thank you OP for that
i will also be happy when you make new RolePlay licenses. it seems THEY ARE REALLY NEEDED
so, after talkinh with OP, Wavey, Ghost and Gunny i decided to FINALLY make a decidion, a FINALY DECIDION :
.:KRT:. clan is and WILL STAYPOLICE CLAN
Wavey also said that we can make a Police RULES such as for smugglers, traders, freelancers, helping other players, etc.
i will make a list of rules for now, BURT THAT ISNT FINAL VERSION. so dont argue about that. you can ONLY SUGGEST what would you like to make different
i WONT BE HERE today, so this will be a oportunity for ALL MEMBERS of .:KRT:. clan to say that THEY UNDERSTOOD that we are police now
Police primary target:
1. HELP other players, exspecialty to newbies
2. escort players if they need help
3. show players where they can find new things (and if we like them we will show them a SECRET)
4. we will PROTECT other players from Dom Kavash and Nomads
5. when DK or Nomads attack a system, we WILL PROTECT IT FROM THEM
and very important rule:
6. WE DONT ESCORT TRADERS, for that there is DC clan (mercenary clan) and NOT WE
7. we will hunt some pirates time-to-time like "LP" and "Fallen" clans
about traders/smugglers: there will be 2 different rules for them
1. if they have LEGAL cargo, they are FREE to go
2. if they have ILLEGAL cargo, thy will be WARNED TO:
2.a) DROP the cargo and LEAVE (police destroys the cargo)
2.b) IF trader DOESNT DROP the cargo, he MUST be DESTROYED
if we see a player ESCORTING a trader, we will FIRST destroy the TRADER and then the escort. if we see a trader having illegal cargo and having an ESCORT we wont warn him, WE WILL JUST SHOOT THEM DOWN (because of possibility we get destroyed from the escort)
i hope you understand this rules and i ASK other clan leaders to CONFIRM that they have understant these rules
thx for reading this and enjoy the game (without illegal actions, of course)