Posts by Bot

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13898']

    What secret lurk in the heart of Wing Commander III's TRE files? Well, this Kilrathi missile tank, for one! The general design of this tank should be familiar to WC veterans… but you haven't seen it with a missile turret before! That's because while it's stored in the game files it is never used in a mission. Since a similar 'finished but unseen' model has been discovered of a Wing Commander IV-style frigate, it stands to reason that the missile turrets were either not functioning properly or causing balance problems… leading to multiple missile-turreted objects' removal late in development!

    ScreenShot2017-07-16at3.11.06PMt.jpgScreenShot2017-07-16at3.09.22PMt.jpgScreenShot2017-07-16at3.09.39PMt.jpgScreenShot2017-07-16at3.10.05PMt.jpgScreenShot2017-07-16at3.10.26PMt.jpg [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13897']

    Yesterday, we reported on footage of an early build of Wing Commander II digitized by the University of Texas. Today, we have a second treasure from a VHS provided by Origin producer Warren Spector: early footage of Super Wing Commander in action! The video clearly shows an early, unfinished build that has a more elaborate 'loading' screen for the VDUs (and is still using some Wing Commander I art as placeholders!) But look carefully, there's another surprise: during the course of the mission being demoed, the player faces several Salthi… and then starts to fire on a capital ship. But it's not a capital ship available in the final game!

    But wait, you think, I've seen that silhouette before. You have: the ship in question was found in a file dump of 3D source assets from Origin alongside the other models from Super Wing Commander. The file labels it the Fralthi, but it is not the Fralthi which appears in the finished game. The model itself is an edited and retextured version of Wing Commander II's Sabre mesh, which may sound odd but was not an uncommon practice during the creation of Super WIng Commander's menagerie.

    Adding to the mystery, no mission in Super Wing Commander has you fly a Hornet with Spirit as a wingman against Salthi and a Fralthi together. In fact, the only time Spirit, a Hornet and Salthi are present with a capital ship it's a Confederation Drayman in Enyo 2. Was this ship intended to be a Drayman or a Fralthi? Or something else entirely? (Interestingly, the Super Wing Commander intro incorrectly identifies a Snakeir as a "Fralthi target"... so there may have been quite a bit of confusion about Kilrah's cruiser.)

    [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13896']

    The University of Texas at Austin's Briscoe Center for American History has digitized several VHS tapes donated by famed Origin producer Warren Spector including a VERY interesting tape previewing Origin's 1991 lineup. The tape, likely created for a trade show or as a preview for distributors, walks through all of Origin's current releases. It includes a lengthy trailer of the already-released Wing Commander I, The Secret Missions and The Secret Missions 2: Crusade… and then a VERY exciting preview of Wing Commander II.

    Why is it so exciting? Because it shows an early build of the game that includes a number of different graphics, features and cutscenes! Pay special attention to the more complex turret interface, the 'profile' view of Blair in the comm room and a whole host of landing and takeoff scenes which do not appear in the final game… even a sequence showing the player landing their Epee on the TCS Agincourt! This is a video that's not to be missed.

