1st post was updated with latest mining info, posts were merged, obsolete links were removed, format was updated.
Posts by Martind Forlon
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1st post has been updated with actual info.
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Just be cautious (in case of playing MP) with amount of stuff stored per character/account: Advices & Hints & Tips - SWAT Portal
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it should look the same for everyone
I changed the news color from orange to red
Really much better.
For icon part mentioned earlier:
Different icons size is understandable, but there is much more (shape, highlighting), the same is only used font. Right part is created as two buttons, left as sidebar ... imo design used for right part is looking better .... but that red background used for left panel chosed button is a good one, I like it.
Left panel alone have upper part background different (first three rows) to the rest.
Edit: btw, that preset 1 looks really good
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Ive quickly tested new launcher and it works well. I have only comments to the launcher's overal look. To me it seems like central three squares and CF news network do not fit into overal design or together with other parts. Dunno, it could be just texts colour difference or some small detail like that nice red line below top crossfire text which is only there. Also icons on the right opens separatelly, icons on the right side opens all at once. ... however, it is just 1st look feeling, Im not sure what exactly feels to me disruptive.
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CyberBlueJackal about 60 fps: do you have vsync ‘on’? Try switch it off.
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I’m still in early phase of vanilla part, replaying whole sp campaign. Something particular to look at?
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Have you tried look on info in FAQ? Frequently Asked Questions - SWAT Portal (Q: is possible have installed and play more FL mods at once?)
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your time is a appreciated as always op. checked all again yesterday. ships still the same. shooting star also has right gun is joined to frame left gun ok. again its only when they are docked all good when launched.
I remember that this issue happened when were details reduced (I think Options/Performance - Texture detail) ... if they are in settings on max, then something prevents displaying them properly. Could be worth to try set this to min and then back to max and check how it works.
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voted too
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Why not, I’ve put this date into my personal schedule.
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I would gladly help with things related to X linked systems, Ive spent quite allot of time linked with wiki descriptions and there are quite big possibilites for potetial changes. Ofc hugely depends about possibilites for those changes. Btw in relation to mentined interesting stuff for Sirius ... there is really huge space in altair sector which is mostly empty. That area with only DomKavash presence is a very nice one, but adding some special hidden loot or maybe dockable sensor station etc. would be good addition.
just idea: those pirate factions owning big shiny stations seen from a far distance in systems like Enyo, Telosis, Sekar or Enigma maybe deserves look or two if this is logical enough. Personally I think that asteroid base with pirates presence and skirmishes over main stations (controlled by corporations) linked with trade-lanes seems logically better.
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it doesn't fully fit a soul of this game but otherwise it looks really great!
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Looks really nice!
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I added some more graphic mods and will wait for now if more people will start using Redmod (seems to me as just matter of time). It's for me (as unexpereinced user) much more comfortable and mainly if something not work or works not well, is very easy uninstall it ... as I did in few cases already.
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Only Alternative would be to disassemble the UN and create a new one based on better rules and hope that the countries join the new organisation.
I think exactly the same. However it looks more and more like world will be divided into two blocks based on fundamentally different principal opinions and prepared to anihilate each other. One year ago if someone would say that old Starlancer game may be prediction of the future I would smile, today it look like quite real view of the future ...
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I think there was really terrible technical state of the game on release which still have big impact. On the other side maybe is good to keep in mind that for CDPR it was theirs first 1st person type of game and from what I have heard in streams with theirs devs it was really hard nut for crack. There was also really very heavily improved environment in reaction to Vs movement, damage including water etc. They announced distant plans for Cyberpunk 2, so there they may use all what they have learned so far. Below I added few images of costumes for V which are from transmog introduced with 1.6. Btw real modding support also is only now introduced with 1.6 (released only 2 moths ago). This game was released at least one year earlier as should be, but this is well known. For trasmog costumes you only need get any piece of clothing once, no matter if sold, dissolved or dropped, once you had it, you can forewer use it for costumes. Items slots now practically serves only for makig either best stats, or for some special abilities. You can now also during play change hairs, look, tattoos ... most of choices you have during initial char creation except gender.
... I wish that we have not 6, but at least 12 costumes slots, there are now possible make some really nice sets and no longer care about items stats and lvl. Its much better as it was, but one always want to have more ...
btw, there is ofc more as only jacket coming with edgerunners including some quite nice new weapons. But imo there must come some more serious modding attempt to make this game significantly better (or maybe is better say changed) and this I think will not come earlier as next year with theirs preapared expansion (should be only one) for this game. And they also announced complete rework of police forces, so it may be really interesting stuff too ...
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SWAT_OP-R8R Did you tried use of some mods (Cyberpunk 2077 Nexus - Mods and community (nexusmods.com) ) for this game? I so far only cautiously tests few from newly added mods with redmod support and they have some nice mostly visual results (one which I use allows on ripperdock change tatttos, which is good functionality which is dunno why not in 1.6 changes). I also tested few mods which allow V body modification, but for some reason I found that the best for me fits what is unmodded in game. However there are some nice choices if player want to do such changes (-KS- UV Texture Framework 2.0 - Unique Body Skins for V - With Tattoo-Clothing Overlays at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com) and mods related to this one)
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Worked for me now too, thx! (5.4.2) installed. Curious if there can be issue with user account management settings which I had on deffault, but now switched off.
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Attached are screenshots of log ... not sure where is log file located so I can upload it full. Is there something what I can test to find where cuplrit is?