Posts by LancerDude

    Thanks for the Link to the lexikon!


    So there are 4 light fighters with lvl10 weapons and 2 of them have 3 weapon slots.
    Since the tiger's description mentions its reduced manoeuvring, i think hermes will be a better choice. Both have only 25 Cargo Space, so could i buy weight reducers or do they need more space?
    Both can mount Torpedo Launchers, sounds crazy!

    Hey guys,


    I've been playing the mod and after some time, when you think of improving your Stuff, you come across the question, which figher you should take.
    As one of the major points of your mod is the introduction of a lot of new ships, i searched for a list and came across this one (http://www.crossfire.swat-portal.com/?page_id=41511). It is for Version 1.7, so first I'd like to know, if it is still up to date or if there were major changes made (and maybe there is a list for 1.9?). Secondly, it lacks detailed information about things like manoeuvrability or speed. I always wondered why such an important information like agility was hidden ingame, since i'd take a light fighter over a heavy one any day of the week. Years ago,i installed the tool FLDatastorm to find every single object in the game and i realized, it was able to show the agility of a ship (cannot remember the exact value, iirc turn-rate or similar). So i learned, that there was a heavy fighter with better agility than all others.
    So I'd like to know, if there is such information about the new ships out there. I don't want to know the locations, so no spoiler alert, just the attributes. If there is not such a list, could you tell me the name of the best light fighter found in the vanilla universe (Sirius)? Precisely, i mean a light fighter with the abilty to mount lvl10 weapons for all the lovely guns to be found and the best manoeuvrability. Armor, Cargo, Number of weapons etc are irrelevant, just these two things count. The name is enough, so that i know i can stop searching when i run across it.


    Oh yeah, and one other thing. I came across a place where i could buy an enhancement called "Weight reduction". I guess it enhances agility so i'd like to know if it would transform a light fighter in some sort of super light fighter.


    Thanks again for advice,


    Dude

    I have tried a little and can report of promising results. Loading the last Mission save before the above mentioned quest, i started just after killing Tekagi and in front of the arch. I completed the quest, but in Kyoto,i refused to rescue van Claussen. Then i headed to Sigma13 and took the jump hole to New Berlin. So it is possible to go there, but everyone in Rheinland will be hostile. I reloaded and after trying a couple of bases, i was lucky. In Sigma 13 there is the GMG Base "Naha", where you can bribe the ALG. Doing so will boost your relations with the rheinland military to neutral and i could successfully fly around in Rheinland.
    It will take some time to get enough money to bribe everyone in Sirius to neutral relationship, but it seems to work and so finally i found the motivation i was looking for, didn't i :)?!
    My only concerns are about continuing the story while being best buddys of the enemy, but it is worth a try i think.


    On a sidenote, i wish i was a computer expert and could try around myself. Thinking of Diablo2, its community received great results with hex editing the core files to get incredible influence over the game. Maybe freeing the player is just one offset away :).


    Anyway, glad to find this method.


    Greetings,


    Dude



    E: Crosspost; don't misunderstand me, i know, you did all you could and the result is great. I didnt want to blame you for this inconvenience, but try everthing to circumvent it.

    Just wanted to report back, that the launcher did not change this back after updating, even without setting the file's property to "read only". I successfully played MP yesterday with the old soundfile. And i have to confess, it feels like heaven compared to the new one :).
    Thanks again for the quick and proficient responses.

    In the Vanilla version there are 3 different states. 1)You need to gain money in order to advance to the next level and are totally free 2)You are ordered to a certain place but are still free 3) You are within the mission and your movement is predicted. So when the new story begins, it seemed to be like No.2 (go to New berlin). Realizing it was No.3,i hoped, i could somehow cheat on the game to switch to No.2.
    I see, this is not possible, thanks for the information.


    But before i give up and delete this mod, i have one last idea. I have never tried it, so i could be wrong again. The last time in Vanilla, you are in phase 2 is iirc when you are called back to Kyoto to rescue van Claussen. Is it possible to enter Rheinland space before activating this mission (by going through jump gate/jump hole)? Since you removed the level requirements of Ships/Equipment, i could do all stuff at that time and continue the story, when i have explored the standard universe. And if that would be possible, could i even go to the new systems before continuing? Actually, the vanilla universe was always big enough for my satisfaction, so only be able to access the old systems would be enough.
    Has anyone tried this before (e.g. a dedicated SP Player like Nuc Nuc)?