    [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10563734-the-son%27a-lock-box%21'] Since the days of the infamous Briar Patch Incident, the Son'a have earned the reputation as being outcasts of the Alpha Quadrant. Despite this reputation, there's no denying that the Son'a remain at the forefront of medical technology, as well as being in possession of incredibly powerful sensor and energy absorption knowledge. Using these advancements on their vessels makes them formidable foes, capable of outmaneuvering and debilitating most of their enemies. Research of the technology they use has allowed the Alliance to make significant advances in technology, the results of which are contained within. Season 13.5 brings captains back to the Briar Patch, fighting – among other foes – the Son’a, made infamous by Star Trek: Insurrection. However, this time around, the Alliance has had close to a half-century to study the technologies and tactics that the Son’a use, to learn both how best to counter their insidious tactics and which of the best of their own tricks can be used against them. The fruits of this labor can be obtained from within the Son’a lock box. Characters may find themselves fortunate enough to win the Son'a Command Science Vessel [T6]. Son'a Command Science Vessels represent the bulk of their fleet. In combat, these ships often find a balance between debilitating their foes and supporting their fellow combat vessels. Son'a Command Science Vessels come equipped with the Console - Universal - Deep Analytics Sensor Package. When activated, it emanates a field 3km in every direction, which lasts a moderate duration. All allies within this field, including yourself, are granted increased Shield Penetration and Armor Penetration as long as they remain within the field. Meanwhile, all foes within the field will have one beneficial effect removed every second (starting with the longest remaining duration). These enemies will also suffer penalties to ability recharge times. This console also provides a passive boost to Maximum Auxiliary Subsystem Power, Control Expertise, and Shield Hardness. It may be equipped in any console slot on any Son'a starship. You may only have one of these consoles equipped at a time. Completing the Starship Mastery Path on the Son'a Command Science Vessel [T6] grants captains access to the following Starship Trait: Kick Them While They're Down Activating any foe-targeted Control Bridge Officer Ability on an enemy that is affected by a Control ability will grant you an increase to Critical Chance for a moderate period of time. This effect can stack several times. The release of the Son’a Lock Box also brings the Son'a Intel Battlecruiser [T6] to Star Trek Online. These powerful vessels are the vanguard of the Son'a fleet, capable of withstanding heavy fire while simultaneously undermining their foes' ability to put up a strong fight - all without sacrificing offensive firepower. Son'a Intel Battlecruisers come equipped with the Console - Universal - Subspace Barrier Agitator. Building from their knowledge of dangerous subspace weaponry, the Son'a developed this specialized piece of deflector technology capable of analyzing localized space near an enemy to find weak points in the barrier between normal space and subspace. Then, using an automated quantum drill, these weak points are violently torn open to create volatile anomalies that will seek out enemies and damage them while draining their subsystem energy. This console also provides a passive boost to Max Shield Subsystem Power, Drain Expertise and Shield Capacity. This console may be equipped in any console slot, on any Son'a starship. You may only have one of these consoles equipped at a time. Completing the Starship Mastery path for the Son'a Intel Battlecruiser [T6] grants captains access to the following Starship Trait: Subspatial Warheads Damage caused by your High Yield Torpedoes and Transport Warheads will cause a Subspace Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters. (** Complete stats and additional information on all of the listed Starships will be contained in a separate Developer Blog.) In addition to the ships listed above, the Son’a Lock Box also contains the Console - Universal - Sensor Burnout. This power console passively strengthens your drain abilities and increases your chance to critically hit foes, and, in addition, comes with a powerful active ability that burns out the sensors of foes in front of you. But there’s more to the Son’a Lock Box than just ships and their associated equipment! Not all of the Ba'ku embraced their technology-free lifestyle. Some chose to join alliance worlds and lend their skills. These brave Ba’ku are available from the Ba'ku Duty Officer Cadre, which features a number of popular Duty Officer Roster Active Powers. Players may also obtain a new set of Genetic Resequencers in order to unlock access to two new Ground Traits and two new Space Traits. Ground: Invigorating Radiation After taking Radiation Damage, you heal over time and remove all debuffs. Introspection While you remain stationary, you gain an increase to outgoing damage and regeneration rate, at the cost of resistance rating. Space: Repair Crews Receive a substantial damage resistance rating bonus against any foe that you have not damaged within the past 20 seconds (or have never damaged). Reconstructive Radiation After taking Radiation Damage, you heal over time and remove all debuffs. The Alliance’s best have also been experimenting with and adapting the Son’a Technology and the technology used against the Son’a for more varied uses, and some of the fruit of that labor is new Kit Modules: Transport Inhibitor While active, the Transport Inhibitor Field will grant dodge chance and teleport immunity to all allies in range, and prevent foes from beaming in fabrications or allies to assist them. Stasis Drone Summons a drone that will place enemies in stasis fields and attack others with radiation damage. Isolation Field Generator Deploys a fabrication that stealths all nearby allies while they remain out of combat. Entering combat will give you a short duration damage bonus, but will cancel the stealth. Rounding out the offerings of new equipment will be new unique Space and Ground Weaponry. When opened, each Isolytic Plasma Weapons Pack will offer the player a choice between Space Beam Weapons, Space Cannon Weapons, or Ground Weapons. Isolytic Plasma Weaponry has a chance to deal plasma damage to the target and pull enemies towards the target hit. The Lobi Store also has a handful of new entries. The Advanced Isolytic Plasma Dual Beam Bank, Advanced Isolytic Plasma Cannon, Advanced Isolytic Tricobalt Torpedo Launcher, and Console – Universal – Weapon System Enhancer are all a part of the Sensor Modifications Set. The Advanced Isolytic Weapons, in addition to their normal effects, have additional Armor Penetration every time they critically hit, and have a high amount of innate critical chance. Combining two pieces of this set will grant an increase to Tricobalt Projectile Damage and Plasma Directed Energy Weapon Damage, and combining 3 pieces of this set will grant boosts to your Kinetic Damage Resistance Rating, Weapon Specialization, and Hull Penetration. For those captains more minded towards fashion, the Son'a Outfit is available to captains of all factions, and will allow you to have a look similar to that that the Son’a had in Star Trek: Insurrection. For those captains who are looking for more tools to fight the threats out there, the Son’a Lock Box and the new offerings appearing on the Lobi Crystal Store will be coming to PC in the near future. John “CrypticSpartan” Leavens Systems Designer Star Trek Online .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Star Citizen','https://robertsspaceindustries.com/comm-link/transmission/16010-Happy-Hour-Interview']

    Jared Huckaby sits down with designers Will Maiden and Gareth Bourn from Foundry 42 UK to discuss Cargo and other game systems coming in Alpha 3.0.

