thanks for all responses it seems I will have to stick with this feature, since on all other aspects this mod is brilliant. Just a suggestion - make this feature optional for SP while obligatory for MP (in other words - game will activate it automatically for any MP game). if this is doable it would certainly be more user friendly (at least more rookie users friendly :P)
Posts by Echoes222
-
-
Vanilla also does not force me to grind simple lvl 1 mission for 20-30 minutes! On lower levels, nano/shield does not make combat harder, it just makes it last longer m8... also...
and editing the mod is not allowed
Why? As I have said, I am talking about SP. This mod is great but I am sure that this feature should be optional in SP campgain. As loadouts are editable, why it is so shunned when I have asked for guide how to remove this feature?
Again, nano/shield bats usable by NPC's is just frustrating, it does not makes combat more difficult.
-
-
Hello all,
now before someone will reply (I have seen few archived posts similar to mine) with "it is supposed to be hard hurr durr" let me say this: I do not think that computer game should be boring and tedious - the fact that I think that NPC's are more proficient with strafing, dog fighting and shooting than in Vanillais fun, but nano/bats just making otherwise easy missions long and boring. If I would like to do chores, I would take over time in my day job
also, please do not use argument of better guns or ship... I have defender + really nice guns and I'm doing level 1 generic missions which takes up to 20-30 minutes to complete due to the fact that NPC's can use nano/shield batteries... so, could someone please tell me which files should I change/delete to remove this feature from this mod in my game? I am really frustrated, I wanna have Crossfire experience with main storyline without being forced to be frustrated. Would be grateful for some guide on how can I kick this feature out of my game nice day to all of you