Posts by Lord Azlan

    Hi


    I am searching for some basic info regarding the ingame various factions in Freelancer.


    Something akin to the sort of info you get when you click on the info button at stations or planets - or even the basic info you get in the reputations screen.


    I would also like to find a basic summary of all the basic chars in the game.


    Finally I would like to ask how far after the end of the single player game is Crossfire based?


    Any help or advice is greatly appreciated.


    Az

    I wont tell you about my first level 4s mate - what a complete disaster for me and my bank balance.


    You need to get a really good tank and you can find pve setups for the Domi on the EVE forums and Battleclinic and also through EveMon.


    My main is a shield tanker - he flies a Rokh and can do level 4s quite comfortably - so I can't advise that much as I used guns for my gank and only use drones for small frigs.


    Good luck mate and keep us updated!!

    Could be a coincidence but over the last few weeks I have seen that Mod mentioned on Crossfire forums more times than I had in the previous 5 years


    Very strange.

    Hi mate


    I think I saw you yesterday - welcome to Crossfire.


    As you kill npcs or do missions you can sell the pods for good money in prisons.


    As you make more cash you can buy better equip and guns.


    Oops - Haeger already said all that


    What he said then = points upwards

    10 March will see the roll out of the 10th expansion for EVE


    The improvements for Apocrypha include:


    Explore and dominate more than 2,400 solar systems that exist on the other side of unstable wormholes opening up throughout New Eden. New scanning mechanics allow you to find and explore them in the first truly uncharted space in EVE.


    Wormholes arent the only thing to discover. Booster sites, archeological digs, hacking sites, gas clouds and salvaging sites are some of the surprises in store for those pilots skilled in scanning exploration.


    The Sleepers, a new NPC race, protect an ancient technology within the wormhole-space. They exhibit intelligence unlike any enemy yet found in new Eden, requiring pilots to react to their deadly, shifting tactics.


    Tech 3 strategic cruisers are the first ship class to arise from reverse engineered technology gleaned from wormhole space fueling their production. Their modular nature allows for a broad level of customization of both ship appearance and performance.


    The New Player Experience has been rebuilt from the ground up with improved tutorials and an easier introduction to possible career paths. Rookie starship pilots will find it smoother than ever to become a force to be reckoned with in the limitless world of New Eden.


    The introduction of Epic Mission Arcs, huge branching mission sagas, are designed to give new pilots a tour across many regions of space and bring them out the other end, battle-hardened and knowledgeable about the EVE universe.


    Hundreds of visual aspects in the game have been renovated, including almost every effect in game. All new assets make up the massive wormhole spaces, such as new NPC structures and gorgeous nebulas. Space just keeps looking better with age.


    With further performance increases, optimizations and graphics upgrades, we bid farewell to our Classic Graphics Client as players across all platforms begin to enjoy the beauty of Premium Lite.


    Mac owners rejoice! EVE will now be available to you in all of its Premium graphics glory.


    Character attributes can now be rearranged in order to diversify or specialize skill training with Attribute Remapping, perfect for a veteran who needs to switch focus or a new player whos just discovered a different niche.


    Players can now schedule automatic training of multiple skills with an original skill queue planning interface designed for maximum efficiency.


    A redesigned Ship Fitting Panel screen allows for more information when kitting out your ship. The ability to export both ship fittings and overview settings means that you can share your best configurations with your friends or you can quickly re-fit a replacement ship to head back into battle.


    The Audio Engine allows more flexibility for our sound designers, meaning a complete revamp of a lot of audio effects including warping, jumpgates and cloaking. Brand new sounds will also grace Apocryphas new visual effects.


    Our efforts to bring EVE closer to everyones home continue with the localized Russian client coming out of beta testing to full support.


    No doubt a lot of people are excited about this one - for more info see here


    http://www.eveonline.com/apocrypha/index.html

    Quote

    Originally posted by RogueJet


    I kinda like it in Pucherie... Nice, quiet dead-end system...


    Really good posts Laser and a very enjoyable read -


    Pucherie is too damn quiet - a few times I tried to open some shops there but it seems I cant even cover staff wages due to the slow buisiness.


    Any tips on the area and the type of people that go through the system is appreaciated :-)

    Pirates in New Berlin off the worlds edge.


    Commodore Beckenbaum of the Rheinland Navy Defence Force has declared a state of emergency in New Berlin after many nights of pirate invasion, murder and mayhem.


    Led by their enigmatic leader Argos, the Sirius Marauders Gang have invaded the system and terrorised all space faring vessels - the SMG flag has been seen planted in the middle of NB Docking Ring.


    "Come in, pay tax or die, or stay out and die later" said Argos.


    "Mwahahahaha!!"