    And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions[/feedquote]

    [feedquote='Eve Online (CCP Falcon)','http://community.eveonline.com/news/news-channels/eve-online-news/eve_nt-alliance-tournament-viewing-parties-first-two-weekends/']

    For Alliance Tournament XV, EVE_NT are hosting a viewing party each day of the first two weekends alongsides their broadcasts on 29th and 30th of July, then 5th and 6th of August.

    The studio team including techs, host and commentators will be around all day to meet and greet those who come along, providing a great opportunity to enjoy the Alliance Tournament with friends and fellow pilots!

    Held at Antenna in Nottingham - site of previous EVE_NT meets - the tournament will be shown live on 5 HD screens as well as 2 projector screens for the first two tournament weekends.

    Tickets are available right now, and you can pick them up here!

    Each day pass gives you entry for that day’s event - so you can grab yourself a weekend of AT action for £10, or throw down £20 for all 4 days with a full set of 4 day passes.

    Simply click on the date in the calendar and hit the "Get tickets" button to grab your tickets for each day of the event! [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13894']

    WC3n4_Ajax5-for-articlet.jpg

    This is a followup to our article on Wing Commander III capship turrets. Wing Commander IV did not include a printed manual with detailed ship specifications, so this is not so much a correction as it is an addition! These counts are most interesting where they differ from those in Wing Commander III; in several cases, the same ship model is used with a different turret setup.

    The Concordia-class carrier is the strangest of the group, featuring nine laser turrets and a clearly visible 'space' for a tenth. In flight, this tenth turret always shows as destroyed (on both the Lexington and the Princeton) though it is visible in cutscenes. Another interesting change to call out is that the Border Worlds version of the Tallahassee-class cruiser lacks the 'twin' turrets on the center/top that are still included on the Confederation model. The yellow turrets found on the Vesuvius are often mistaken for antimatter guns; they are heavy photons.

    CapShip Missiles are used sparingly in Wing Commander IV, though the disclaimer from the WC3 article applies. THe Caernaven frigate fires up to three during Orestes 1. All stats are 'in game,' so while it's likely the destroyer and cruiser can carry the missiles (as the same designs mounted them in WC3) they are not mentioned below. Both warships are 'nerfed' from their WC3 state, replacing all previous anti-matter guns with lasers (presumably because the player must fight them regularly instead of defend them.)

    Transport (Clarkson-class) (2) Dual-Mount Laser Turret

    Transport (Evansville-class) (4) Dual-Mount Laser Turret

    Destroyer (Southampton-class) (9) Dual-Mount Laser Turret

    Cruiser (Tallahassee-class, Border Worlds Version) (10) Dual-Mount Laser Turret

    Cruiser (Tallahassee-class, Terran Confederation Version) (12) Dual-Mount Laser Turret

    Frigate (Caernaven-class) (4) Dual-Mount Laser Turret (3) CapShip Missile Launchers

    Light Carrier (Durango-class Conversion) (8) Dual-Mount Laser Turret

    Carrier (Concordia-class) (9) Dual-Mount Laser Turret

    Heavy Carrier (Vesuvius-class) (14) Dual-Mount Heavy Photon Turret

    [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13893']

    kilrathidestroyerfunt.jpg

    It's easy to find 'mistakes' in the ship stats published in Wing Commander manuals. The biggest reason for this is that physical manuals needed to be locked down for print before the final testing and balancing of the games would have been finished. Changes to ship stats to better balance gameplay are common, meaning that a booklet like Victory Streak gives a better look at how the team thought the game would work rather than how it actually does.

    Case in point are the GIF listings for capital ships. The booklet lists turret counts for each one which often vary significantly from the final product... it even includes ships and installations that don't appear in any of the finished missions! We've gone through and tested all of the turrets in the PC version of Wing Commander III for this update. Feel free to pull out your Victory Streaks and compare!

    For those curious, as the game never directly states: the red bolts are laser cannons, the gray bolts are tachyon guns and the yellow are anti-matter guns. In every case but two, Victory Streak lists the correct number of turrets but not the proper types. The first exception is the Kilrathi Heavy Destroyer (Ralaxath-class) which lists fourteen (11 lasers, 3 tachyon cannons) but actually has only eleven (10 lasers, 1 anti-matter gun.) The second is the Kilrathi Supply Depot, which has no armament in Victory Streak and six tachyon gun turrets in the game. Both faction's transports are listed correctly in the manual.