    Thanks,


    Dude

    Thanks for the suggestion. Since i have played freelancer a lot of times over the years, of course i know about this opportunity and usually used it. Thus i often let Juni wait at California Minor for a long time and checked all other accessables systems first.
    So, yes, this would be an adequate solution. HOWEVER there is one big problem and i cannot really understand, why it is like this. I cannot set a manual waypoint which makes real exploration impossible. In the vanilla storyline you can set your WPs whenever you want it, as long as you did not really start the mission. Why is it so different here and is there any chance to overcome this problem? And please dont tell me this is forced by the gameengine, that would be too sad (and how could Vanilla bypass this?)


    Dude

    Ok, thanks for the information.


    You know, my motivation to play freelancer after the story ends, usually dropped really fast, because there was no real sense to get all the stuff, when you never needed it.
    So the only reason for trying this mod actually was to finally have such an opportunity, to hold up the motivation, to beef up "for later".
    Realizing that the opposite is true, makes me laugh, what a damn pitty. Since you guys did such good work and still got bound so heavily to the game engine, i assume, there is not a single mod out there which suites my tastes?
    Besides this vast disappointment, i must congratulate you to your great affords. Good work, i had a lot of fun with the new graphics and the (slightly) more difficult battles.
    Maybe i try your server and check MP.



    Thanks,


    Dude

    So by the time i can go anywhere, the story is over? That is a little sad, i must confess.


    What about openSP? The first time i installed the mod, i chose this mode and after getting around the freeport7-problem, it seemed to be the way i wanted. I was on manhattan without a mission, freely to explore and in the bar i found the notes about the first new quest. I then changed my mind, reinstalled with standardSP, because i wanted to experience the regular game with your enhancements.
    So are the new quests available in OpenSP and can be started manually or are there no new missions at all and OpenSP is just for exploring everything without a story?

    Hey guys, i have a question regarding the new storyline. I have sucessfully completed the Vanilla Storyline (in regular Singleplayer, not openSP), which ends at Manhattan. Since you could not go everywhere you want, there is lots of stuff for me to do in the vanilla universe, e.g. mapping sectors, finding wrecks, making money&buying a better ship. I completed the old story with a hawk and was eager to improve my equipment. To make it simple, i wanted to do all the stuff, which you skip during the normal campaign and then, heavily beefed up, i wanted to start the new storyline.
    However, it seems that the new story immediately starts and forces me to finish the quests. Instead of flying around, and since i was not able to set a manual waypoint, i had to exactly follow its guideline. So i flew to NewBerlin to meet Orillion and did all the stuff to finish Quest1 only to be transfered to a similar situation, where i had to complete Quest2. I also completed this mission and are now at the beginnig of Quest3.


    So before i progress, i would like to know, if there is a possibility to temporally pause the New Storyline and do some personal stuff. Or do i have to finish all quests before i can freely go everywhere?
    Thanks for advice.

    I had this today, too.
    After defeating the Rheinland Ships, you fly to the Jump Hole to New Berlin.I waited untill everyone had his speech, but then turned and flew to the imperial fighter wreckage to retrieve the Diamondback. When heading back to the Jump Hole, the game crashed.
    Next time i just waited in front of the Jump Hole until they had their words, entered immediately and could continue without further problems.

    Hey guys,


    i am a big freelancer fan since it has come out and i replay it from time to time.
    Now i have seen your mod and gave it a chance. After some problems getting OpenSP to work, things seem to work and i have succesfully visited some bases in NY.
    The mod looks great and i am excited to play.
    However, there is one thing really disturbing me. Whenever you open or close a menu, there is a new sound and i would really love to get rid of it. Just after a couple of minutes i got annoyed and this is not the way to start a great mod like this.
    Since i will not play online, just SinglePlayer, i do not have to take care of anticheatsoftware and so i hope it is possible to delete/change this very sound.
    I hope you can help me so i can fully enjoy your great work.


    P.S. Maybe it is important, so a quick info. I installed this mod with settings as close to the original as possible. So old menu, old trent etc.


    Thanks a lot,


    Dude