    "We own this system and this is our playground!!"


    A new lemon tasting coffee seminar hosted by Sirius Bucks in Sovetskya this week led to the disappearance of most of the cops - and the results were tragic for simple traders and innocent passers by.


    Lone SFP Officer Focks was the only officer in view, valiantly fighting against 100-1 odds and trying his best to keep innocent pilots alive.


    SMG Argos, Eclips, Myric, Doom, Jack Bauer were all involved followed up by other pirates in crime - LP Marauder and LP Destroyer.


    "Damn" he said, "Hopefully they save some of those lemon coffee samples for me - but cops can be quite greedy"


    Brave medic |PX|Knight_VVX was dodging the torps and missiles aimed at his simple vessel as he tried and tried to deliver medicine, fresh waters and flowers to the hastily organised sanctuary at Planet Stuttgart.


    IOC Bengalos was also trying to deliver food and medicine to Stuttgart at one stage shouting "Cmon you scum - I take any of you in 1v1!!" - Boom!!!


    SMG Jack Bauer mercilessly chased |PX|Trader for hours and hours all over the system demanding a tax payment of huge amounts, but he did not count on the resistance he would face.


    After five hours of trailing and blazing, after a long chase into unmapped regions of New Berlin space, after three afks and two cups of tea, both pilots refused to accept the other demands and flew off the edge of the universe and crashed out of existence - their souls forever lost in the nether regions of space - an eternity in purgatory - or just until they respawned.


    41st Division of the Kusari Navy - update


    Mercs abound after K41 pilots in all regions in space - they aint safe.


    Recent pics of their destruction have been posted on the Bulletin Board


    41st Division of the Kusari Navy



    "We are so sorry for entering your system without permission, it was a little error but we now understand our mistake and apologise. Going forward we hope to build strong relations with all clans in CF and we love you all"


    Nope - tat was me. K41 had this to say..


    ".."


    But I do think they are taking rp consequences of their actions very well indeed - keep it up!!


    Racketeer racketeering


    The most dangerous man alive made another come back recently reinventing himself as a registered charity - trying to raise money for the benefit of all souls in Crossfire.


    http://www.swat-portal.com/php…e8b814969fcb79a4c3246b543


    Apparently any donation is welcomed and you get a coupon to buy a half price Lagg - ask first for goodness sake!!


    All members of the community are requested to donate a little this or that as Guns needs more funds to develop other flavours of coffee and doughnuts and in a strange way - donations also help keep the universe from blinking out of existence.

    Hi mates


    Can a moderator create a new section under the EVE umbrella called "EVE Player Guides"


    and link it to the front page of the SWAT portal where a link called "player guides" exists but is unlinked.


    Merci

    Generating money to buy ships and equipment is very important - and ingame money can be used to purchase your subscription.


    Here is a guide written by Akita T, a well known EVE player.


    Look at this thread for a discussion on the topic


    http://www.eveonline.com/ingam…p?a=topic&threadID=774785


    - but the basic guide is here:


    There are several good ways to make ISK, and there are a lot of bad ways to make ISK. Not "bad" in the sense that you don't make any, but that you could easily do something else to get more.


    Don't get me wrong, IF YOU WANT (and you find it enjoyable), DO ANYTHING. But in my experience, logic dictates you do "work" to achieve a purpose, and that purpose is to get ISK. What you do with that ISK afterwards, that's the most fun part, usually. If you find your particular way of making ISK more enjoyable than anything else you can do with the ISK you get, then go right ahead, keep doing it even if it's not the best way to make ISK.


    For instance, you could mine in a cruiser/battleship, but you would be making more ISK in a barge or an exhumer. You could be mining various ore to reprocess and manufacture something and sell it for (at least) slightly more than the minerals, but you'd make more if you mined only the most valuable ore of the moment, sold all excess minerals and bought the rest from the market. If you go into manufacturing, you might as well just buy all minerals from the market, never actually mine a single piece of ore in your entire EVE life. You could be running courier missions in a battleship too, but an industrial is usually better, and the battleship is more suitable for kill missions. And so on and so forth.
    ____


    MAIN WAYS TO MAKE ISK


    1. MINING


    This is a very straightforward way. You go out in an asteroid belt, you start your mining lasers, you launch your mining drones (if you have any), and you haul the ore you mine in a station to be used later.It's a boring activity. VERY boring. But then again, this appeals to some, since it leaves you with time to do something else at the same time, like, chat. Or run several accounts at the same time. Or god knows what else.


