its very likely that all post processing shaders have the same problem
Turns out that if I use the dx8 included in Discovery, it works perfectly, problem solved!
Thanks anyways sir.
You need to be a member in order to leave a comment
Already have an account? Sign in here.
Sign In NowSign up for a new account in our community. It's easy!
Register a new accountits very likely that all post processing shaders have the same problem
Turns out that if I use the dx8 included in Discovery, it works perfectly, problem solved!
Thanks anyways sir.
the solution is to edit every single asteroid field and find correct fade values
This makes me very sad haha.
Thanks for your help though, I might find an alternative to ENB series now.
I recently compiled a pack from other developers, who I have asked permission for to use their content in a pack that is compatible with normal Freelancer and discovery.
Discovery Gaming Community
Link is above.
I read in an old post on this forum that you had a problem with ENB and black triangles with asteroids in cutscenes or something similar.
I was wondering if I can maybe get your help with that?
add me on skype (beauregard.stauffer) or post here, thanks!