Posts by Bot

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14160']

    Game-Genie-SNESt.jpg

    The Game Genie was a 'cheat' utility for cartridge-based systems developed by Galoob in the early 1990s. Game Genie hardware would act as a physical bridge between a game console and cartridge, allowing players to enter codes that would alter specific memory values in a given game. This would alter the game while in play, making changes to values like number of lives, amount of ammunition and the like. To allow the device to remain up to date with current releases, Galoob published a quarterly "Code Booklet" that listed cheat options for the latest titles. Three issues of the Super Nintendo code updates added listings for Wing Commander and The Secret Missions: "Vol. 1, No. 2" (Wing Commander,) "Vol. 2, No. 3" (The Secret Missions) and "E2C" (a compilation which reprints the codes from earlier booklets.) Scans of the Wing Commander enries are available below. Note that these codes are still useful for those running the games on modern systems; Super Nintendo emulators typically include an option to enter them. The codes for Wing Commander are specific to the Hornet and Scimitar while the Secret Missions selections have a much broader impact on the game.

    GameGenieCoverVol1No2t.jpgGameGenieCoverE2CFixedt.jpgGameGenieSNESCodeBookletE2Ct.jpgGameGenieCoverVol2No3t.jpgGameGenieSnesCodeUpdateVol2No3_0012t.jpg

    Wing Commander (SNES)

    Front Shield Increased on Hornet: 7ABC-3713
    Rear Shield Increased on Hornet: 7AB4-4D1E
    Front Armor increased on Hornet: 0DBB-4F1E
    Rear Armor increased on Hornet: 0DBD-141E
    Left Side Armor increased on Hornet: 0DBE-1D1E
    Right Side Armor increased on Hornet: 0DB5-171E
    Front Shield Increased on Scimitar: 17B8-3D13
    Rear Shield Increased on Scimitar: 17B4-4F1E
    Front Armor increased on Scimitar: 17BB-441E
    Rear Armor increased on Scimitar: 17BD-171E
    Left Side Armor increased on Scimitar: 17BE-1F1E
    Right Side Armor increased on Scimitar: 17B6-1D1E
    Mega Front Shields on Hornet: EEBC-37C3
    Mega Rear Shields on Hornet: EEB4-4DCE
    Mega Front Shields on Scimitar: 99B8-3DC3
    Mega Rear Shields on Scimitar: 99B4-4FCE

    Wing Commander The Secret Missions (SNES)

    Unlimited Blasted Power: C2A6-4D0D
    Unlimited Fuel: C2C8-14AD
    Start on Mission 8: D668-C402
    Start on Mission 4: D068-C402
    Unlimited Missles: 3C66-C7A1