    The OPTIMAL progression is your racial mining frigate first (because it's easy to train for), then head straight to the SECOND of the mining barges (Retreiver), then to a Hulk directly.
    DO NOT bother with destroyers, the mining frigate is better and faster, A mining cruiser is almost on par with the second barge, but going for the cruiser means a dead end, unless you go for a battleship, but then again you could reach the Covetor before you reach a decent level of mining in a battleship, and a Covetor is far superior... However, the Hulk is a tiny step away, skill-wise from the Covetor, and mines even better still, so you should probably just train for it as soon as you can use a Covetor, and skip the Covetor entirely.


    Whenever you mine, LOOK at what ore is available in the region, and LOOK at existing mineral buy orders, then at existing mineral sell orders. Training the specific ore reprocessing skills should be one of the first things to do even if you don't plan on using T2 strip miners, since you can usually sell the minerals better than you could sell the ore. Whenever you decide WHAT to mine... always pick the thing that gives you MOST ISK PER CUBIC METER OF ORE MINED, if you refine and sell the minerals. The only reasonable exception would be if there's a high buy order for a specific type of ore : this can happen in systems where storyline agents offer the "Materials for War preparations" storyline mission (L3 version asks for basic Omber, L4 version asks for basic Kernite). Bottom line... see what you can get for your ore, both refined and unrefined, and pick the MOST VALUABLE one. Ignore the others.


    There's not much more to be said about mining as a concept, everything else is details.The details are most clearly explained in here if you care to know them.
    Final word of warning : ideal starting character is either a Prospector (any race, for the repro skills) or a Minmatar Engineer (Industry 5, Science 4).


    2. SALVAGING (addition by TV)


    Many people treat salvaging as part of mission running; run a mission, then loot and salvage your wrecks. However salvaging is very much a profession in itself. You can run around salvaging wrecks in belts and so on wherever you may find them with no penalty for doing so, other than occasionally the indignation of the person who created the wreck. One piece of salvage can be worth up to half a million ISK in itself, so when you are first starting out this can be very lucrative indeed, making you many times the usual reward from the mission.


    If you combine salvaging with a few exploration skills you can also pop up in someone else's mission and start cleaning up their wrecks too, when you don't have the ability to kill those rats yourself. Mission runners often get very hurt by this so ask first if you are concerned about keeping friends. Also if they are bothered by it they might leave the mission for a while leaving you to face the NPC on your own. Alternatively you can find some friends who don't salvage (level 4 mission runners often can't be bothered with 'minor' missions) and clean missions with their consent. A word of warning either way; salvaging is fine but the second you open a wreck and remove loot you become criminally flagged and can be shot by the owner. Don't do it!



    3. MISSION RUNNING


    Right now, there are four main types of missions you can be offered : courier, trade, kill and mining. Mining missions are a relatively recent addition (or return, some might argue).
    Agents give you various types of missions, depending on their division (it's in their showinfo).Most agents' divisions are pretty obvious... for instance, Command and Security agents give you mostly kill missions, Storage agents give you mostly courier missions, and so on and so forth. While there are plenty of listings of "types of missions for agent division" floating around, none of them are quite accurate, as they also depend on several other factors AND also a lot of randomness (for instance, while unusual, a Command agent might offer you 10 courier missions in a row). So, in most cases, just go with your gut... worst thing that could happen is you reject a mission.


    If you accept a mission however, the wisest course of action is to complete it succesfully, there are penalties (in standings) for failing a mission. So, ALWAYS check the mission info BEFORE you accept it. Check the mission type, and check the route you have to take to complete it.You might want to reject kill missions if you only have an industrial ship, and you might want to reject a courier that has you going into or through a lowsec system... or, you might want to reject a mining mission if you have lousy mining skills.


    Of course, you can always risk it and take all missions, but in the early stages, while you learn the ropes, it's best to avoid missions you're not suited for. The "time bonus" on each mission is optional. Mission expiration date is the important thing (one week from the moment you took the mission, or the first mission in the chain, in case of chained missions). FAILING to complete a mission in one week or telling the agent you are unable to finish it will bring a standings penalty.


    There are some special missions we like to call (or at least I like to call) "chained missions". You will recognize them by their name. For instance : "Enemies Abound : 1 of 5" (or "Enemies Abound 1/5").They are usually a set of missions of several types, and to get to the last one (usually the best paying one) you have to complete each of the previous ones first. Failing or rejecting one of them means you're not offered the rest.


    There are drawbacks to REJECTING a mission too. If you reject a mission, a 4 hour timer for that agent starts (hidden to you, so you might want to write down the moment you clicked the reject option for the agent). IF you reject ANOTHER mission before the timer expired, you will take a standings hit with the agent, his corp AND HIS FACTION. While the standings hit is not huge, it's a good idea to avoid it nevertheless. That's why areas with multiple agents for the same corp or faction are prefered by mission-runners, since you can just ask another agent for a mission while the timer expires on another mission you were offered and you want to reject.