    Victory Streak lists specifications for a Kilrathi starbase and a Confederation frigate which do not appear in-game. The frigate was intended to be Paladin's flagship; in the finished game, it is replaced by a destroyer labeled frigate. The frigate model can be found hidden in the game's files where it appears to be missing one of the three laser cannons mentioned in Victory Streak.

    Finally, there is the case of CapShip Missiles. CSMs are not assigned to ships in every mission; instead, they are scripted only for particular missions where they usually serve a direct purpose (either to destroy a target for the player or to serve as objects to shoot down.) In the cases where they are listed, they should be considered the minimum number rather than the authoritative total.

    Terran Confederation

    Transport (Clarkson-class) (2) Dual-Mount Laser Turret

    Destroyer (Southampton-class) (7) Dual-Mount Laser Turret (2) Dual-Mount Anti-Matter Gun Turret (1) CapShip Missile Launcher

    Cruiser (Tallahassee-class) (8) Dual-Mount Laser Turret (4) Dual-Mount Anti-Matter Gun Turret (1) CapShip Missile Launcher

    Light Carrier (Yorktown-class) (11) Dual-Mount Laser Turret (2) CapShip Missile Launcher

    Empire of Kilrah

    Transport (Sha'kar-class) (2) Dual-Mount Laser Turret

    Corvette (Kamrani-class) (4) Dual-Mount Laser Turret (1) Dual-Mount Tachyon Gun Turret (1) CapShip Missile Launcher

    Destroyer (Ralarrad-class) (7) Dual-Mount Laser Turret (1) Dual-Mount Tachyon Gun Turret (3) CapShip Missile Launcher

    Heavy Destroyer (Ralaxath-class) (10) Dual-Mount Laser Turret (1) Dual-Mount Anti-Matter Gun Turret

    Cruiser (Fralthi II-class) (11) Dual-Mount Laser Turret (4) Dual-Mount Anti-Matter Gun Turret

    Heavy Carrier (Bhantkara-class) (6) Dual-Mount Laser Turret (2) Dual-Mount Anti-Matter Gun Turret

    Dreadnaught (Hvar'kann-class) (32) Dual-Mount Laser Turret (6) Dual-Mount Anti-Matter Gun Turret

    Supply Depot (6) Dual-Mount Tachyon Gun Turret

    Tune in next time for a guide to the capital ship turrets in Wing Commander IV![/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10564334-new-featured-episode%3A-brushfire'] Rodek oversaw the loading of I.K.S. Kor. This mission was too important to leave to his quartermaster. An error would be inexcusable – too much was on the line. Martok was believed lost once already; it would be a tragedy for him to be lost again. If all went according to plan, Lieutenant Kord will have earned a promotion after smuggling the uniform being carried onto the ship at this exact moment. “Bridge to General Rodek. A message from High Command.” Rodek hit his communicator, impatiently. “This is Rodek. Speak.” “Sir, the High Council has approved our mission. Even J’mpok himself. And your friend has agreed to help us. We are to rendezvous in the Briar Patch in six days’ time. We should be able to make it there in five at Warp 8.” Rodek smirked. “Good. Once we are done loading, gather all crew in the mess hall and bring a barrel of bloodwine. Only one barrel. The other barrel is for when we’ve succeeded.” “Yes, sir!” “It would appear that House Martok may soon be in your debt, Rodek, son of Noggra.” A familiar voice surprised Rodek from behind. “Lady Sirella, I was not expecting you.” Lady Sirella, head of House Martok in her husband’s absence, discussed many details of this plan with Rodek before the plan was brought to the High Council. Rodek was certain that she was the one who pushed this operation through. “I promise that I will bring your husband home to you.” “Yes. You will, General. However, should it come to it, send your ship to the edge of the Briar Patch and that petaQ Torg will learn the fury of a Klingon forced to bury her grandson before his time.” “Understood.” Rodek offered a Klingon salute as she quietly left him to his duty. _____________________________________________________________________ As the Tzenkethi threat menaces the Alpha Quadrant, a new hope presents itself in the Beta Quadrant. On Tuesday, July 18th, experience our latest featured episode “Brushfire” and seek the aid of one of history’s greatest Klingon generals. “Brushfire” comes out with Season 13.5, and continues our “New Frontiers” storyline. It includes great rewards that you can earn over the course of several weeks. For a limited time, “Brushfire” will be available to all players level 10 and up (Romulan players must have selected a faction). After this, it will be in our normal mission journal progression. Ryon “Melange” Levitt Staff Content Designer Cryptic Studios .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border: 1px solid transparent; -webkit-transition: opacity .3s; transition: opacity .3s; } .share-footer .TI { background-position: 0 20%; } .share-footer .YT { background-position: 0 40%; } .share-footer .YT { background-position: 0 40%; } .share-footer .TW { background-position: 0 60%; } .share-footer .FO { background-position: 0 80%; } .FB:hover { background-position: 100% 0%; } .TI:hover { background-position: 100% 20%; } .YT:hover { background-position: 100% 40%; } .TW:hover { background-position: 100% 60%; } .FO:hover { background-position: 100% 80%; } .share-footer a:hover { opacity: 1; -webkit-transition: opacity .3s; transition: opacity .3s; } $(document).ready( function() { $('.show-lightbox').click(function() { var $el = $(this); var link = $el.data().lightbox; $.colorbox({href: link, maxWidth: '90%', maxHeight: '90%', scalePhotos: true}); }); }); .headerimage { border: 2px inset rgba(255, 255, 255, .05); border-radius: 2em; box-shadow: 5px 5px 2px rgba(0, 0, 0, .3); -webkit-transition: all 500ms ease; -moz-transition: all 500ms ease; -ms-transition: all 500ms ease; -o-transition: all 500ms ease; transition: all 500ms ease; } [/feedquote]

