Posts by Firedragon478

    Darn things are nearly always there when I go through. If flying with a partner, transfer all guns to one ship, send empty ship through first, then follow when given all clear.


    FD

    2 rep related things -
    Could GMG2 rep be made removable ?
    Could Order rep come in a 3 mill package rather than current 1.5 mill which needs to be bought twice to get affiliation ?


    Thanks,
    FD

    "the redemption (and other ships) got changed to "normal" standards several weeks ago already


    no fast turning anymore.... tadaaa"


    Yay, I think this is great !!!!!
    But............I still firmly believe having a level 9 weapon that people could choose instead of missiles creates more options/possibilities for player configuration.

    "The best practice I have found to learn to decently work with guns is agaianst the IC aliens."


    Totally agree mate, that's why I have a fighter and store permanently based in Weth. Manouvering and aiming do improve dramatically - or you are dead ;)
    As to Light and Medium fighters - I think that depends on which Alien you are fighting and in which system, as lag seems to vary, as does the power/ability of the Alien Faction.

    @ Martind Forlon - I am specifically talking about PvP.
    @ Op - just because something has not changed in 8 years does not mean it is the best way. I am not moaning, I am just trying to get people who fight guns only a better choice. Is that wrong ??


    There is only Redemption for 6 lvl 10 guns with any sort of performance for PvP.
    There is no lvl 10, lvl 9 gun combination with same speed (apart From Ancient and Buckshot - which I tried ans is useless).


    There are at least 6 good PvP fighters basically fitted out for 4 guns plus 2 missiles.

    Point totally missed.


    Yes, you can fight missile ships.
    Yes, there is server lag.


    But tell me, which fighter (apart from Redemption) can you use. Which lvl 10, lvl 9 gun combination can you use without having your targetting screwed by different projectile speeds ???

    @ Arrow - the Deimos flies like a tank - a Lagg would take it out in seconds. As for mounting a missile and a Tiz - the whole point is many players do not like missiles and mounting guns with different projectile speeds screws targetting. Try it on one of your ships . fire in an arc from a staionary position and you will see the higher speeds weapons hitting your imaginary target, the lower speed ones miss. Only way they work properly is if the target is flying straight towards you.


    @ SHS - that is because War'sy and such weapons have projectile speeds double that of Tizona.


    @ Op - may I respectfully ask why you are so set against this ?


    FD

    I am starting this now because Op has already said he will not do it for 1.9


    I would wish that VHF were all standardised with 6 lvl 10 guns.


    Reasons :-
    1) At the moment there is only 1 performance vhf with 6 lvl 10's - the Redemption. Compare that to dozens with a 4 + 2 set up, so limited choice.
    2) Using lvl10 and lvl9 guns together screws up targeting because of different projectile speeds.
    3) As Op has said, tracking missiles is hard work on server and can cause lag. Many players like an all gun set-up. This would mean less players using missiles = less drain on server = less lag.
    4) This set-up would enable all players to set their ships up the way they want = happy players.


    So we end up with happy players because they have choice (guns or missiles), happy players because there is potentially less lag and better tracking for remaining missile users. A win/win situation.


    FD

    Hi all, thought I'd ask this after a conversation during PvP last night.
    Do you use Cockpit View or Third Person view and why do you use them?


    I use cockpit view personally and have done for about four years. I find it gives better game experience like you are really there, and although it makes it harder, I find it more exciting.


    FD