    3.1. MINING MISSIONS


    The missions are pretty straightforward. You have to go to some location and mine out some "special" ore (one that can't be reprocessed, AFAIK) from some asteroids, and bring the ore back to your agent. It's a good idea to have decent mining skills for this type of mission, obviously.
    Whilst the mission description usually tells you to bring the agent a certain quantity of ore, you might find that you need to mine the ENTIRE mission area completely before the mission can be completed.While annoying, it's a good thing too, since ore lost "accidentally" by not having enough cargo (auto-jetissoned in space without a can) is LOST. It's better to have the mission take a while longer instead of watching helplessly while you have no other choice except failing it.


    3.2. COURIER MISSIONS


    These are the easiest missions you could possibly ask for : pick up stuff in station A, deliver it in station B. They are also a bit boring, but unlike mining, they make you move around a lot, yet you do not have to constantly check the market to see what's best to mine at the moment.
    You can usually complete them in any ship with a large enough cargo.Most of them don't even have to be completed in a single trip, since they're made out of several identical packages... the mission description tells you how many packages they are and the total volume (so you can easily calculate how large one single package is - that's the minimum cargohold space you NEED to finish the mission).If you have a small ship and a large cargo, you might have to forefit the bonus reward as you are forced to take several trips... but you still get the regular reward, and all the standing increases, so it's not tragic.


    Things to watch out for? Destination or routes going through lowsec (try to avoid them, check route before accepting mission) or packages to large to fit in your cargo (the warning comes for the TOTAL cargo, not one package, so you have to check manually, like I said).


    3.3. TRADE MISSIONS


    This mission is basically "half a courier mission".You don't have to pick some package up and deliver it somewhere else... you just have to deliver something to the destination.HOW you get the goods is not any of your agent's concern. You will usually buy them from the market, either where you find it cheapest or closest to the destination.


    Things to watch out for : even if in most cases the agent will offer you a lot more ISK or an object much more valuable as a reward, in some rare cases, the cargo he asks for is valuable yet the reward nearly worthless. So you have to check how expensive the desired mechandise is, and how much the reward is worth.


    3.4. KILL MISSIONS


    Well, what's there to be said ?Go in, kill stuff, optionally you might be asked to collect some item from one of the killed ships or structures and return it to the agent.Sounds simple, but it's also the most dangerous mission type around.At the same time, it's also the most lucrative type too, offering the greatest rewards both directly (ISK and Loyalty Points), but also indirectly, in form of bounties, loot, salvage, ocasionally tags or alloys instead of bounties... all from the wrecks of the destroyed enemies.


    While the direct rewards (ISK and LP) might vary according to agent division, skills, standings and system security rating, all of the indirect rewards are almost identical (except for the normal randomness) for a certain mission. Also, the secondary/indirect rewards are usually much higher than the direct rewards, and because of that, highsec "kill mission" running is the favourite ISK-making activity of a lot of pod pilots. Another reason is that it only requires skills you could also use in PVP combat, so it's even more of an incentive.


    Even if pilots were able to complete some L4 missions solo in ships as small as assault frigates, they were experts, and it still took a long time. You usually want to fly a frigate only in L1s, a cruiser in L2s, a battlecruiser in L3s and battleships in L4s. It's not a strict rule, but more of a general guideline, and feel free to either experiment or ask around about alternatives.
    It's also a good idea to try and run missions together with other people you trust.


    3.5. STORYLINE MISSIONS


    These are special types of missions you are offered after completing 16 missions of a certain level for agents of a faction. The agents do not matter, only their faction and the agent level. The storyline agent "triggered" will belong to the same faction and offer you a storyline of that particular level.


    Storyline missions are THE ONLY REPEATABLE WAY TO GAIN FACTION STANDINGS.The only other ways are non-repeatable (rookie missions and COSMOS missions - once you complete them you never get them offered again on the same pilot).
    _______________


    4. SCIENCE AND INDUSTRY


    To put it bluntly, if you are a beginner to EVE, it is best if you stay away from this area.The only notable exception to this rule is manufacturing.


    Yes, I may sound very harsh, but science and industry is best attempted with large ISK starting funds, and small-scale efforts are bound to either never really get off the ground or fail miserably, while you caould have made a lot more progress soing something else instead. Once you get more cash in your wallet and you gain experience in the game, feel free to revisit the idea of science and industry... but then again, you won't be a beginner, so this guide does not apply to you.


    4.1. MANUFACTURING


    Like I said, the only exception is manufacture. And by that, I mean T1 manufacture, and preferably in either ammo, modules, rigs or small ships (because of the relatively affordable blueprint costs).Do not even bother with manufacture before you have Production Efficiency trained up to level 4, and try to get it to level 5 as soon as possible.


