increased speed or fast movement by 50-100 k), temporary amplification of the detection zone by a radar or a powerful radar working at the expense of a crystal for scanning systems, EMR pulse against NPC. If it is possible to introduce the possibility of accumulation and exchange of crystals, this could become a currency for trade with alien races. You can also make other varieties based on red crystals for different purposes.
You can, in principle, add the event "nomad invasion fleet" for any of the systems - the appearance of a limited but powerful fleet in one of the jumping holes heading for the orbit of an important planet - the task of destroying the fleet
It would be nice to expand the list of drop-down unique equipment in nomads and other races - in addition to weapons for fighters
There is also the vague idea of adding dynamic jumping holes that send into the unknown)))
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rocket weapons in the game are very limited, and are used only in PvP - small and expensive ammunition, with a high risk of miss or defense, limited range of use. Perhaps it would be worthwhile to add the ability to buy rocket ammunition for the hold ((ammunition box taking up cargo), with automatic or manual replenishment of ammunition in space - this will significantly expand its use.
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There are upgrade tokens for BS, there are only three of them, and the chance of finding them is very small. But based on these tokens, you can make an upgrade system for different classes of ships - this will significantly expand the game's possibilities, make loot more diverse and interesting, in addition to weapons and classic goods. You can invite all players to consider the options for such loot, for example, within a month, and later implement the best ideas. I would suggest expanding the loot for alien ships just by using tokens - this will increase interest in deep space.
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perhaps because of this, sometimes crashes the game - not all files are uploaded. It is not clear what the problem is, the rest has been updated. Previously, 3-4 files were not uploaded. including motionfocus.fx and dacom.ini
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There are serious difficulties with docking. Armored Transport for me and another player also circles around the station for a long time.
Have some problems after update. The shader openGL and DX10 are not working for me. Have stuttering maybe call it lag or npc jumping. In openGL Ragnarök still have those big bubble docking light.
My trains, Orient_Express and AcademyExpress have docking problems. They didn't dock at the first lane gate and very bad at gates , it need often 3 or more atempts till they dock at gates.
With train in asteroids there is often a high speed pingpong. I saw speed up to 4000, which cause heavy shield and hull damage.Ragnarok OpenGL.jpg
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checked V2 now - everything works (except preset-7 - dark screen). 90-180 FPS
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For me is still that way...its DX10/11/12 (V1) Shader....my favorite....and the error window stays as baner on the top of the screen during the game causing bad ping and heavy stuttering
I have the same problem after a recent update. Before that, it consistently supported a frequency of 40 FPS, so we had to abandon the improved graphics.