    [feedquote='Star Trek Online','/en/games/star-trek-online/news/detail/10570064-pc-patch-notes-for-7%2F13%2F17'] General: Resolved an issue that prevented players who owned the Xindi-Aquatic Briostrys Dreadnought Carrier [T6] to not be able to purchase Xindi-Aquatic Mobulai Frigates. Resolved an issue that caused the Console - Universal - Enhanced Xindi Weapon Platform to fail to boost Tactical Readiness. Resolved an issue that could sometimes cause a delay in getting the Mark reward pop up after completing a queue. Resolved an issue that caused the Sistruus's long description to repeat almost an entire sentence at the beginning of the second paragraph. [/feedquote]

    [feedquote='Mass Effect','https://dontfeedthegamers.com/mass-effect-cosplay-chocolate/']

    There is no doubt that the Mass Effect fandom is large and collectively, incredibly talented. From amazing cosplays, to beautiful artwork – there is no limit to what the fan collective can do. Apparently, the love of chocolate and BioWare comes bearing amazing results because the team over at Cakes Cove created an entire Mass Effect cosplay N7 armor set, Carnifex included, completely out of chocolate. The end result? Delicious perfection!

    This N7 armour and Carnifex is made entirely out of chocolate!! I wanted to pay homage to my favourite character for #worldchocolateday for a character that’s out of this world!

    A post shared by Cakes Cove (@cakescove) on Jul 7, 2017 at 10:44am PDT

    The delictable treats company wanted to celebrate World Chocolate Day by drawing inspiration from their favourite character, Commander Shepard! We can’t blame them, Shepard was a hero to the galaxy and quickly became a staple in a long line of video game heroes.

    The company themselves are known for their outlandishly beautiful custom edibles and it is definitely not the first piece of delicious art to reflect gaming and comic love. What is your favourite character that you’d like to see re-created with a sweet twist? Another armor set? Perhaps a sweet weapon replica that would look good in strawberry? Sound off with your sweet tooth thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news, highlights, and all around awesome.

    The post Someone Made an Entire Mass Effect Cosplay Out of Chocolate – Even the Carnifex! appeared first on Don't Feed the Gamers. [/feedquote]

    [feedquote='Eve Online (CCP Falcon)','http://community.eveonline.com/news/news-channels/eve-online-news/the-eve-online-t-shirt-design-contest-results/']

    On June 2nd, we announced the EVE Online T-Shirt Design Contest for EVE Vegas, with a few prizes and guidelines for cool shirt designs.

    It seems that this really got the creative juices flowing, and by the time we closed the doors for submissions, we'd had 168 designs that had been created by our amazing community.

    We did notice that there was a distinct lack of spaceships in a lot of the designs, however there was some really cool abstract artwork and other more uhh... memeworthy... content that was submitted.

    Over the course of the last couple of weeks myself, CCP Goodfella, CCP Orca and a few others have managed to narrow down the submissions to our top three and now we're ready to show off the designs that will receive prizes as part of the contest.

    Please bear in mind that we may have to tweak the winning designs that will be printed a little in order to make sure that they translate to fabric okay, however the designs will remain as intact as possible and artists will be credited on the back of every shirt printed.

    A note to those who've won - We'll be contacting you via email over the course of the next couple of days to arrange delivery of prizes!

    So, let's count them down from third to first!

    Third Place

    Third place goes to: codorniz Ambrye

    For this awesome combat booster inspired design that calls back to the Lacrimix style merchandise that CCP have sold at many past events, codorniz wins the following:

    • $50 store credit at the EVE Merchandise Store.
    • 1500 PLEX.

