One of the most beautiful scene :
Posts by dark68360
-
-
I could not participate because I had to go to the hospital because of a violent downfall in mountain biking.I'm disappointed I could not participate in the first Hunger Games ( and more, it's my idea
), how was it, well, not well, complicated?and for nephele, i search a small systeme with not a lot of base, and a lot of nebula (for hide)
Just, the hunger games was a pretty nice idea, it's true that there are things that can be '' relieving '', like dying two minutes after the beginning, so the player has to wait long time; The system too big, ...
Is it worth it to organize another, more complete or not?
-
hiho mate you are joined a good community

-
The trailer that probably gives the least detail I've ever seen in my life
-
Coils do perform better if you put some iron in it, this empowers the magnetic field. Something along this would be my idea
An electromagnet is composed of an ENTREFER, and a copper wire winding (a coil), if you feed just one coil, the result will be mediocre, but, with the ENTREFER, which is composed of a ferromagnetic material, Will '' directed '' the magnetic field
entrefer (sorry no traduction) = Increase the reluctance of the magnetic circuit so as to be able to increase the value of the intensity which causes saturation of the magnetic circuit.
this is a true electromagnet :
-
ho ok
-
ASF/CSF contest rules:1. ASF/CSF contest is held during the last full calendar week of each month ; both RP types run concurrently (faction & open RP) .
2. All server clans are eligible for the ASF/CSF, and are expected to participate as much as possible. Only server clan members and qualified freelancers may mount ASF or CSF licenses for the server RP. Freelancers who have logged at least 100 hours on the CF server may registe open RP) . r for ASF/CSF licensing on the ASF/CSF forums.
3. ALL licensed ships are fair game (open to attack) anywhere in the contested systems, at any time during the event week. LicensesArena, Cube Arena must remain mount ed for the entire event week, or the scoring system will lose accuracy.
4. Players may dock, but not “camp”, their characters in enemy territory. There will be occasions when a player cannot return to friendly space during their online session, such as unexpected server restarts, but as a rule, players are not allowed to leave ships in enemy territory. No ship left behind enemy lines will be allowed to initiate an attack until it returns to its own faction’s space and dock there, but may defend itself en route to home systems. Players may not dock in a system declared by the opposite faction to be the chosen system to be defended in a given battle, but must attack that system from an adjacent system.
5. Raids may be carried out against any contested system, provided the br /invaders survive long enough to reach it (combat can occur en route to a target system, as well). Players may use any scheme they choose to create a pretext for combat, and just play it out.
6. Faction members are required to at least attempt a defense of a system invaded by the enemy, and engage irrespective of the odds against them. Defenders have the perogative to call for reinforcements prior to making a defense, and if the defenders are still outmatched in skill or numbers, they may abort the defense once they are outscored 5 kills by the attackers. Once a defense has been aborted, the defending players may not be attacked again in the same system for at least 1 hour during which time the vanquished defenders must leave the system.
7. Kills will be scored by the “AutoReferee”, the new RP stat tool. This will sort PvP kills in each contested system by faction licences, and report these stats daily. The daily results will enable factions to plan attacks and bolster defences.
8. The AutoReferee will tally the kills, and determine the winner of each system once per week; system control to be decided by a 5-kill margin over the opposing faction. The 1-week period required to capture a system allows for more coordinated actions, and for players in all time zones to make a contribution to the battle over each system. All system wins and losses will be posted together; for example, ASF may win 4 systems and CSF 3 different systems in the same week.
9. The revised political map gives each faction control of 23 systems. When one faction captures 15 of these systems (67%) , it is declared the winner of the campaign, and the map is reset. A running campaign score will be kept on the roleplay board, like a sports rivalry. (The victory margin in the last rule was adjusted, because no faction has ever won enough systems to have a clear victory to date.)Hummm, i realy want to participate a the ASF/CSF roleplay, but , the rules is, ... strange
-
i first thought about a liquid iron core that helps the earth to generate the magnetic field
HO, Does this explain the fact that the eating field is of low power, but of a great distance on earth ??? (Because the field of the earth is 50 micro tesla, but for a very large area, while electro magnets of 10 tesla (1e + 7 micro tesla) are very powerful but do not have a very long range), bizzar ?
-
solar sail, very not good, see on wikipedia the power of this technology, A sail of 110 000 m2 is necessary to obtain a thrust of 1 kg⋅m / s2)
-
<p>it's certain</p>
-
Did they give the value of the magnetic field (emit by the module) ?, how they want to do it (from simple electromagnet version XXXXL or to use a ferromagnetic material also XXXXL)
Because with electromagnets, the energy should be enormous (although possible), with a ferromagnetic material, it is possible that this is not realizable (hard to have a strong magnetic field, constraint of transport, ...)
The electro-magnet is better, if it uses a nuclear reactor, it can be widely envisaged (the electromagnet only needs a high electrical intensity, the problem of resistance is not too problematic to give that the Ambient temperature will be -270 ° C / 0K

-
i have send a Mp, now, He asked me for my EM char
-
-
it's a good idea ?, no?, i can organize this event the 31 March
-
i am a EM, if swat accept my candidature

-
HUNGER GAMES
The rules is easy
During this event, everyone is docked to a planet,
The EM will say turn in turn which will leave the planet and will indicate to him or go on the map,
And those with each player (each player must leave the planet with maximum 3 torpedoes / missiles / CD / CM and 10 red crystal, but you can leave the planete with all your normal weapon (laser).
The EM will make a countdown and mark the start with a "GO", at that moment, make the most judicious choice, kill, hide and wait for the end (not the best solution), search munition, ...
The munitions will be available at the EM (he drop the munition)Objective: to be the last survivor (possibility of being in co-op).
During the event, each player can do as he wants, either to track the other player, to hide, or to empty the ammunition reserves, ... it's a player hunt !!;Rules:
- authorized vessel: LF, HF, VHF, BOMBER
- not kill the EM
- wait the instructions of EM
- cloaking devices allowed
- Once dead, do not return to combat
-You are not allowed to hide in the Z axis (system height), it is remain on the system level (not below or above)
Location: many (but not a big systeme (sol)), systeme with nebula (possibility in jormdar now
)duration: approximately 60min
Warning: we need minimum 6 player, and one assistant for the EM (for give the munition at the player)
Reward: survivor: 40M
The one that makes the most kill: 25M
Participant: 10MMay the fate be favorable to you
-
-
-
-
i ban Ajay because, it's again too long for me

