Posts by Tomigang

    7 to 10 players in space /can count them by name/ and as we got cut here and there number wount rise

    In my opinion except the server rules , nothing else matters....any other regulations,it's up to the player to comply /clan regulations in system etc/

    If a bunch of friends plan to do Doms hunt...and one of them is cut off...I will say..."Goodbye millions of credits"...:bsinceresadness:

    Thanks

    Hello Huor,first of all thank you and the team for the job u've done and keep it running.

    During the past several months encounter some issues...I understand that some of them might be fixed...some not...

    as follow:

    Shaders - love to play CF on DX10/11/12 (V1) but now inactive...if can be returned OK...if not...it is what is it:P

    DX10/11/12 (V2) is obviously created for wide screen only - planets stretched vertically

    Vanilla FL /in my opinion the less demanding Shader/ but after the Upgrade unplayable for me - heavy stuttering and noticed FPS 190+...other shaders are caped at

    120 FPS...and my ping goes double and fluct 2+ appear aswell...so if possible Vanilla FL to be capped at 120 FPS as the rest of the Shaders.


    Sounds - made a ticket for that today...but to put it here aswell....when sw from game to Desktop sound from game still playing...if that can be fixed aswell/sw off when on Desktop...as it was before/


    Bounty system...if possible to be returned.


    VHF Eagle takes very heavy damage during PVP - in 3 rounds I lose 90% weapons Engine and other equipment...have no such experience with any other fighter


    In Launcher if its possible to fit a link /button/ to Crossfire rules...easy and quick access...rules are very well made...but some players dont even know about them /no offence :P/


    And lastly...if the Frags system can be returned


    Thanks again

    Indi , at what resolution is ur PC while plaing CF....for me DX (V2) on higher res is OK for objects in space /normal/ but stuttering...if change res to 1080 stuttering dissapear but planets got stretched vertically....

    I asume this shader is for wide screens....but Im using it ATM as optional...on 1080 resolution /PC/

    DP player changed to that shader and for him objects were OK...but he is on wide screen...

    U can try lowering res on ur PC at 1080 and try....any other resoultion /exept 2560/1600/ wount work for me.../planets stretched...egg shape:D /

    From day one after the upgrade its like that for me....even after clean reinstall of game its the same...impossible to use DX10/11/12 (V1)

    On DX10/11/12 (V2) the error dissapeared before few days but planets stay stretched vertically...

    In Vanilla always bad ping and heavy stuttering

    The only one with no issues for me is OpenGL....but push my fans spinning all the time /not at max ofc/....and the other one is with the stretched palnets DX10/11/12 (V2)

    Try delete the Autosave and start from the last game save...aswell if u played the original Freelancer on ur PC...u might have Autosave there aswell....find file and delete or start the game and delete within it

    Have no such issue....like Indi describes...exept the nanos and bats missing from one of my BS based on DS17 , and another player lost them aswell.

    What Indi describes has happened to me long long ago and in very rare occasion...like connections problems....or server crash....but never so frequently...

    Totally support Indiana /that draws me off from Camelot Clan - no protection for clan members/,

    For example a char namde <SF><Police-etc....or similar could implement a RP just protecting clan members but no taxing or fine...

    all of the above are just thoughts....just thoughts:P