    For more details on what to manufacture, how and where, visit the Science and Industry subforum, and check the science and industry guides here. A good idea would be, for instance, to manufacture ammo in mission hubs, or frigates, cruisers and assorted modules (for the frigates/cruisers you also manufacture) somewhere near a lowsec (or even 0.0) system on a major transit "pipe" across EVE.


    Things to watch out for : OPPORTUNITY COST.That means, if you are selling something, you'd better damn well sell it for more ISK than you could have made by simply selling the things you used to manufacture it with... or else there's no point in manufacturing at all in the first place.
    That's the most critical mistake a rookie manufacturer makes : selling below cost. And the reason he does not go bankrupt is that he usually mines the ore himself, then reprocesses it, and uses those minerals to manufacture. SURE, if you CANNOT sell the minerals at an acceptable price in the location they are in, then manufacturing something that actually sells at that location would make sense (but only if the effort is less than the effort you'd have to make to haul the minerals somewhere they can sell). But if you CAN sell the minerals decently, manufacturing and selling something below that "opportunity cost" is STUPID.
    _______


    5. HAULING


    There's two main types here : the hauler/trader, and the pure hauler. The differences between them are minor enough not to justify treating them separately.


    Basically, "hauling" is almost the same as NPC courier and/or trade missions. Courier contracts are almost the same as NPC courier missions, but the difference is, you have to move it all in one go.Hauling stuff is basically the same as a trade mission, but you set your own destination and cargo type : you just scour the market for cheap things in one station that sell high in another one, and move them around.


    6. TRADING


    Some people like to include "non-courier contract hauling" in this category. I personally like to simply call it hauling (or, at the extreme, "hauling/trading") instead of trading.It doesn't really matter what we call it anyway Truth is, a "true" trader doesn't even have to leave the station he's located in... he can, of course, but he doesn't need to, as he can set up courier contracts so others haul for him (for a price, or course).


    Trading can be explained in many different ways, you can go into details of what to sell and what to buy, when to do it, how to manipulate a market to see a spike in price and so on and so forth, and you can read a lot of such stories over in the Market Discussions subforum.


    The thing is, eventually, it all comes down to a single thing : buy low, sell high. Whether you buy low in place A and sell high in place B, or you sell and buy in the same station at a small price difference, or even if you buy and buy a lot witing for price to grow then sell it all at the higher prices... it's all just details.


    Things to watch out for : prices you sell/buy at, and all broker fees or sales taxes. It's a BAD idea to disable the market-related warnings : people have accidentally put up an order with an extra zero (or two, or three), and not only did the taxes amount to more than they would have wanted to buy/sell the items for originally, but they also lost the ISK or the goods in question more often than not. A SINGLE mistake in trading might very well cost you a FORTUNE, so, well... Don't make any mistakes.
    _________________


    7. COSMOS COMPLEXES


    This is a lot like mission-running, after a fashion.The big difference however is that you can only do it in the "COSMOS" constellations, and NPCs respawn continually in there. A list of empire-based COSMOS areas can be found by a simple site google search, but here's one of the possible results : Eveinfo - Caldari COSMOS page.


    EVEinfo is also a decent resource for regular missions too, in case you want to have an idea of what to expect in them.
    ______


    8. RATTING


    This is a lot like mission-running too, but it's done in asteroid belts.The problem is that the "good NPC rats" only appear in lower-security systems, and the very good ones only in deep 0.0 space.
    The advantage of ratting (especially for the beginner) is that highsec belt rats are VERY EASY to kill, and you find usually a lot less of them compared to what you could find in a mission. The drawback (compared to a mission) is that you don't get any agent/corp/faction standings for doing this (but you still might lose a bit of standing with the pirate NPC factions - you would lose them if you ran missions too, anyway).


    The other (minor) advantage of ratting is that there's always a (very small) chance of encountering a "faction spawn", even in empire highsec.While they usually only drop some tags, faction ammo and such, you might also find occasionally some valuable faction modules, or even more valuable implants. Still, it's a small chance, and the drops are very random, so it's not a good source of steady income.
    ___


    9. EXPLORATION


    A mix between missions and ratting, you will either use the shipboard scanner or scanner probes to seek out cosmic signatures signalling an encounter or an exploration site. The shipboard scanner is only able to find "encounters", and they are almost the same as a mission... but you have a slightly higher chance (compared to belt-ratting) to encounter faction or even commander NPC spawns dropping valuable loot.Using probes you can find various other things, but these are best left for others to explain.
    Highly random, it might not be a good idea for a beginner either... but maybe fun for a while ?