    [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10849834-%22the-redemption-of-the-steadfast%22'] “Admiral, the Steadfast is heading towards Federation space. Estimated trajectory would have them arrive at Izar in a little over two days.” “So, have they abandoned their mission?” Admiral Tzen-Tarrak asked. “Yes, sir. Their assigned systems are all returning positive scans. No Drantzuli purges have taken place in any of them.” “Have Commander Neth Parr assemble a team to intercept the Steadfast. Give her the prototype. And tell them not to let Captain Tzen-Crinnu’s noble blood slow them down,” The admiral practically spat out the traitorous captain’s name. “As of this moment, he is an enemy of the state, and will be dealt with as such. If I had my way, he’d be strapped to a protomatter bomb at the next Drantzuli purge.” “Y-yes, sir,” the startled adjutant replied. “I’ll let her know, Admiral - at once!” *** Commander Neth Parr flew to intercept the Steadfast with a team of four fighters. The target was in sight with only a few hours to spare before entering Federation space. She hit the group comms channel and addressed her wingmates. “Listen up,” she said briskly. “If it comes down to it, we need to take Steadfast in open space. This is a Tzenkethi matter. Taking down a traitor is none of the Federation’s concern.” “Understood, Commander,” came the reply from Tashan, her lieutenant. “They won’t make it to Fed space.” “We can’t let Tzen-Crinnu seek political asylum, either,” Parr replied. “We’d lose the ship and every traitor on it to our former enemies. That is not an acceptable outcome.” “Ugh,” Tashan said, cringing. “The Old Man would have us on deep space latrine duty forever if that happened.” Neth smiled slightly. “You’re assuming we’d live long enough to stand tall before the man,” she replied. “I suspect the Autarch would have us shot on general principles if that happened.” Sensor alerts brought the pilots out of their conversation. “Combat alert,” Neth ordered. “Weapons at the ready. I’m going to hail them.” As her wingmates indicated compliance with her orders, Neth hailed the rogue vessel. Let’s see if they’re willing to walk the Path of Reason. “C.S.S. Steadfast, this is Commander Neth Parr,” Neth said with precise military cadence. “I speak with the authority of the Autarch and the Admiralty. Stand down, immediately.” Two fighters moved into position to flank the Steadfast on either side. Nothing but static came from the Steadfast. “They’re not responding,” Neth said, disappointed. “So be it. Take their shields down.” Neth’s heart raced – combat against a capital ship was no laughing matter. The fighters opened fire. They were small and nimble compared to the Steadfast, but the larger ship was far from defenseless. One of her wingmates managed to shout defiantly before his fighter was annihilated by concentrated fire from the rogue vessel. Neth avoided the debris cloud and sent an alpha strike toward the enemy, smiling grimly as the barrage caused the ship’s port shield to drop. “Tashan, now!” Neth commanded. “Protomatter matrix stabilized,” Tashan replied. “Torpedo away.” Radio silence fell after that. The remaining fighters continued their evasive maneuvers, drawing fire from the Steadfast as the tiny torpedo loaded with protomatter streaked towards the traitor’s ship. Breathe, Neth had to remind herself. Trust in the weapon, and its designers. And then a familiar reddish hue engulfed the ship. The Steadfast stopped firing. Within moments, the protomatter reaction ended. “Steadfast, this is Commander Parr,” Neth said. “Respond if you’re able.” The fighters repositioned themselves around the ship. And they waited. Neth took in a deep breath and exhaled. “All right. We’re going in. Prepare for boarding action. Let’s get this over with.” *** The pilots moved with precision onto the Steadfast’s bridge. Tricorder scans returned the same data as with previous decks – no signs of life save their own. Drone packs lay next to shoulder cannons and holstered sidearms. Near the captain’s seat, a metal piece bearing the Tzen-Crinnu crest rested on the floor. Apart from the occasional tone or alert from automated systems, the bridge was as quiet as the grave. “Tashan,” Neth’s voice boomed eerily on the bridge. Toning down her volume, she continued, “Secure the ship. Ensign Cru, bring the ship about once you have access to helm control. We’re taking her back to Tzenketh.” Neth Parr sat gingerly in the captain’s chair. This is what happens when you walk the Path of the Traitor, she reminded herself. “Congratulations, Captain,” Tashan said as he began to override security settings left by the previous crew. “If the scuttlebutt’s true, you’ll be sitting in that chair for a long time to come.” “You should know better than to listen to rumors,” Neth replied, though she’d heard the same stories herself. “We still need to get Steadfast back to Tzenkethi space in one piece, remember?” “Yes, ma’am,” Tashan said. “We’ll have her back online and underway in less than an hour.” If those rumors are true, I’ll serve with honor, she thought. But I’d rather earn a command through valor. Putting down a traitor on the Path of Madness to take the center seat feels… hollow. Gathering herself, Neth responded, “Very well, Lieutenant. Carry on.” With that, she tapped in a sequence on her tricorder and began to dictate her report to the Admiralty. “Combat log, C.S.S. Steadfast, acting Captain Neth Parr reporting. We have secured the vessel and eliminated her traitorous crew. The prototype torpedo was deployed with full success. With some improvements to range and spread, the weapon should be our next big advancement. It’ll bring a rapid end to this crusade.” If only that were true, she thought as her team performed their duties in silence. Why can I not help but think that the Autarch will find new threats to the Coalition to use the weapon on once we’ve removed the Drantzuli? Who will be the next target on our Path of Conquest? She picked up a toolkit and moved to join the takeover effort. A question for another day, she thought. A path yet to be followed. Tiff “Wubblez” Chu Content Design Cryptic Studios .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]



    No Man’s Sky NEXT : No Man's Sky

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14157']It's not every day you come across a new piece of early '90s Wing Commander art, but last Tuesday was one of those days for LOAF! He found a tiny thumbnail of the

    Amiga CD32

    box, which was half dominated by familiar but stylized WC scenes. The CD32 was a computer/console hybrid, and the set here included the Amiga version of WC1 on CD. Some deep digging led to a higher res version, but it was faded and blurry.

    Tim

    finally came to the rescue and provided a crisp bold copy of the cover art, so now you can take a good look for yourself. Very cool!

    amiga_cd32_boxt.jpg

    Here's a higher resolution shot of it! I'm so happy finding Wing Commander artwork I've never seen.

    [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10852724-25%25-off-of-r%26d-packs%2C-and-30%25-off-lobi-items-for-24-hours%21'] Temporal Anomalies have opened a hole to an alternate universe, one with a fantastic sale, Captains. But this Flash Sale will only be available for a limited time – from 10am PT today, 3/28 to 10am PT tomorrow, 3/29 on PC. Hurry and grab yourself some items at a one of our largest discounts ever, before the portal shuts and it’s all lost. Today’s Flash Sale is: 25% off R&D Packs - and it's your last day to take advantage of the Infinity R&D Promotion! 30% off All Items in the Lobi Store Except Ships! Don’t wait! The Flash Sale Anomaly can be gone before you know it! .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10852704-the-elachi-return-to-threaten-the-galaxy%21'] Attention Captains, the Elachi are pouring into the Alpha Quadrant from previously undiscovered Iconian space gates in order to abduct helpless people! With what the Elachi have been doing with their captives, we need every Captain at the ready to help stop their forces. For a limited time only, the Elachi Alert queued event will return to Star Trek Online. From Thursday, March 29th at 8AM PT til Monday, April 2nd at 10AM PT, close these doors to subspace and receive bonus mark rewards. A joint fleet has gathered here to stop them. The fleet consists of science ships that have disabled their weaponry in order to divert all available resources to disabling the gate. We’ll need to protect them from the Elachi until they finish their work. Remember that the science vessels efficiency will drop as they lose crew members to the Elachi. Defend the joint fleet from the Elachi in order to ensure their success. Be careful of Elachi harvesters who'll abduct everyone who can disable the space gate. The Elachi Alert queue will offer a 50% bonus to mark rewards during this event! Quick Captains! You’re needed on the frontlines to stop the invading forces before we lose more Captains! .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10849804-new-featured-episode%3A-the-renegade%27s-regret'] Tzenkethi Captain Neth Parr could no longer be a party to the madness of genocide. Each life lost nudged her a bit further towards the path of rebellion. Finally, at the battle of Bajor, she abandoned her command, betrayed her hero and admiral, and sought political asylum on Deep Space 9. What were the events that led to this pivotal moment? In “The Renegade’s Regret”, you can see what life was like as Captain Neth Parr before she surrendered herself at Deep Space 9. This featured episode features a brand new game mode: Play as Captain Neth Parr on the ground, and fly the Coalition Warship Steadfast! “The Renegade’s Regret” will be available to all players level 10 and up (Romulan players must have selected a faction) for a limited time. Afterward, find it in your mission journal to play. Safe travels, Captains! Tiff “Wubblez” Chu Content Design Cryptic Studios .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14153']Origin founder Richard Garriott has released his spiritual sucessor to Ultima,

