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Posts by gert12
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I wonder if the OP is aware that people are still counting.
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I have meanwhile completed the tests on the launch and landing scripts for stations to find a reported crash bug in singleplayer.
Despite having spent many weeks on a total of more 2000 tests I was not able to reproduce the reports.
I do not doubt that these crashes exist since multiple players reported such issues but like I wrote... after more than 2000 tests done on all the different station types I had not a single crash.
Maybe the issue is a combination of hardware environment and these scripts that I can not reproduce on my PC.
If you encounter such a crash somehow, somewhere I would like to get a detailed error report on the issue. Where exactly it happened and what exactly you did. Maybe this helps to narrow down the conditions under which the problem occurs.
Other than that I have no idea what to do about it other than disabling the animation scripts completely.
These long tests however, showed a few issues I would want to fix/change.
I am not so super happy with a few things on the bases.
Some of the scripts contain a few timing errors that I want to fix.
Since the Windows 10 Build 2004 update Directx causes a bug with lighting on many stations. This bug however does not seem to happen on all of the stations. There are some which still work fine. I will try to figure out if I can apply the working settings to the station which suffer from the lighting bug. I cant fix the directx bug but I can probably reduce the impact it has on the game this way.
I am also not really happy with the texturing work on some of the stations anymore. I think I can do better by masking materials like I did in other areas of the game. Next week I will check if I can improve the look of some of the station decks.
Ive spend more than a hundred hours testing these bases and this really bothers me now.
I heard from another Freelancer modder that the light type L_SPOT used in many base .thn files is broken in the new DirectX version. This light type can be replaced with L_POINT, which should give better results. I'm not a modder myself so I don't have any experience regarding this matter, but I think it's worth trying out.
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Doesn't work for me.
I selected the Vanilla FL shaders in the settings tab.
But my game still doesn't launch and I get the same error code as before (ffffffffc06d007e [E000000D3]).
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21:31:07.460 --> [i]:Starting Update...
21:31:14.468 --> [i]:Prepare Crossfire Start
21:31:16.071 --> [i]:Starting Crossfire
21:31:17.590 --> [i]:Crossfire is running
21:31:22.729 --> [x]:Crossfire Crash Exit - CODE ffffffffc06d007e [E000000D3]
21:31:23.215 --> [i]:Crossfire was closed
Windows 10
GTX 770
i7 3770 @ 3.40 GHz
8GB RAM
Vanilla Freelancer works fine.
Crossfire 2.0 also worked without issues on the same Windows installation about 1 year ago.
Deleting the d3d11.dll file in the EXE folder and not applying the updates fixed the issue for me.
But I'm not sure if I will miss any important updates if I choose not to apply the updates.