    Second Place

    Second place goes to Franky SixFingerz

    For a design that we've all been on the giving or receiving end of at some point in our EVE careers, Franky wins the following prizes, and his t-shirt will be sold in the EVE Merchandise Store:

    • $50 store credit at the EVE Merchandise Store.
    • Character name credit on the back of every t-shirt sold.
    • Signed standard hard cover of “Frigates of EVE Online: The Cross Sections”.
    • 3000 PLEX.

    First Place

    Finally, first place goes to Zooc Zhao

    For this EVEolution themed design charting human progress, Zooc will have his t-shirt sold in the EVE Merchandise Store and in the EVE Vegas Store, and also takes away the following prizes:

    • $100 store credit at the EVE Merchandise Store.
    • Character name credit on the back of every t-shirt sold.
    • Signed Limited Edition of “Frigates of EVE Online: The Cross Sections”.
    • 6000 PLEX.

    There's also a few other designs that wouldn't necessarily transfer to t-shirt print too well that we really liked, so if we decide we'd like to use those in future for posters, artwork or other applications, then we'll be in touch with the creators to talk more!

    Thanks again to everyone who took part in the contest. We'll be looking to run more of these types of community initiatives in future, particularly as we ramp up toward the fifteenth anniversary celebrations at Fanfest 2018. [/feedquote]

    [feedquote='Eve Online (CCP Phantom)','http://community.eveonline.com/news/news-channels/eve-online-news/exoplanet-research-with-project-discovery-join-the-developer-live-stream-on-july-12-at-17-30-utc/']

    Discover the exciting world of exoplanet research with the least version of Project Discovery in EVE Online: Join our live stream on July 12 at 17:30 UTC!

    July 12 at 17:30 UTC
    Developer live stream: Project Discovery - Exoplanets

    Get an insight of what Project Discovery is all about, how it actually works and the amazing science behind it. Explore the flow of data and learn what happens with your samples after you completed the research.

    If you are interested in real science and freely accessible exoplanet research, don't miss this stream!

    Further information

    Video with Michel Mayor about Exoplanets and Project Discovery
    EVE Online dev blog about Project Discovery
    Project Discovery Feature page [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13892']

    Fusion was a short-lived magazine which ran for seven issues from 1995 to 1996. The publication billed itself as the "magazine of interactive entertainment," which is about as 1990s as a gaming magazine can make itself sound! The November 1995 issue included a wonderful set visit report from the Wing Commander IV film shoot. Don't let the overly 1995 layout fool you: the article is extremely human and goes into great detail about the people putting the game's FMV sequences to camera. The final scan is from the next issue, in which a reader writes in to thank them for the article. Apparently Wing Commander helped him through a drug addiction (... though it's not exactly clear how.)

    FusionIssue04November1995page001t.jpgFusionIssue04November1995page009t.jpgFusionIssue04November1995page084t.jpgFusionIssue04November1995page085t.jpgFusionIssue04November1995page086t.jpgFusionIssue04November1995page088t.jpgFusionIssue04November1995page090t.jpgFusionIssue04November1995page092t.jpgFusionIssue05December1995page044t.jpg [/feedquote]

    [feedquote='Star Citizen','https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16005-DISCOVERED-The-Best-Mistake']

    The Best Mistake

    DiscoveredFI2.jpg


    Today’s Discovered pulls an excerpt from the Imperial Cartography Center archives to share a story from the fledgling days of the organization (when it was still known as the Government Cartography Agency.) We’ll hear firsthand from expedition leader Seline Novikov on the mysteries uncovered during the initial charting of Hades II.

    BEGIN RECORDS:

    2534.07.11_02:27 SET

    After eighty-five hours of silence, I finally got word from the home office. Turns out there’s a reason the comm drones have been so spotty. Seems the initial jump charts aren’t proving as stable as first thought. Real comforting to hear that after you’ve already gone through, right? Donovan’s attempting to rechart a more secure path, but it’s going to take time. We should be fine with limited communications and we definitely have enough supplies to last till they can get a shipment through — even if there might be a few complaints about having to eat nothing but heat-em-ups for the last week or so. No, our biggest problem is that we won’t get the extra equipment we need to start doing the detailed surface scans of the third and second planet. Not quite the start I was hoping for my first time as lead.

    Out of curiosity, I had Jans rig up two of our normal scan-packages with some extra environmental protections to see if we could get any worthwhile information while we waited. However, the package dropped onto world two got clogged within a few minutes and stopped broadcasting, and the world three package didn’t even make it to the surface. Guess we’ll have to leave the reports as “ash” and “craters” respectively for now. It’s going to put the resource analysis way behind schedule, but I’m hoping the brass will understand.