    Shroud of the Avatar

    . The game is an MMO RPG set in New Britannia. It features flexible character customization and an extensive embedded storyline. The concept first launched on

    Kickstarter

    back in 2013 with prework that dates back even a couple years further. It's been in a state of playable beta for about four years, but today transitioned to fully released game. Backers that participated in the crowdfunding campaign should receive any physical items they are due soon. There's also a

    free trial

    for anyone who just wants to check it out. Congrats to the Portalarium team on achieving this huge milestone!

    OUT NOW! Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy RPG and the spiritual successor to Richard Garriottâs wildly successful Ultima and Ultima Online games.

    [/feedquote]

    [feedquote='Star Citizen','https://robertsspaceindustries.com/comm-link/serialized-fiction/16474-The-Cup-Part-Two']

    Writer’s Note: Part two of The Cup was published originally in Jump Point 1.9. You can read Part one here.

    At the end of the first stage in the Murray Cup race through the Ellis system, Ykonde Remisk edged out Hypatia Darring with a boost flare that, while technically legal, was definitely dangerous. Both of these two Human racers finished ahead of their main competition, the veteran Tevarin Zogat Guul and the wily Xi’an Nyanāl Mo‘tak Xu.oa. Darring reacts to Remisk’s maneuver …

    Darring jumped out of her racer, sped across the carrier bay floor, found Remisk in the middle of a media gang, and drove her fist toward his cheery face.

    He ducked just in time.

    One of Remisk’s crew grabbed Darring and held her back as she hurled accusations. “You son of a bitch! You could have killed me!”

    Remisk recovered from the attempted assault and played it cool in front of the crowd, adjusting his collar and giving a weak smile. “I don’t know what you’re talking about, Darring. I ran a clean race.”

    “You tried to burn me alive!”

    Shock and dismay spread among the faces of those gathered.

    Out of the corner of her eye, Darring could see an MCR official coming their way with a concerned look on his face, but she didn’t care. She fought her way out of the crewman’s grasp and took another swing. Remisk caught her arm and held it tightly.

    “Back off, Darring,” he said, “or I’ll file a complaint.”

    “I’ll file one requesting your dismissal, you cheap —”

    “Humans, come now, let’s remain civil.”

    Mo‘tak pushed his way through the crowd and stood beside Remisk. He waited until the MCR rules official arrived, then continued. “Attend these words — I can assure you that from my perspective, Mr. Remisk violated no MCR rules. In fact, not only was his move brilliant in its simplicity, but it showed a deep dedication to the integrity of the sport. Remisk never once touched his ship to Ms. Darring’s. He showed incredible care in the maneuver. I can attest to that.”

    “You can attest to kissing my —”

    Guul stepped in and peeled Remisk’s fingers from Darring’s arm. He whispered into her ear. “Come on, let’s go. Not here, not this way.”

    Mo‘tak chuckled. “You should listen to him, young one. Guul is a wise soul.”

    Guul ignored Mo‘tak and pulled Darring through the crowd. “I said, let’s go.”

    She relented, and they made their way out of the carrier bay and into a long narrow corridor that led to a small atrium with chairs and tables that looked out over Ellis III. The planet’s orbit was alive with the race as it continued with the remaining racer groups down list. It was a beautiful display, the rings of the course pulsing their light, and the blur of racecraft rushing through them at marvelous speeds.

    Darring looked out at it, and her anger began to subside.

    “Take a seat, Hypatia,” Guul said as he pulled one chair away from a table. Darring sat, crossed her arms, and kept looking out at the race.

    Guul sat down across from her, taking care as he bent into the Human-style chair. “Now tell me … what was that all about?”

    Darring did not respond at first, but she met Guul’s stern gaze with her own. Then she blinked, sighed, and said, “He cheated. He cut me off and blew fire into my face.”

    “It is not a violation of the rules, and you know it.”

    “Well, it should be.”

    “You know,” Guul said, shaking his head and leaning back, “I would not expect a loose cannon like yourself to be such a slave to the rules.”

    Darring finally smiled. “A residual from my father’s parenting. ‘Play by the rules, Hypatia’,” she said, imitating a deep manly voice, “ ‘win by the rules, and they can never have cause to take your victories away’.”

