I played on FW 1.65 a lot but when 1.66 came out it did not seem such a great mod anymore.
Posts by Morti Shun
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Or simplest of all: A club with a nail in it.
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Personally I think 'commie-bashing' has had its day, the Reds need reforming not beating.
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You can't complain, somewhere in all the paperwork which you had to fill out when you bought the ship there was some small print.
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Thats the only problem, it has no weapons so you are in a spot of bother if the place you are trading with has hostile AI factions in it.
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Are you serious? That must have taken ages!
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Get rid of the engines and get some tug boats.
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And dont stray too far from Saturn......hmmmmm.....yes.....
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Making the server run too much on roleplay and players will get bogged down in fights and wars just that they may not want to pursue.
It is better to have a relatively free game. -
Are there many player battleships online?
On a FreeWorlds server I play on battleships in numbers over 2 can cause nasty lag (this may be the same with heavy transports).
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I trust amazon more than Ebay, but it really depends on you
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You know the servers is about to crash when the ships you are
chasing start going 60K away (It happened when I was on a mission, it was like engine kill
except they were going faster than cruise speed)
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Yeah, I saw a whole fleet of capital ships disappear while I was shooting them.
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Its just that theres
the debris in the field at the right angle for the stars to be in the right place for the
intro and the stars are the right colour
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This is just curiosity but:
Why did you make a special Freeport 7 system?
Freeport 7is, well was, in sigma 17 (the wreckage is still there).
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Disected bases? How can
that happend?
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I have fixed
the problem, it was my graphics drivers.
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I must admit the lighting in CF is great, but on some peoples computers it slows the game
down considerably.
Is it possible that in the next update that the new lighting can
be toggled on and off (when you activate the mod in FLMM)
It is being done in other
mods (eg: Freeworlds 1.66)
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