    On the brighter side, until the jump gets sorted, we will have a legitimate excuse to focus significant additional resources on the data returns from the split world. Who knows, maybe before any of the other teams arrive we’ll be able to figure out what caused the fourth planet to break in half.

    2534.07.13_22.44 SET

    Jans just nearly took my hatch off its hinges trying to wake me up. I was going to start yelling about bothering me off-shift, when I saw the datapad that he was excitedly shoving in my face. The world two probe had survived. It’s a weak signal, but it’s there. The best theory that we’ve put together is that the atmospheric ash has traces of kherium in it and as the storm moves, it disrupts the broadcast signal. We didn’t get much this time before the ash bank blocked the signal again, but the weather forecast shows that we might have another break in about four hours.

    2534.07.14_07:03 SET

    I’m absolutely exhausted, but am still too wired to sleep. The forecast was right and we were able to get another burst of data before the window closed again. When we took a quick glance through the packet, Gibson pointed out that what we had initially taken for land deformations in the orbital scans actually had a pattern to them. Fast forward through three hours of intense arguing and analysis, and Gibs had convinced all of us — they’re not naturally occurring. Which means whatever’s down there is probably manmade. Well, not “man” made. I mean, unless we found where the Artemis crashed, we’re potentially talking about a sapient xeno-species.

    Jans wanted to pull together a team to go down and have a look, but no way we’re cleared for that. I pointed out that we’ve been listening since we got here and haven’t heard a single peep from the surface, so if anything is down there, they don’t exactly seem eager to talk. Plus, after what happened with the Xi’an aliens, I’m pretty sure we’d not only lose our jobs, but possibly be jailed for making unauthorized first contact. Both Gibson and Jans gave impassioned speeches about how this was our once-in-a-lifetime chance to make history. Even Lace said that we should go, and Lace won’t even listen to music on shift because it’s against policy.

    I held firm. As much as I want to go check out what’s down there, our job is data analysis. Maybe once the surface team arrives and has a chance to do a full sec by sec, we’ll get the green light to check it out ourselves.

    2534.07.14_07:37 SET

    I’ve been looking at the scans. The pattern creates almost a network. You can start to see hubs and branches that connect and spin off. I wonder if they’re some sort of mine? Perhaps they’re a massive earthworks project that’s used for transportation? Agriculture? To be honest they remind me of how our town was arranged around the initial colony outpost at its hub, but if this is a settlement or a city of some kind then —

    I really need to stop sitting here speculating. It’s not getting me anywhere and I’m sure once someone goes down there they can figure it out. Not that it will be easy. You park anything down there for too long without the right shield and you can basically kiss it goodbye. You would probably have to set up —

    And there I go again. Okay, I’m gonna grab a can of coffee and see where we are with the drone launch for this afternoon.

    2534.07.14_07:41 SET

    I just realized that the surface team will need to really hurry when they arrive to try to preserve anything at risk. I mean, imagine finding out that we missed being able to study important alien artifacts because the caustic atmosphere got to it before we could. It’s probably not a huge risk. Who knows? Maybe it’s all been there for centuries. But on the other hand, maybe there’s a clock counting down and we just don’t know it yet. Hopefully, the jump point will open soon.

    2534.07.14_08:16 SET

    Screw it. We’re going to go take a look. What’s the point of exploring the unknown if you don’t actually go explore the unknown?

    2534.17.16_19:12 SET

    Definitely not first contact. It was like we had accidentally wandered into some forgotten pit of hell. Ash everywhere. Everything in ruins. Nothing alive.

    We had waited for another break in the storm, and set down near the package drop site. Jans had hoped to be able to do some maintenance on the scanner before we left. We knew at most we’d have three or four hours down there. Our suits’ oxygen wasn’t the problem, it was the corrosive ash. Stepping out of the shuttle, we had almost no visibility through the dense atmosphere. Our lights penetrated only a few meters before they were swallowed by the darkness. It didn’t help that our comm range was a tenth of what it should be thanks to residual kherium. We tied a lifeline to make sure no one got lost, and set an excruciatingly slow pace.

    Even with those constraints, we came upon signs of life almost immediately, but not any life itself. The surface was terribly scarred, seemingly torn apart by impact, but there was no mistaking the manufactured fragments that were littered throughout the debris. Initial scans of the pieces came up with question marks. We collected samples where we could. I found a smooth piece slightly bigger than my hand that had a peculiar non-repeating pattern etched into it. I stared at it the whole ride back and I couldn’t tell you if it’s some language, an intricate aesthetic design, a natural feature of the strange material or some combination of the three.

    It was Lace who found the first intact entrance. The structure lead deep underground, but it had collapsed in on itself almost entirely. Standing there looking around at the size of the archway and the dimensions of the architecture made me feel like an alien for the first time in my life. It was clear that this was a world where Humans didn’t belong.

