Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool

  • [feedquote='Moddb News','http://www.moddb.com/news/towards-realtime-deformable-worlds-why-tetrahedra-rule-voxels-drool']In this article I provide a chronicle of our turbulent terrain development, what lessons I've learned and what's next. Also, why tetrahedra (probably) rule and voxels (mostly) drool.[/feedquote]