    “It is a noble statement,” Guul said, “but, in racing, a touch naive. There are rules, and then there are rules. But you pull something like that again, especially with witnesses, and you’re the one that will be expelled, not Remisk.”

    Darring sloughed off his warning. “He’s a jackass, and so is Mo‘tak.”

    “That is true, but there’s nothing you can do about it right now. They will do what they have to do to win, and you must keep your cool. Besides,” Guul said, his gaze growing more serious, his face cast down toward the racers rushing past, “I want my last race to be against the best. And if you are expelled, then it will be against wanna-bes and has-beens.”

    Darring wrinkled her brow with concern. “Why is this your last? You have many years ahead.”

    Guul nodded. “Many years perhaps, but not as a racer. Every joint aches, every bone brittle, and my eyes are failing. It is time.”

    Darring sat in quiet, not wanting to speak, not wanting to accept that her hero was near the end. And she had just met him. How could he be leaving now, when she had so much to speak to him about, so much to learn? Afterwards, he would likely return home (wherever that may be), and she’d never see him again. Time would be so precious during the race. When would she have another opportunity to talk to him, to learn from him? If this is his last Cup, she thought, then perhaps I should back off a bit, let him have a course or two, let him take the lead when

    “What is that look?”

    She turned to him, shrugged innocently. “What look?”

    Guul leaned forward. “You’re thinking about throwing the race for me, aren’t you? You’re thinking, ‘Give the old Tevarin one more victory.’ Well, forget such nonsense. My people are warriors, Hypatia, and we have a saying: ‘Honor your enemy, praise him if you must, but never lose a chance to kill him.’ Here, you and I are friends. Out there,” he said, pointing to the race, “we are foe. Promise me, that if we find ourselves neck and neck on the final lap, and you have an opportunity to win, that you will. That you will show me no mercy, no quarter, and then at least I will know that if I lose, I have lost against the best. Promise me.”

    His face was so serious, Darring knew that he would not let her leave the room until she promised and did so sincerely.

    She nodded. “I promise.”

    Guul stood. “Excellent. Now, I owe you a dinner. Hungry?”

    “Famished!”

    They walked together through the corridor, took a turn toward the carrier’s mess. It was a good idea to get a full meal before heading to Ellis IV, and some rack time as well. The next several legs of the race would be tough, and Darring would have to face her crew chief soon and figure out if any serious damage had been done to her engine. It was not a conversation she was looking forward to.

    “Have your crew chief speak to mine,” Guul said. “He’s an old M50 pilot and has been around as long as I —”

    Guul did not finish his words. They had turned a corner and there stood three Humans wrapped in dark clothing to match the faint light of the corridor. The three did not hesitate.

    One pulled a knife and slashed towards Darring’s throat. She leaned back instinctively and felt the wind of the brutal attack across her chin. The blade did not find flesh, however, and she tumbled back against the wall.

    The other two were on Guul immediately, but despite the Tevarin’s confession of joint pain, he moved quickly, subduing one in a headlock and guarding off the fists of the other. Darring tried to get to him, but her assailant was not finished. He slashed again with his blade, this time toward her stomach. She knocked his arm back with a move she had learned in Basic, then drove her fist into his kidney.

    As the man lurched back, recovering from the blow, Darring recognized his face. He was from Mo‘tak’s entourage, the one who had shielded his boss and nodded to her as the Xi’an had walked away. She gnashed her teeth, scowled, and drove her boot into his crotch, knocking him to his knees. She continued her assault against his face, striking him twice before he managed to turn, kick out his leg, and swipe her feet from beneath her. Darring fell hard, her hip reeling from its concussion against the corridor floor.

    He was on her again, but she was ready. She timed her move, brought her knees up quickly and flung him up the corridor. She tried rising to pursue, but the body of another assailant flew over her and hit the wall. She looked toward Guul and found him making mincemeat of the third man’s face. His companions, bloody, beaten and clearly not wishing further punishment, collected themselves quickly and dashed away.

    Guul released the third man, pushed him back against the wall. Darring tried moving against him, but despite his mangled face, he got away from her grasp, grabbed his blade and shot away down the corridor in the opposite direction of his accomplices.

    Darring went to Guul’s side. He had slipped down the wall and was holding a bloody gash across his stomach. Darring moved his hand away to look at it. “Bastards,” she said, helping him to his feet. “Bloody bastards. Come on, let’s get you to the hospital.”

    Guul shook his head and pushed her away. “No. Just get me to my crew. It’s not that bad. I’ve had worse.”

    “But we have to tell someone about this. Tell them it’s Remisk and Mo‘tak.”

    “How do you know that?”

    “One of the men . . . I saw him in Mo‘tak’s gang the other day.”

    He nodded. “But you can’t prove it.”

    “Come on, Guul,” she said, letting her anger rise again. “Don’t play stupid. You know who ordered this.”

    “You may be right, but they are far too smart to leave evidence lying around. And if you’re wrong, then it will reflect badly on you, especially after your unprovoked assault against Remisk. Mo‘tak has too many friends among MCR officials. This will go away as quickly as it was attempted.” He pointed down the corridor, toward the atrium and out to space. “We’ll beat them out there.”

    Reluctantly, Darring nodded. She did not like the plan, but let it rest. The most important thing now was to get him to someone, anyone, who could help.