    10. MERCENARY WORK / WARS


    While not the best avenue for a solo beginner pilot, it could be a nice endeavour for a group of younger pilots, especially if they can find a tutor of sorts in the "art of war"... but, like they say, experience is the best teacher. Basically, you find somebody in need of protection... or in need of a good shakedown... and you start a corporation war against your chosen targets. It could be good, it could be bad, but as long as your goal is to have fun, every bit of ISK you get from it is an added bonus... if you pick your targets carefully, you might actually make some decent money, even if your group is not that good. Of course, the opposite could happen, and you end up all losing everything you have.


    Definetely not the best thing for a beginner to do, but it's still something you can do.


    11. VARIOUS "DUBIOUS MORALITY" ACTS


    Among them, included but not strictly limited to them, things like baiting, can-flipping, ganking, suicide ganking, pirating, ransoming, scamming, ninja-salvaging and so on and so forth. Scamming in itself could fill whole threads, for instance... from contract scams, to chat spams, the "lofty scam" and so on and so forth, the possibilities are almost only limited by your imagination (and your victim's stupidity, greed, lack of knowledge or a combination thereof).
    While not the most lucrative things you can do on a regular basis, SOME of them can offer the enterprising (and unscrupulous) beginner untold riches compared to any other endeavour he could embark on, at his "young age".


    To get an idea of the thinks I've mentioned, you can head over to the "Crime and Punishment" subforum and read about other people's stories regarding this "illicit" lifestyle.
    ________________


    Final words ?


    While I'm sure I have missed a lot of things that a beginner COULD do, and I might have mentioned a few that a beginner normally shouldn't even try to do, overall, I hope you (the reader, assumed to be a beginner) got a pretty decent idea of how to make (and for that matter, not lose) ISK in this game to the best of your abilities.

    Happy Birthday baby DC


    Have a great day with lots of presents and cake and chocs and cloths and new nappies!!


    The big 01 eh?


    best wishes

    K41 members again strayed into SFP space without the necessary visas, papers and inoculations.


    Chief Border Control Officer, PortalEarth said


    "Remember the Starling in New York or the Common Brushtail Possum of New Zealand? Everyone knows what has happened to the Red Squirrel in New London"


    "We have a duty to all the people and chidlren of our region to ensure their beloved native animals and pets are safeguarded for our grandchildren to enjoy. We must check all vessels that enter our region. What is going to happen to our Soviet Toad and Red Fox on Murmansk?"


    "I am therefore authorising all bounty hunters to destroy K41 vessels who we know carry the seeds of our environmental destruction - kill them, blow em up - then burn em"


    Explosive dolls terrorise New London and Cambridge


    In other news - smuggler Mizi was caught by the ruthless merc "|PX|I just want to talk" in New London with a full cargo hold of illegal black market contraband high risk explosive alien sex dolls -


    It was one of the rare moments that all citizens and pilots joined forces as even though we have our differences - some things just cross the line.


    BG, SMG and PX worked togther to track down this evil smuggler traversing through many regional systems including Leeds, New London and X303.


    Mizi refused to stop and turn herself in - ultimately a keyboard malfunction cost her dearly.


    Mistaken idenity


    One of our favourite pirates, LP Maurauder turned up after a short holiday and hastily organised a press conference in Daedulus declaring he was the one and true Marauder.


    Apparently this other guy was flying around and not asking for tax. We heard a rumour that some guy had advised the imposter to also join LP asap as that would lead to some tricky and impossible to solve crimes when both LP Marauders point at each other and say "HE DID IT!!"


    More to come on this story.


    Main news - sensational news


    Unser Vater in dem Himmel, who created the skies and the land and the water.


    Who created the ships and the guns and the torps


    Who created the BMG and the prisoners and the PPCs


    After 7,567 days of non-stop effort is taking a day off.


    Bout time I say!!

    an update


    the great EVE Tribune manages to get an interview with the traitorous director - (no more metaphors)


    An Evening With Brutus:
    An Exclusive Interview with Haargoth Agamar
    By Miyamoto Isoruku


    Haargoth Agamar is the former Band of Brothers director responsible for disbanding the alliance and stealing huge quantities of corporate assets from Black Nova Corporation. He recently sat down for an interview with EVE Tribune staffer Miyamoto Isoruku.


    So the first question is: why'd you do it?
    I got sick of the arrogant attitudes of the leadership and membership when honestly they had nothing at all to be arrogant about, and the leaderships inability to realise that BoB was no longer great, they were average.

    Was there any particular breaking point? something they did that just pissed you off?
    No, it happened over a period of months.


    How long were you a director in BoB?
    About 6 months or so.


