Posts by The_Mess

    HI all, every time I enter the 3rd unknown system as part of mission 4 the waypoint defaults to the jumphole I just jumped through.


    Is it a known bug with a solution or do I need to revert to a much older save to get around it?


    Cheers
    'Mess

    Hi, too braindead to search properly for this (one of those days), but if I use a completed vanilla Freelancer save, will the Crossfire plot missions still be triggered or do I need to go through the whole Freelancer campaign again to trigger it?


    Cheers!

    FL uses Dx8


    however... look like you are playing the game on 16bit graphics
    (check the options)


    Cheers, but some of us are haven't touched FL for oh 7 years, so don't know our way around the options :(


    btw, fairly awesome mod so far!


    Wait - found it, wasn't present in the resolution options without flicking through them /deeeeerp

    So, I have nice shiny AMD HD 6850, which works with vanilla Freelancer as long as the unoffical 1.4 patch is installed. Crossfire on the other hand? Well, even with advanced shaders turned off:
    http://img14.imageshack.us/img14/6321/screen1fp.png


    What I've tried so far -
    1) added my card into the database
    2) uninstalled and reinstalled with various graphics options turned off/on
    3) uncheck the dithering option, just increases the size of the bands


    What I haven't tried yet -
    1) hunting down the vanilla nebula files and replacing CF's ones
    2) Doing the above if possible with the shader and lighting enhancements.


    What I think is probably the problem, is that the newer architecture of my GPU can't deal the older DX9 calls being made properly so I end up with the mess in picture. Though since I don;t know a thing about the how this particular game engine works, I'm kind of stumbling in the dark.


    Oh yeah, there's similar, but far less noticable banding in vanilla Freelancer.


    ____________________________________________
    Solution: check resolution settings, problem due to resolution being set @16bit, so make sure to select a resolution with "32" in it.