    Putting an arm around his waist, she helped him back to his crew.

    * * *

    “You’re late,” Mo‘tak said, sitting quietly in the dark of the room. Remisk took no time to express his agitation.

    “It’s got to stop, Mo‘tak. It’s gone too far.”

    “How so?”

    “They could have been killed. Both of them. That’s not what I signed up for.”

    “What did you sign up for?”

    “Sabotage is fine. Damaging an engine, clogging a fuel line, denting a wing, forcing a racer back with an illegal move. These are all fine. Win or lose, succeed or fail, it’s all part of the unspoken game. But trying to kill people is another matter entirely.”

    Mo‘tak chuckled. “What would you rather do? Race the final course with only me to contend with, or with Guul and Darring as well? The Tevarin is a beast, and that welp is far better than anyone gives her credit for. If they remain in the race, you’ll go down in history as the man who had a chance, but failed to win the Triple Crown.”

    You will fail regardless, Mo‘tak said to himself. Once I’ve dealt with Guul and Darring.

    “It’s over, Mo‘tak,” Remisk said, emphasizing his point with a swipe of his arm. “I’m not doing your dirty work anymore.”

    Mo‘tak turned on an overhead lamp resting on a table at his side. Beneath the cast light lay a small, gold-colored box, which he carefully opened. A small syringe lay in its center. He picked up the syringe and held it as if he were going to give someone a shot. “Oh, I think you will. You still have things to do for me. And if you don’t, I will share with the MCR rules committee what is contained in this needle.”

    “What is it?”

    Mo‘tak shrugged. “The very thing that has given you an almost inhuman focus, an ability to anticipate moves three, four turns ahead.”

    “That’s a lie! I’ve never taken drugs in my life.”

    “I’ve been planning this for a long, long time, Remisk. So let me lay it out for you. A young, successful pilot wants to make a name for himself. He wins the Goss Invitational by a nose and begins to think he really has a shot at winning the Triple Crown. He goes to a small-time dealer and asks, “What can you give me that can’t be detected by scanners?’ The dealer gives him this, which I gave the dealer — a Xi’an concoction called e’tâm. For us it produces a mild meditative state, but when introduced to Human brain chemistry, it creates a state of hyper awareness, an almost extrasensory perception. MCR scanners at their current settings cannot detect it. And you have been taking microdoses for months.”

    “You’re a liar!”

    Mo‘tak ignored the accusation. “And here’s the catch. There’s enough in here to keep you vital to the end of the race. Take it, and you’ll be fine. If not, somewhere around Ellis IX, as your ship is being pulled by the gravitational forces of that giant gas ball, you will go into withdrawal, fall into a deep sleep and be crushed by the tidal forces of its wild weather.” Mo‘tak held up the syringe for Remisk to see, letting a few drops squirt from the needle tip. “What will it be, my friend? Life or death?”

    Remisk stood in the darkness for a long time. Then finally, he rolled up his sleeve, and offered his forearm. “You’re a bastard.”

    Mo‘tak punched the needle into a vein. “No, Remisk. I’m not. I’m just a businessman, protecting his investment.”

    He pushed the entire dose into Remisk’s arm, then laid the empty syringe in the golden box. Remisk got up and rolled down his sleeve. He turned to leave, but Mo‘tak stopped him.

    “Oh,” he said, reaching into a pocket and producing a silver capsule. He pitched it to Remisk. “Get this to our man on Darring’s crew and see he puts it where we have discussed. We want to make sure that upstart has a pleasant ride through the Boneyard.”

    Remisk left. Mo‘tak lingered in the dark, chewing the inside of his left cheek, considering the future. He sighed. He should never have relied on Remisk, on a Human, to do the work. They could never be trusted. He’d never had one pleasant experience with them in all his life. Not as a racer, not during his years of mandatory military service, not as a young adult, and certainly not as a child, when Human pirates had scattered his family and killed his mother. There wasn’t one in the bunch worth a damn.

    But Remisk . . . could he be trusted to finish the job against Darring? Mo‘tak shrugged. It hardly mattered anyway. Whether he did or did not, Remisk’s time in the race was coming to a close. With the dose I gave him, Mo‘tak thought, getting up and leaving the room, he won’t survive the Boneyard either.

    * * *

    Hello again, and welcome to another broadcast of GSN’s continuing coverage of the Murray Cup Race. After a rough start that saw Hypatia Darring warned and reprimanded for her unsportsmanlike conduct, things have calmed down. Ms. Darring has kept her cool and has fought her way back to contention with a stunning head-to-head struggle around Ellis V against veteran Zogat Guul. Though these two are reported to be close friends, no love is lost between them as they make their way through these dangerous courses. But now the most contentious portion of the race is upon us. The Sorrow Sea, or as most of the racers call it, the Boneyard, looms large in the cockpit window. Can anyone brave the shattered hulls and sharp asteroids that hazard this course? Let’s find out . . .

    Mo‘tak was on her left, Guul on her right, and somewhere behind her, Remisk waited to pounce. It had been like this for a long time, shifting back and forth through broken hulls of previous racers and multi-ton asteroids, some so large that their gravity tugged on her hull as she passed. Her radar displayed the Boneyard in all its glory, and there were many paths to take through the obstacles; some shorter, some longer. This was a timed course, but the lanes sometimes narrowed to force racers to poke and prod one another, thus making it one of the deadliest in the race. The broken hulls of the hollow racecraft around her confirmed its danger.