    How did you get to be a director in BNC? And how did you get director status in Tinfoil?
    I got to be a director in BNC by fcing a lot. I fced a lot during US tz in the first Delve invasion. I had a character in Tinfoil to do refueling after or before capital ship ops and for some reason they gave me full director rights there when only CEOs should have had that.


    What were your feelings about BoB when you initially [sic] became a director?
    I was excited to see what the leadership was really like, I was disappointed.


    What did you find disappointing about the leadership especially? You mentioned the arrogance... anything in particular?
    They could not stick to a single plan, they would bounce around doing whatever thinking they could walk over anyone.

    So what do you think of the MAX campaign?
    I was only there for the beginning of it, I was unable to play for the rest because of work related reasons, but I think it went really badly.


    How so?
    The cap fleet losses, supercap losses. After IRON it went way downhill.


    Initially the plan was to be a smash the north thing, wasn't it?
    Yes. A majority of the BoB membership wanted to kill Morsus Mihi, because of their "arrogance" ironically enough. They needed to be knocked down a few according to most BoB members.

    What is your opinion of BoB's treatment of its vassal alliances?
    They treat them poorly. The weekend after I disbanded BoB was supposed to be a large standings reset. Obviously it did not happen because they need the numbers now.


    Who were going to be reset?
    Any member of the GBC without a 5% participation rate in fleet ops. Likely, AXE, Skunk Works, HUNs, SO-CO, CIIC among others. The only ones that I could not see being reset are EXE, SCA and warped mining, all the others had far below 5%.


    Any other details you can give about treatment of the vassals, and general opinion about them within BoB?
    They would redicule allies in command channels, basically saying that having them in BoB fleets is like invitng 50 spies in. And they refused to fly with GBC members towards the end. Only EXE was allowed to fly with them. The FINFL ceo had this to say:


    k1lz FINFL Member Join Date: Aug 2007 Posts: 278 Default
    IMO opinion the only alliances that are worth flying in BOB gang are:
    1. Executive Outcomes
    2. Southern Cross Alliance
    With the following notes:
    2008-11-05, 12:08 #21


    Not much changed in the couple of months after that.


    How did the GBC members feel? Why do you think they stuck with BoB?
    I am not sure honestly, maybe they think they have nowhere else to go, and that would probably be right. Some of the more dumb ones think BoB is still very good, but they just aren't and people realise that now.


    Now, BoB initially alleged that your account must have been hacked, because you were about to go on duty for the military and would not have had access to EVE. Care to respond?
    HA: They still think I was hacked. I'll show you some of the emails I received today.


    Greetings,
    There are some people looking for you, and your life could start to become complicated. Concerned friends are just trying to protect you. Please contact me as soon as you can and let me know first, if you are OK, and next a good way for us to talk or mail each other securely. I must stress, please take this very seriously; I cannot give more details over email. I am using a disguised email address unrelated to anything EVE, but we shared MSN before you went away. Please look me up there again; we have much to discuss, and I'd rather it come from me before your Master Corporal.


    Sincerely,
    Slinktress/Llondon


    followed by:

    just wanted to be sure the rl Jon and old friend is OK. Still not sure if this email was hacked like goons do so much and happens in wow ALL the time. RL work friends will find Jon at some point to make sure he's fine.

    So yeah. I think they have taken it way overboard over a game about internet spaceships to go as far as to say they will call my rl boss to find out if I had been kidnapped, when many friends of mine have said yes it is the real Haargoth.


    I mean seriously, is it that hard to believe that someone would want to leave BoB when those is so many massive retards in there with huge egos about their skills in a video game?


    And the funniest part is, they dont even have any skills at this game. They are fucking terrible.


    Now, changing topics again. What everyone wants to know... Could you take us through the events culminating with the disbanding of BoB? Tell us what exactly you did, and how much ISK damage you inflicted directly?
    Well it all started when I was getting recruitment scammed by Tamir Lenk on my alt. I was going to orginally try to get into GS to spy, and after paying the fee (which I thought I'd lose) he said, yeah you are pretty cool you can join [GoonFleet].


    So I join with my alt, fool around a bit and have some fun. And then I'm like, I am actually enjoying myself here.


    Had you been enjoying yourself in BoB?
    Not really.


    And this sort of woke you up to that?
    Yes, I did not quite realise how eve could be less... serious business and just more about having fun.


    So I decided to end up spying for them and maybe try to defect, and after a few days talking to The Mittani about options, we realised that I had a full director character in the executor corp. And that was just a chance that was too good to pass up.


    So things speed up, and the next day. Late US tz we ended up kicking every corporation from the alliance, stealing BNC corporate hangers in H-ADOC and PR-, and Tinfoil corporate hanger, along with both wallets. Liquid isk value was 14B, [plus] 14 fully fit and rigged dreadnoughts.


