That makes a lot more sense to me.
Now I have chosen NOT to immediately go to the Vega system and get a kitted out Eagle to play the whole game with, resulting in just a large surplus of money while my ship and equipment is capped by what vanilla made available at any given point along the storyline, and I am able to afford the best of what's available as soon as I have access to it via new bases. So while that has made the majority of grinding levels virtually non-existent so far, I suppose it's not a horrible tradeoff, as I still get to experience the different ships and equipment at different levels.
Now with that said, I'm assuming that the vanilla missions are designed to ramp up in difficulty much more quickly than they did in the unmodded game? For example most of the Walkthroughs make Mission 03, escorting the transports sound like a walk in the park, but facing 8 Outcast Daggers at once, with guns that chew through your Defender's little shields like it was paper isn't exactly what I'd describe as easy - and it's not like you have 6 Navy Sabers out there taking them down quickly either. This must be the difficulty that some people were complaining about, which has been solved with additional rewards? (Although still if you ask me, receiving anywhere from 10k-100K credits per captured pilot more than makes it easy enough to obtain credits if your ship is lacking ...)