    She shifted left and took one of the shorter paths. Doing so would put her closer to the finish line, but the obstacles here were ridiculous in their distribution. She turned left, barreled tightly through a wide hole of an ancient hull. The racer right behind her broke formation and flew down another path. At her speed, Darring could not tell if it had been Remisk or not, but one less bee in her bonnet was okay by her.

    Mo‘tak was still on her left, however. Guul had broken formation as well and had chosen a longer path, but one less constricted with debris. She could see his little red blip on her radar, and several others training in on him from all angles. He was in deep shit, she knew, if any of those other racers worked in silent unison to push him off course. His modified Hornet would have trouble with excessive obstacles, but then that’s why he took the longer route. He was no idiot.

    Mo‘tak turned his 350r sharply and shot above her. Images of Remisk’s scorching exhaust flooded her mind, but this time, she ignored her impulse and kept course.

    Speed is life.

    A Banu racer in their heavily upgraded Avenger slipped in alongside her. There were a few Banu in the race, and Darring could not remember the name of this one, but she remembered the distinct green-and-black striped hull. They tried forcing her into the craterous side of the asteroid ahead of them. Darring took her thumb off the thrust, acting as if she were going to slow and allow the Banu to take position, but at the last moment, she gunned her thrusters, shifted sharply up so that the belly of her M50 skimmed mere inches from the crater floor, kicking up dust from its ejecta blanket, and blowing it back into the cockpit of the Avenger on her tail. The Banu had to turn sharply to the left, giving advantage once again to Darring.

    I can play dirty too!

    Darring laughed into the ear of her crew chief who was warning her to take it slow and not risk getting her hydrogen scoops clogged. He was worried about her engine, which had been refitted after its overexertion around Green. There was still so much race left, and he was especially concerned with Ellis IX, the gas giant that would place serious pressure on her hull. He didn’t want her engine to go down a second time as well. But she was enjoying herself. She was enjoying the Sorrow Sea, the Boneyard, in all its wondrous danger.

    Only Mo‘tak annoyed her now. The rest of her competition had fallen behind or had taken different routes. The route ahead of her was still tricky, but it was hers. She commanded it now, and she leaned back in her restraints and let her engine run.

    And now Mo‘tak fell back, and his blip on her radar stopped flashing red in danger. She was free, and the finish line was close.

    A warning light suddenly flashed on her cooling monitors. She looked down and saw that her engine’s heat dissipation had fallen sharply. She pressed controls, tapped panels, and now other warning lights were flashing.

    Something was wrong with her fuel. It was rising in temperature, too fast, too hot, and the cooling system could not dissipate the excess heat fast enough. It was burning her engine, and her hull shifted and sputtered, pressing her forward against her restraints.

    She tapped her comm link. “Something’s wrong here! Engine reaching critical heat.”

    “Check your heat release override valve on the —”

    She tried doing as her crew chief advised, but before she could move her arm, fire exploded into her cockpit, engulfing her torso and helmet. She panicked, trying to pat the fire out with her gloves, but that did nothing. The flames grew larger and larger, working their way under her jumpsuit, piercing the protective lining at her neck, and burning her face and shoulders.

    “Power plant breach imminent!” screamed the safety system in her ear. “Power plant breach imminent!”

    Through searing pain, Hypatia Darring reached beneath her cockpit seat, tapped the eject pad, and blew her cockpit enclosure into space. Thrusters beneath her seat erupted, and she tumbled after the cockpit, still strapped into her chair, gasping for air.

    Five seconds later, before she lost consciousness, Darring watched her M50 explode into a thousand pieces.

    TO BE CONTINUED…

    [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10849624-arc-scheduled-maintenance%3A-march-29%2C-2018'] This Thursday, March 29th from 7am - 10am PT we will be performing maintenance on Arc servers that will affect some of our games and services. During this time, our engineers will be performing upgrades that will impact each service separately. Read the details below to find out how your favorite games will be affected: These games will be unavailable during maintenance: Forsaken World - Shylia Forsaken World - Dyos Forsaken World - lllyfue Forsaken World - Nyos Forsaken World - Tytan Jade Dynasty - Shura Jade Dynasty - Archia Perfect World International - Dawn Glory Swordsman - Xia Swordsman - Han Neverwinter - Russia These services may experience intermittent issues, but we do not expect any major downtime: All other Arc games Game logins Game websites Purchasing systems Arc > console account linking When will maintenance begin in my timezone? Our goal is to provide quality services and stable servers for you to enjoy Arc games, and we thank you for your patience and understanding during this maintenance. Find more updates on our Twitter and Facebook pages. [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14154']There's a really cool project that has revamped the title art for hundreds of Super Nintendo games.