    Faction fit?
    T2.


    At least 5m of each racial fuel type isotopes, 30 battleships with 200 ish of each tech II large weapon and 1000s of other tech 2 modules, 30 interdictors fully fit, 15 vultures and 10 other assorted command ships.


    HICTORS or light interdictors?
    Lights, and about 12 Hics. And 1 carrier. And in addition to that, 100,000's of x-l ammo, about 40 pos, 5 faction pos (all large), over 100 large batteries, over 150 mediums, about 25 faction medium, and 25 faction large. And hundreds of other assorted pos modules. And 3x core x type hardeners for each damage type. And a corpum a-type eanm.


    Thats the general stuff. There is also a ton of lower level bpos and bpcs etc and 500k cn cruise missiles. 1m spike L.


    Goonswarm received most of the POS modules and some dreadnoughts, and the fuel.


    Is it stuck in bob space or have goons been able to actually use them, move them, etc.? Im sorry, Kenny space.
    Goonswarm has been using them all in delve.


    So you nuke BoB, reset all of BNC's standings, kick as many members as you can... then what?
    Set Goonswarm to blue, stole all that sht and waited to be kicked.


    What have you been doing since in GS?
    Killing some Kengoku and pets, generally just enjoying myself and doing whatever I feel like.


    What is your opinion of SirMolle?
    He used to be a good leader but right now his head is so huge that he can't even begin to undertand why his alliance failed.


    Any other members of the BoB leadership you would like to comment on?
    Tholarim seemed to be the only one that "got" it, about BoB not being great anymore.


    Shortly before you destroyed BoB, AAA formed an alliance with them to fight Goons. What do you think AAA's fate will be? Do you have any comments on them?
    I think AAA will do fine on there own. I never really fought much with or against them, so no other comments about them really.


    Finally, are you now, or have you ever been a member of the Guiding Hand Social Club? ;)
    No.

    I met Beth a few times online incognito when I was just trying out the mod again


    Seemed real nice and interesting person - shame for me we wont be able to do some good rp together.


    I hope you will come back again one day when things are better -


    best wishes

    Ahoy mates


    Wassup?


    Well I have been online for a month (incognito) a few times recently and the server looks happy and active.


    My application to join the fuzz has been unsuccessful - so I am gonna put this it out there - despite certain ridicule and even worse -


    As I told Argos I was getting a bit bored of EVE and looking to spend some time in Crossfire - I would like to offer myself up for clan membership - a good active clan if possible.


    I can do either cop, pirate, smuggler or merc roleplay -


    Anyone willing to invite me into their clan and look past previous problems please pm me.


    My CV is here:


    Average pvp pilot with average knowledge of the game.


    Very good running away skills.


    Been in two server clans previously.


    Disliked by a significant portion of the community due to past errors on my part.


    Willing to help and advise new players


    Willing to stay out of trouble this time and not do any trash talking in game or in forum.


    Looking to do role-play above pvp


    Now here is the interesting bit


    It's not a bribe - but a competition!!!


    Other people can pm me with a little note of why Crossfire is the best mod out there for Freelancer and the winning entry - judged by me - will win a months sub to EVE ONLINE - that means with the 2 or 3 weeks free trial period - you can get a months extra courtesy of my legendary generosity -

    POS Exploit


    Something I thought was interesting for online gamers - so I will try and summarise and include a link for a more detailed explaination by CCP.


    First of all a POS is a Player Owned Station -


    A structure that players themselves can construct - with it's own shields and guns - its own storage space for loot and offers services.


    Think of players having the ability to construct their own station deep into DK space - where you could dock, repair, run missions from, run mining ops from etc


    As with a lot of todays more complicated games - bugs that can be exploited will crop up from time to time - and these are usually reported and fixed by the programmers.


    Some guys found out about the bug and set up their own specific clans to exploit it - one of the clans involved made so much in game cash they were able to profit from it in the real world.


    It was reported a fwe times years ago but was ignored or missed by CCP - allowing the bug to continue and allowing for cheaters to get rich.


    CCPs own investigation suggests the guys involved made upto 7 Trillion ISK in one year - and the bug has been running longer than that.


    What is most interesting from my point of view is that CCP have been very open about this and looked internally at why their own systems failed to spot this - it looks like a very open and transparent investigation into the exploit, how it worked and how it affected the EVE economy.


    It's an honest summary and sweeps nothing under the carpet - a quite refreshing outlook as I think in some cases game developers would not be so open.


    Kudos then to CCP.


    A link here can be found if you want to know what I have been talking about :-)


    http://www.eveonline.com/devblog.asp?a=blog&bid=626