    We were debating if we should proceed farther when Jans sprang a leak in his suit. We had to quickly reseal it and even with the patch in place and holding, we hurried back as fast as we could. It looked like enough things had died on that world without Jans needing to join them.

    As I sit here, my head is spinning trying to process everything we saw. One question, though, keeps returning — how soon can we go back?

    END OF RECORDS


    Seline Novikov, one of the first Humans to ever step foot inside a Hadesian ruin, was removed as expedition leader a week later when the jump point re-charting was finished and the GCA received word of the unauthorized landing party. When asked if the decision to go down to the planet was a mistake, Seline replied, “Oh, yeah. Best one I ever made, too.”

    [/feedquote]

    [feedquote='Eve Online (CCP Leeloo)','http://community.eveonline.com/news/news-channels/eve-online-news/issues-with-project-discovery/']

    Hello pilots,

    MMOS are currently investigating an issue with Project Discovery.

    It appears that during the evaluation phase (after the tutorial) data sets that are presented for analysis are too difficult for that stage. This has led to many players being given extremely low overall accuracy.

    While this has caused some concern among players, we will not be shutting down Project Discovery. Samples are still being assessed correctly, and once past the evaluation phase players are still able to continue assessing and completing samples.

    A fix will be deployed tomorrow after downtime, which will update the data sets to a more reasonable one for the purposes of evaluation, and reset to 50% all Accuracy Ratings for players who have it below 50%.

    We will publish another update once the fix has been deployed.

    Please feel to discuss this news item in this forum thread. [/feedquote]

    [feedquote='Eve Online (CCP Falcon)','http://community.eveonline.com/news/news-channels/eve-online-news/firewall-breach-skins-now-available-for-selected-minmatar-hulls/']

    We're delighted to announce that "Firewall Breach" SKINs are now available in the New Eden Store for six selected Minmatar hulls:

    • Rupture – 250 PLEX
    • Muninn – 250 PLEX
    • Broadsword – 250 PLEX
    • Naglfar – 695 PLEX
    • Nidhoggur – 695 PLEX
    • Hel – 695 PLEX

    These SKINs will be on sale from today, through until downtime on July 18th to celebrate Liberation Day for the Minmatar Republic, marking the 139th anniversary since the end of the Matari Rebellion against the Amarr Empire.

    Check out the New Eden Store for further details on these SKINs and more offers on many others!

    Purchasing SKINs is easy:

    • Log into EVE Online
    • Have sufficient PLEX
    • Go to the New Eden Store (press ALT+4 or use the Neocom to access the store)
    • Purchase the SKIN(s)
    • The SKINs are then available in your redeeming system

    [/feedquote]

    [feedquote='Eve Online (CCP Phantom)','http://community.eveonline.com/news/news-channels/eve-online-news/eve-online-july-release-has-been-published-on-july-11/']

    Читать на русском

    The EVE Online July release has been published on July 11 bringing real exoplanet research with Project Discovery, a revamp of the Strategic Cruiser ship class, improved ship models and more!

    Quick info

    Details

    This release brings phase two of Project Discovery, where pilots in New Eden will assist in real world science by searching for Exoplanets in conjunction with the University of Reykjavik, the University of Geneva and Massively Multiplayer Online Science.

    Additionally, we see a fundamental revamp of all tech-3 strategic cruisers, improving their subsystems and giving the whole ship class a more unique and distinct role.

    The July release also brings new “Firewall Breach” SKINs in celebration of the Minmatar Republic’s Liberation Day, SKINs for Strategic Cruisers, further graphical enhancements with an overhaul of the visual assets for NPC battlestations, as well as a redesign of the Rupture, Muninn and Broadsword, plus many more fixes and improvements that make New Eden a better place.

    Additional info

    Several threads are available with further info and for feedback. Please use the threads listed below:

    [/feedquote]

    [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13895']

    Here are three fascinating Wing Commander advertisements! The first is a 1992 ad produced by Electronic Arts for the European market, which does not have a US equivalent. In 1992, EA was particularly interested in establishing that they were now the sole distributor of Origin games (which had previously been put out by companies like Mindscape and Ubisoft on a case-by-case basis.) Wing Commander Academy was a good choice for foreign language magazine because the game itself didn't require localization. The second scan is a 1994 advertisement for the 'Hit Squad' re-release of Wing Commander I. This was a discount version released in several European countries (under several similar names, Hit Collection here) in a somewhat unique 'flashy' box. The third piece is a 1992 CD-ROM advertisement that shows the Software Toolworks edition of Wing Commander I!

    tilt-no119-novembre1992-page101t.jpgpublicite-wing-commander-svm126t.jpgTILT104Juillet-Aout1992-Page083t.jpg [/feedquote]