    WhaddupNico

    upscaled 300 iconic '90s logos, including Wing Commander. Each one took at least an hour, on average, and all are available in vector format for all your huge resizing needs. For mass consumption, Kotaku also made an

    animated gif

    that's easy to load and scrolls through them super fast. You can check them all out individually or grab the source files at the original gallery

    here

    (mirrored

    here

    , 220 kb .ai).

    wc_snes_hdlogot.png[/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10830644-last-chance-infinity-r%26d-promotion%21'] Chance to win your choice of Promotional Tier 6 Starship! THIS WEEK IS YOUR LAST CHANCE TO TAKE PART IN THIS RUN OF THIS PROMOTION! From March 8th at 8am PT to March 29th at 10am PT, we are running a promotion that will provide an additional bonus when opening a Research and Development Pack. When you purchase a Research and Development Pack from the C-Store and open it, you will receive either 10 Lobi Crystals or a Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack in addition to the Research and Development Pack. Opening this Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack will give the recipient a choice of any Tier 6 ship found in any previous Research & Development or Duty Officer Promotional Pack. The ships to choose from are: Krenim Annorax Science Dreadnought [T6] Elachi Sheshar Intel Dreadnought Cruiser [T6] Elachi Sheshar Command Dreadnought Cruiser [T6] Jem Hadar Strike Ship [T6] Jem Hadar Recon Ship [T6] Special Requisition Pack - 23rd Century Tier 6 Ship Opens into one of the ships below, depending on faction: Temporal Light Cruiser [T6] – Constitution Class (Starfleet Only) D7 Temporal Battlecruiser [T6] (Klingons Only) T’liss Temporal Warbird [T6] (Romulans Only) Special Requisition Pack – 26th Century Heavy Dreadnought Tier 6 Ship Opens into one of the ships below, depending on faction: Temporal Heavy Dreadnought Cruiser [T6] – Universe Class (Starfleet Only) Durgath Temporal Heavy Dreadnought Battlecruiser [T6] (Klingons Only) Valkis Temporal Heavy Dreadnought Warbird [T6] (Romulans Only) Amarie-class Smuggler’s Heavy Escort [T6] Son’a Collector Science Dreadnought [T6] Tzenkethi Tzen-tar Dreadnought Carrier [T6] Note: Only newly purchased Research and Development packs will offer the chance to win the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack during this promotional event. Packs purchased before or after the event will not offer bonus Lobi or the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack. Packs purchased during the event, but opened after the event ends, will still benefit from this promotion’s bonus rewards. Here is some information about the Research and Development Pack: These packs feature a myriad of materials to give you a head start with our latest Crafting System update. With numerous Crafting Materials (ranging in rarity from Common to Very Rare), R&D Components galore, and a variety of R&D Catalysts, these packs offer tons of opportunities to start crafting with a bang! The C-Store features both single packs and bundles of four, so Captains can buy multiple packs at a discount. Research and Development Pack – 300 Zen This pack includes: 15 Common, Uncommon, Rare or Very Rare R&D Materials 15 Uncommon, Rare or Very Rare R&D Materials 6 Rare or Very Rare R&D Materials 4 Very Rare R&D Materials 3 Mk 2 or Better R&D Components 3 Mk 6 or Better R&D Components 2 Mk 10 or Better R&D Components 3 Random R&D Catalysts 4 Random Upgrade Accelerators Research and Development Pack Bundle – 1000 Zen This pack includes: 4 Research and Development Packs (You will receive 4 separate packs when making this one purchase, NOT 1 pack that unpacks 4) .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14156']Origin composer

    George Oldziey

    has put together a new professional musician's reel. If you just followed his Wing Commander work, you might be surprised how many projects he's been behind from Kill Bill to Sin City to Spongebob Squarepants. He's also spliced together this nifty video that shows off various samples of his work in action. It's pretty neat to pick out his signature style through bits and pieces of other work. Check out the clip below or download the audio reel files for yourself

    here

    .

    Just finished updating my reel! Hope you enjoy! #filmscore #gamescore #wingcommander

    --------------------------------

    Award winning composer, George Oldziey was an in-house composer for Electronic Arts, for whom he created scores for some of the biggest hits in the video game industry including the Wing Commander, Ultima and Crusader series. He continued to compose and produce music for other major video game titles, including Spongebob Squarepants for Playstation 2, the epic orchestral score for Shaiya, Red Faction: Guerilla, and Crimson Alliance.

    George joined forces with film director Robert Rodriguez to create the score for Spy Kids 2 and has since served as composer, contributing composer, orchestrator and score producer for other feature films such as Spy Kids 3D, Once Upon a Time in Mexico, Kill Bill, Volume 2, Sin City, Grindhouse - Planet Terror, The Adventures of Sharkboy and Lavagirl, Shorts and Sin City; A Dame to Kill For.

    George has also scored numerous documentaries and short films, including the award winning short film Remember Me, which won the award for best musical score at the 2017 168 Film Festival.

    [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14158']PC Gamer has launched a new

    best space games

    article. For starters, the list is rather long with more than 30 titles, and since it's "space games" rather than "space sims," there's some diverse jumping around between genres, which makes this one interesting. The majority of items here are from just the last few years, but there are three from the '90s: Privateer in 1993, Tie Fighter circa 1994 and The Dig from 1995. Rarely would we expect to see this trio called out amongst the likes of Destiny 2, No Man's Sky and Kerbal Space Program. So all in all, it's an odd assortment, but that also means it pulls in a slightly different audience than normal. They also provide the GOG link, so hopefully this draws some new fans into the fold!

    pcgamer_20180324t.jpg[/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14143']As we reported

    last

    month, Wing Commander hero and prominent voice actor Mark Hamill recently received his star on the Hollywood walk of fame. George Lucas and Harrison Ford also helped present the honor, so it looks like it was quite an event! Check out the fun below:

    Mark Hamill aka Luke Skywalker from 'Star War' received his star on the Hollywood Walk of Fame. George Lucas, Harrison Ford and more were on hand to present Hamill with the honor. Mark thanked his fans and even ended his speech with his infamous joker laugh.

