Posts by Elk1989

    You can use some more mechanics to develop fashion:

    red energy crystals are a rare resource used for camouflage devices. Its application for other equipment could be expanded - super accelerators (increased speed or fast movement by 50-100 k), temporary amplification of the detection zone by a radar or a powerful radar working at the expense of a crystal for scanning systems, EMR pulse against NPC. If it is possible to introduce the possibility of accumulation and exchange of crystals, this could become a currency for trade with alien races. You can also make other varieties based on red crystals for different purposes.


    You can, in principle, add the event "nomad invasion fleet" for any of the systems - the appearance of a limited but powerful fleet in one of the jumping holes heading for the orbit of an important planet - the task of destroying the fleet


    It would be nice to expand the list of drop-down unique equipment in nomads and other races - in addition to weapons for fighters


    There is also the vague idea of adding dynamic jumping holes that send into the unknown)))

    rocket weapons in the game are very limited, and are used only in PvP - small and expensive ammunition, with a high risk of miss or defense, limited range of use. Perhaps it would be worthwhile to add the ability to buy rocket ammunition for the hold ((ammunition box taking up cargo), with automatic or manual replenishment of ammunition in space - this will significantly expand its use.

    There are upgrade tokens for BS, there are only three of them, and the chance of finding them is very small. But based on these tokens, you can make an upgrade system for different classes of ships - this will significantly expand the game's possibilities, make loot more diverse and interesting, in addition to weapons and classic goods. You can invite all players to consider the options for such loot, for example, within a month, and later implement the best ideas. I would suggest expanding the loot for alien ships just by using tokens - this will increase interest in deep space.

    There are serious difficulties with docking. Armored Transport for me and another player also circles around the station for a long time.

    Have some problems after update. The shader openGL and DX10 are not working for me. Have stuttering maybe call it lag or npc jumping. In openGL Ragnarök still have those big bubble docking light.

    My trains, Orient_Express and AcademyExpress have docking problems. They didn't dock at the first lane gate and very bad at gates , it need often 3 or more atempts till they dock at gates.

    With train in asteroids there is often a high speed pingpong. I saw speed up to 4000, which cause heavy shield and hull damage.Ragnarok OpenGL.jpg

    TrainPingPong.jpg