    [/feedquote]

    Newly Flyable Ships Ready for Takeoff - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    Quote

    "With Alpha 3.1 on the horizon, and the Persistent Universe continuing to develop, we're introducing newly flyable ships, as well as bringing back some older favorites. When we initially release ship concepts to backers, we offer them at the lowest price, with the understanding that the prices will go up when the ships become flyable. To commemorate the incoming 3.1 patch, we are offering a War Bond option to give you all one final chance to pledge for this selection of flyable ships at their original concept prices. Not only does your War Bond pledge secure the lower price, but you'll also get a one year insurance policy, assuring you peace of mind while venturing boldly into the Star Citizen universe. "

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10848554-sto-is-headed-to-destination-star-trek-germany%21'] Greetings Captains! It’s been a while since we attended a convention in Europe, and we thought it was about time to come back. We are very happy to announce that Star Trek Online will be attending Destination Star Trek Germany from April 27th to April 29th 2018. Destination Star Trek is the official Star Trek convention in Europe, and this year looks amazing. They've got over 25 actors from all across Star Trek attending, including STO Alumni like Chase Masterson, and two of our newly announced cast members, Nana Visitor and René Auberjonois! Now that we've announced our brand new expansion, “Star Trek Online: Victory is Life,” we can’t wait to talk about the new content with the community and Star Trek fans. Meet our European Away Team and Cryptic Developers to get the latest update on “Star Trek Online: Victory is Life” and have a fantastic Star Trek experience in Dortmund, Germany. We are looking forward to meeting all of you! Say hi to us at our booth or attend our panels during the weekend. Ask your questions directly to the Devs and our Away Team, meet with other Star Trek Online players, and see what we have in store for you in Victory is Life and beyond. We’ll update you with more details for Star Trek Online at Destination Star Trek Germany in a future blog. See you in Dortmund! Nevandon EU Community Manager Star Trek Online .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14144']The

    Upper Memory Block

    podcast has kicked off a fun play-through of Wing Commander 2. Game streaming is a common pastime this days and there are lots of folks out there recording their Wing Commander sessions, so we don't highlight them all. But UMB is a big fan of the Wing Commander series, and they have a lot of similar contemporary interests to Wingnuts. Unlike some streamers who are just picking up the series for the first time, the show's host also knows a thing or two about WC and includes this commentary throughout. He's also got a really cool "

    MT-32

    cam" that shows off the display messages that accompanied the enhanced sound. It's pretty cool to see the special Wing Commander sound effects make an appearance here! Check out the first two episodes below.

    In the first of a new series, watch as I play through the first four missions of the amazing 1991 Origin space sim, Wing Commander 2: Vengeance of the Kilrathi.

    In the next part of our Wing Commander 2 let's play, we jump to the Niven system, have an alibi for a murder and only blow up one time!

    [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10843224-c-store-ships-25-30%25-off%2C-today%2C-3%2F22-only%21'] Temporal Anomalies have opened a hole to an alternate universe, one with a fantastic sale, Captains. But this Flash Sale will only be available for a limited time – from 8am-8pm PST today only, on all three platforms. Hurry and grab yourself some items at a one of our largest discounts ever, before the portal shuts and it’s all lost. Today’s Flash Sale is: 25% OFF OF ALL SHIPS IN THE C-STORE! (Console Captains: This means with the 5% sale, the new Allied Pilot Escort Bundle is 30% off! Don’t miss this chance!) Don’t wait! The Flash Sale Anomaly can be gone before you know it! .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14150']It's a big week for the

    Homeworld Remastered Mod

    ! Their long-awaited Black Lance upgrade has now been released. Fans can grab it at either the

    Steam Workshop

    or

    ModDB

    , but users with a current copy will get the update automatically. Although

    L.I.F.

    marks this at the point where the remastered mod finally reaches parity with the original WC4 Homeworld, that also undersells all of the great work he's done over the years to expand the game graphically and code in even newer features that weren't in the original. It's been one of the most consistently updated projects over the last few years, and all that hard work is really evident. Great job!

    The Black Lance faction has been released as part of the main Flag Commander mod (nothing new to download, it will get automatically added), and the pirate/privateer gameplay feature is included. Enjoy, people!

    A really big thanks to DefianceIndustries without whom this would never have been possible, the mate having remastered the ships of this faction. After a bit less than a dozen years, the mod is finally showing the same faction lineup as the initial version by czacen. Dang, it's been a long time. But the work is not over! If I can make work the missile/torpedo/decoy script, there will be a massive new gameplay update. And there is some content to add too over the next few years. Still, the factions are there, the AI is working. Feels damn good, people. Thanks to all of you, to the Wing Commander Saga team, to Deathsnake, to Klavs81, to Howard Day, NinjaLA and all others for their creative work, their willingness to share with their community. And to everyone in the CIC community!

    wc4homeworld265t.jpgwc4homeworld337t.jpgwc4homeworld242t.jpg [/feedquote]